dhewg
b049ea78e9
Don't try to extract libraries from gamepaks.
2012-07-04 02:18:47 +02:00
dhewg
a86cbb1bff
Remove UpdateGamePakChecksums()
...
Not required anymore.
2012-07-04 02:18:46 +02:00
dhewg
72156cb1b4
Remove all client/server gamepak checks
...
We don't use any gamepaks anymore, remove the related checks.
2012-07-04 02:18:46 +02:00
dhewg
3d4be95474
Ignore binary pk4's
...
We only load local game libraries, do not ever load binary pk4's.
2012-07-04 02:18:45 +02:00
dhewg
3e9545fb71
Overhaul the *nix based BASE path
...
Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2012-07-04 02:18:44 +02:00
dhewg
be37221024
Rename game libraries to the game name
...
Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.
This paves the way for future `make install` or binary installers.
Additionally, the "mods" menu entry works from within the game gui.
2012-07-04 02:18:43 +02:00
dhewg
822f9d30b5
Always load the game library from known places
...
Never use the virtual filesystem, and never use binaries from
pk4 files. Instead, try the build folder and fall back to the
known installation folder.
2012-07-04 02:18:43 +02:00
dhewg
e55753e626
Introduce fs_configpath
...
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2012-07-03 21:12:58 +02:00
dhewg
478fa783f6
Unify Sys_*Path() into Sys_GetPath()
2012-07-03 21:12:56 +02:00
dhewg
3256783af1
Get rid of ID_DEMO_BUILD
...
There are no demo pk4s compatible to this 1.3.1 codebase.
2012-07-03 21:12:55 +02:00
dhewg
99864667a7
Use PATH_MAX for MAX_OSPATH on all platforms
...
The hardcoded 256 doesn't cut it.
2012-07-03 21:10:45 +02:00
dhewg
822b0b84af
s/ReadDeltaLongCounter/ReadDeltaIntCounter/
...
to match the return type
2012-06-28 13:52:24 +02:00
dhewg
c51f59cb15
s/WriteDeltaLongCounter/WriteDeltaIntCounter/
...
to match the argument type.
2012-06-28 13:52:24 +02:00
dhewg
9034da11d0
s/ReadLong/ReadInt/ to match the return type
2012-06-28 13:52:24 +02:00
dhewg
94df46637a
s/WriteLong/WriteInt/ to match the argument type
2012-06-28 13:52:23 +02:00
dhewg
49c4d028a5
s/LittleLong/LittleInt/ to match the return type
2012-06-28 13:02:47 +02:00
Daniel Gibson
0eb604c436
Use int instead of long in FS_WriteFloatString()
...
The correct type for %d, %i, %u, ... is int, not long.
Even if FS_WriteFloatString() didn't care about that, sprintf() (which is called
with the same format strings and the corresponding values) does.
2012-06-28 13:02:46 +02:00
Daniel Gibson
e8f047bcb6
Use int instead of long in idCompressor_Arithmetic methods
...
They return int anyway, so using long doesn't make sense (and originally on
win32 it didn't make a difference anyway)
2012-06-28 13:02:46 +02:00
dhewg
6d6c5c8ce7
Fix "unreachable code" warnings
2012-01-15 14:13:44 +01:00
dhewg
898f690fc4
This is dhewm 3
...
Rename project, now at https://github.com/dhewm
2012-01-14 20:06:05 +01:00
dhewg
d472149426
Get rid of unused defines in Licensee.h
2012-01-14 17:59:37 +01:00
dhewg
b7ce0ef149
CMake: Use config.h for BUILD_OS and BUILD_CPU
...
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2012-01-14 15:19:12 +01:00
dhewg
827124431e
CMake: Detect libcurl and use it when found
...
Move ID_ENABLE_CURL to config.h
2012-01-14 15:09:29 +01:00
dhewg
b5c66c088c
Get rid of ID_OPENAL
...
This is always required for clients.
2012-01-14 15:02:26 +01:00
dhewg
ece2adbdcd
Port EAX to EFX
...
First attempt at porting the EAX reverb code to EFX.
This only works when the ALC_EXT_EFX extension is supported by
the OpenAL vendor (which is not the case for the OSX supplied
framework, use OpenAL soft instead).
The current stable version of OpenAL Soft (v1.13 as of this
writing) can barely handle this additional workload, current
master is highly recommended when using this feature.
