Updated the game-specific PMove bits to be part of our player class
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@ -96,6 +96,9 @@ class player:base_player
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PREDICTED_INT(mode_sporelauncher);
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PREDICTED_INT(mode_m249);
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virtual void(void) Physics_Jump;
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virtual void(void) Physics_WaterMove;
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#ifdef CLIENT
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/* External model */
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entity p_model;
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