Disable sound backend entry in the option menu

"Reverse channels", woooo
This commit is contained in:
dhewg 2011-12-14 19:04:19 +01:00
parent b62b033b88
commit 044f745e0c
3 changed files with 0 additions and 14 deletions

View file

@ -2003,12 +2003,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
}
mainGui->StateChanged( gameLocal.time );
#if defined( __unix__ )
// replacing the oh-so-useful s_reverse with sound backend prompt
mainGui->SetStateString( "driver_prompt", "1" );
#else
mainGui->SetStateString( "driver_prompt", "0" );
#endif
}
/*

View file

@ -321,11 +321,7 @@ void idSessionLocal::SetMainMenuGuiVars( void ) {
guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
#if defined( __unix__ )
guiMainMenu->SetStateString( "driver_prompt", "1" );
#else
guiMainMenu->SetStateString( "driver_prompt", "0" );
#endif
SetPbMenuGuiVars();
}

View file

@ -1485,12 +1485,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
}
mainGui->StateChanged( gameLocal.time );
#if defined( __unix__ )
// replacing the oh-so-useful s_reverse with sound backend prompt
mainGui->SetStateString( "driver_prompt", "1" );
#else
mainGui->SetStateString( "driver_prompt", "0" );
#endif
}
/*