2012-01-08 22:04:56 +01:00
dhewg
6a1d6cb842
Always allow multiple instances
2012-01-08 12:24:58 +01:00
dhewg
9542663097
Get rid of Sys_DefaultCDPath()
...
Stub on all platforms.
2012-01-08 12:24:58 +01:00
dhewg
82a87863ff
Rename FILE_[EXEC|OPEN] due to conflict
...
Some MinGW versions already define it.
2012-01-07 15:40:18 +01:00
dhewg
1fed72fbb4
Get rid of Sys_DoPreferences()
...
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2012-01-05 00:24:13 +01:00
dhewg
03d4833aa9
Use memory mapped async mixing on OSX
...
The OSX specific preferences dialog sets com_asyncSound to "1"
when OpenAL is used, do the same.
2012-01-05 00:24:13 +01:00
dhewg
4740a55295
Don't use a console lock on Windows or OSX builds
...
Sync with Linux.
2012-01-02 20:00:11 +01:00
dhewg
6f8bb2dfc3
Remove file logging feature from Common.cpp
...
SDL already redirects stdout and stderr into files, this is not
required anymore.
2012-01-02 15:44:46 -05:00
dhewg
c0d625685d
Gracefully shut down SDL on exit
2012-01-02 15:44:25 -05:00
dhewg
79aea4082f
Port Linux events to SDL
...
New CVar "in_kbd" to set the layout for the keyboard. SDL 1.2
doesn't offer any way to determine it, and we need this feature
to use the same key for toggling the console independent of the
keyboard layout.
The old "in_nograb" from the Linux backend is still supported.
2012-01-02 15:44:16 -05:00
dhewg
502aaa6fe2
Port Linux GLimp to SDL
...
Use SDL to set video modes, get a GL context and detect the
amount of VRAM.
As with the Linux GLimp implementation, sys_videoRam can be used
in case the SDL detection fails.
2012-01-02 15:44:09 -05:00
dhewg
475f49dad2
Get rid of the redundant com_shuttingDown
...
Not required anymore since 7865e432
, the timer is stopped
gracefully when shutting down.
2012-01-02 15:43:47 -05:00
dhewg
239b165798
Use com_ticNumber for the async timer
...
This yields much more precise updates and stable fps.
Reported by kaan.
2011-12-27 21:27:27 +01:00
spiral
13bab7a7e5
Remove MWERKS stuff
2011-12-23 13:04:21 +01:00
dhewg
469031be21
Remove win32 special case in idSession::Frame()
...
Since 1a25b165
not required anymore, all platforms behave the
same.
2011-12-22 11:43:24 +01:00
dhewg
2e3653ce9f
Get rid of CPU speed check in SetMachineSpec()
...
This is a non portable x86 and x86_64 check.
2011-12-22 10:38:39 +01:00
dhewg
e7482b4957
Port all thread related functions to SDL
...
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2011-12-22 10:38:37 +01:00
dhewg
7865e432a7
Port the async thread to a SDL timer
...
SDL implements timers via threads and it lets us easily aim at
a 60Hz frequency.
2011-12-21 17:50:39 +01:00
dhewg
5a052e846f
Move MAX_THREADS as define to BuildDefines.h
2011-12-21 17:50:39 +01:00
dhewg
1a25b165b0
Port critical sections and events to SDL
...
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2011-12-21 17:50:35 +01:00
dhewg
005677494f
Initial SDL setup
...
Use SDL_main on all platforms.
Fix main() for non-const argv so it matches with the SDL
prototype.
Adapt win32 WinMain() to main() and get rid of the win32 special
case in Common::Init().
2011-12-21 17:40:05 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
cfbed87fa8
Move constants from AsyncNetwork.h
...
Make those defines in BuildDefines.h instead to reduce header
dependencies.
2011-12-19 23:21:41 +01:00
dhewg
da60a2a631
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2011-12-19 23:18:15 +01:00
dhewg
dbf3b43140
Move the virtual abstract idGame to framework/Game.h
...
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2011-12-19 20:19:14 +01:00
dhewg
8e34d86f8a
Get rid of ID_ALLOW_D3XP
...
There're no second class citizens.
2011-12-19 20:17:46 +01:00
dhewg
d0e5555f72
Fix -Wuninitialized warnings in release builds
...
may be used uninitialized in this function
2011-12-16 16:00:28 +01:00
dhewg
506569529a
Fix compilation of demo binaries
...
invalid conversion from ‘const char*’ to ‘char*’
There are no demo pk4 files available compatible to this 1.3.1
codebase. Add a note about it.
