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Get rid of unused defines in Licensee.h
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2 changed files with 0 additions and 9 deletions
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@ -116,11 +116,6 @@ const char *Sys_Cwd( void ) {
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_getcwd( cwd, sizeof( cwd ) - 1 );
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cwd[sizeof( cwd ) - 1] = 0;
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int i = idStr::FindText( cwd, CD_BASEDIR, false );
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if ( i >= 0 ) {
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cwd[i + strlen( CD_BASEDIR )] = '\0';
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}
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return cwd;
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}
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@ -39,7 +39,6 @@ If you have questions concerning this license or the applicable additional terms
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#define ENGINE_VERSION "DOOM 1.3.1" // printed in console
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// paths
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#define CD_BASEDIR "Doom"
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#ifdef ID_DEMO_BUILD
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#define BASE_GAMEDIR "demo"
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#else
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@ -47,7 +46,6 @@ If you have questions concerning this license or the applicable additional terms
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#endif
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// filenames
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#define CD_EXE "doom.exe"
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#define CONFIG_FILE "DoomConfig.cfg"
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// base folder where the source code lives
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@ -94,8 +92,6 @@ If you have questions concerning this license or the applicable additional terms
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// win32 info
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#define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole"
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#define WIN32_WINDOW_CLASS_NAME "DOOM3"
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#define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE"
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// Linux info
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#ifdef ID_DEMO_BUILD
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