Get rid of unused defines in Licensee.h

This commit is contained in:
dhewg 2012-01-14 17:56:28 +01:00
parent db4aca78d6
commit d472149426
2 changed files with 0 additions and 9 deletions

View file

@ -116,11 +116,6 @@ const char *Sys_Cwd( void ) {
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[sizeof( cwd ) - 1] = 0;
int i = idStr::FindText( cwd, CD_BASEDIR, false );
if ( i >= 0 ) {
cwd[i + strlen( CD_BASEDIR )] = '\0';
}
return cwd;
}

View file

@ -39,7 +39,6 @@ If you have questions concerning this license or the applicable additional terms
#define ENGINE_VERSION "DOOM 1.3.1" // printed in console
// paths
#define CD_BASEDIR "Doom"
#ifdef ID_DEMO_BUILD
#define BASE_GAMEDIR "demo"
#else
@ -47,7 +46,6 @@ If you have questions concerning this license or the applicable additional terms
#endif
// filenames
#define CD_EXE "doom.exe"
#define CONFIG_FILE "DoomConfig.cfg"
// base folder where the source code lives
@ -94,8 +92,6 @@ If you have questions concerning this license or the applicable additional terms
// win32 info
#define WIN32_CONSOLE_CLASS "DOOM 3 WinConsole"
#define WIN32_WINDOW_CLASS_NAME "DOOM3"
#define WIN32_FAKE_WINDOW_CLASS_NAME "DOOM3_WGL_FAKE"
// Linux info
#ifdef ID_DEMO_BUILD