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Disable sound backend entry in the option menu
"Reverse channels", woooo
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parent
b62b033b88
commit
044f745e0c
3 changed files with 0 additions and 14 deletions
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@ -2003,12 +2003,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
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mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
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}
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mainGui->StateChanged( gameLocal.time );
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#if defined( __unix__ )
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// replacing the oh-so-useful s_reverse with sound backend prompt
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mainGui->SetStateString( "driver_prompt", "1" );
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#else
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mainGui->SetStateString( "driver_prompt", "0" );
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#endif
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}
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/*
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@ -321,11 +321,7 @@ void idSessionLocal::SetMainMenuGuiVars( void ) {
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guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
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#if defined( __unix__ )
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guiMainMenu->SetStateString( "driver_prompt", "1" );
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#else
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guiMainMenu->SetStateString( "driver_prompt", "0" );
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#endif
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SetPbMenuGuiVars();
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}
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@ -1485,12 +1485,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
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mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
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}
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mainGui->StateChanged( gameLocal.time );
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#if defined( __unix__ )
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// replacing the oh-so-useful s_reverse with sound backend prompt
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mainGui->SetStateString( "driver_prompt", "1" );
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#else
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mainGui->SetStateString( "driver_prompt", "0" );
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#endif
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}
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/*
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