Updated the game-specific PMove bits to be part of our player class

This commit is contained in:
Marco Cawthorne 2021-06-08 15:32:18 +02:00
parent a5a370ef8f
commit ae43f8e8b1

View file

@ -96,6 +96,9 @@ class player:base_player
PREDICTED_INT(mode_sporelauncher);
PREDICTED_INT(mode_m249);
virtual void(void) Physics_Jump;
virtual void(void) Physics_WaterMove;
#ifdef CLIENT
/* External model */
entity p_model;