2011-12-16 00:07:16 +01:00
dhewg
044f745e0c
Disable sound backend entry in the option menu
...
"Reverse channels", woooo
2011-12-14 19:04:19 +01:00
dhewg
93e5345fbc
Don't use any idAudioHardware implementations
...
OpenAL for everyone.
2011-12-14 18:24:06 +01:00
dhewg
9df3383b61
Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
...
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2011-12-14 18:23:49 +01:00
dhewg
5c3a28e027
Basic infrastructure to build with MinGW
...
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2011-12-14 18:19:38 +01:00
dhewg
41a1122a82
Remove the unused and useless CallStack code
...
This was never enabled and only implemented for Windows.
2011-12-14 02:39:42 +01:00
dhewg
18762483e6
Change return type of [Sys_]GetProcessorId to int
...
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2011-12-13 18:57:30 +01:00
dhewg
74acc03147
Enable OpenAL for all platforms
...
New scons variable 'OPENAL' (defaults to '1') to toggle the
OpenAL sound backend.
Enable via "s_useOpenAL 1".
2011-12-11 17:07:13 +01:00
dhewg
690967c276
Split EAX usage off OpenAL
...
New define ID_OPENAL_EAX to enable the deprecated EAX on top
of OpenAL.
OpenAL Soft can now be used.
2011-12-11 16:56:11 +01:00
dhewg
30850f8d9c
Fix FS hashing for x86_64
2011-12-10 18:51:34 +01:00
dhewg
9678020677
Fix compilation for *BSD
...
Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
04d1e91d80
Fix -Wformat and -Wformat-extra-args warnings
...
Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2011-12-10 15:36:14 +01:00
dhewg
795b77a896
Fix broken forced crash for clang
...
clang discards stores to *0.
Use __builtin_trap() on GCC and derivates, which plays nicely with
gdb.
2011-12-10 15:36:14 +01:00
dhewg
f9dd2f93eb
Fix platform dependent thread function definitions
...
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2011-12-10 15:36:13 +01:00
dhewg
0c84e4bff3
Fix shared library loading for x86_64
...
Library handles are "void *" on posix.
2011-12-10 15:36:10 +01:00
dhewg
be40e9d661
Mark unused variables in a non-debug build as such
...
Variables which are only used in assert().
2011-12-10 15:36:07 +01:00
dhewg
9ab9bdea8b
Fix -Wparentheses warnings
...
suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses
Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2011-12-10 15:36:06 +01:00
dhewg
50a48cdf6b
Fix -Woverloaded-virtual warnings
...
hides overloaded virtual function
Fix member signatures of deriving classes to its super classes.
Removes the unused idGameBustOutWindow::Activate() and the
useless idMarkerWindow::GetWinVarByName().
2011-12-10 15:36:05 +01:00
dhewg
2556a3923f
Fix -Wunused-result warnings
...
ignoring return value of
Implement some error checking.
Use [put|get]char in the posix tty code for ease of use.
2011-12-10 15:36:05 +01:00
dhewg
09f3aa0568
Fix -Wuninitialized warnings
...
may be used uninitialized in this function
2011-12-10 15:36:05 +01:00
dhewg
3f5c14ef5f
Fix -Wunused-but-set-variable warnings
...
variable set but not used
Removes some CollisionModel code under _DEBUG which was probably a
leftover, since it was completely useless (its done later anyways).
2011-12-10 15:36:04 +01:00
dhewg
7f4bcf94ca
Fix -Wunused-function warnings
...
defined but not used
2011-12-10 15:36:02 +01:00
dhewg
9d0e0d6fbc
Fix -Wsequence-point warning
...
operation on
‘((idFileSystemLocal*)this)->idFileSystemLocal::dir_cache_index’
may be undefined
2011-12-10 15:36:01 +01:00
dhewg
120d560722
Fix -Wconversion-null warnings
...
converting to non-pointer type ‘int’ from NULL
2011-12-10 15:36:00 +01:00
dhewg
9d97eefb1a
Fix -Wwrite-strings warnings
...
deprecated conversion from string constant to ‘char*’
Constify lots of "char *".
2011-12-10 15:36:00 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
dhewg
1b858a774f
Use system libcurl
2011-12-10 11:00:03 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00