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https://github.com/dhewm/dhewm3.git
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Fix shared library loading for x86_64
Library handles are "void *" on posix.
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parent
2c26f0c52a
commit
0c84e4bff3
9 changed files with 26 additions and 26 deletions
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@ -226,9 +226,9 @@ const char * idSysLocal::GetCallStackStr( const address_t *callStack, const int
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const char * idSysLocal::GetCallStackCurStr( int depth ) { return ""; }
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void idSysLocal::ShutdownSymbols( void ) {}
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int idSysLocal::DLL_Load( const char *dllName ) { return 0; }
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void * idSysLocal::DLL_GetProcAddress( int dllHandle, const char *procName ) { return NULL; }
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void idSysLocal::DLL_Unload( int dllHandle ) { }
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uintptr_t idSysLocal::DLL_Load( const char *dllName ) { return 0; }
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void * idSysLocal::DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) { return NULL; }
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void idSysLocal::DLL_Unload( uintptr_t dllHandle ) { }
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void idSysLocal::DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) { }
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sysEvent_t idSysLocal::GenerateMouseButtonEvent( int button, bool down ) { sysEvent_t ev; memset( &ev, 0, sizeof( ev ) ); return ev; }
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@ -42,7 +42,7 @@ static idStr Maya_Error;
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static exporterInterface_t Maya_ConvertModel = NULL;
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static exporterShutdown_t Maya_Shutdown = NULL;
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static int importDLL = 0;
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static uintptr_t importDLL = 0;
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bool idModelExport::initialized = false;
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@ -193,7 +193,7 @@ private:
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idStrList warningList;
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idStrList errorList;
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int gameDLL;
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uintptr_t gameDLL;
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idLangDict languageDict;
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@ -42,7 +42,7 @@ static idStr Maya_Error;
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static exporterInterface_t Maya_ConvertModel = NULL;
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static exporterShutdown_t Maya_Shutdown = NULL;
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static int importDLL = 0;
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static uintptr_t importDLL = 0;
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bool idModelExport::initialized = false;
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@ -387,12 +387,12 @@ Sys_DLL_Load
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TODO: OSX - use the native API instead? NSModule
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=================
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*/
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int Sys_DLL_Load( const char *path ) {
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uintptr_t Sys_DLL_Load( const char *path ) {
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void *handle = dlopen( path, RTLD_NOW );
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if ( !handle ) {
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Sys_Printf( "dlopen '%s' failed: %s\n", path, dlerror() );
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}
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return (int)handle;
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return (uintptr_t)handle;
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}
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/*
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@ -400,7 +400,7 @@ int Sys_DLL_Load( const char *path ) {
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Sys_DLL_GetProcAddress
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=================
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*/
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void* Sys_DLL_GetProcAddress( int handle, const char *sym ) {
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void* Sys_DLL_GetProcAddress( uintptr_t handle, const char *sym ) {
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const char *error;
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void *ret = dlsym( (void *)handle, sym );
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if ((error = dlerror()) != NULL) {
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@ -414,7 +414,7 @@ void* Sys_DLL_GetProcAddress( int handle, const char *sym ) {
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Sys_DLL_Unload
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=================
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*/
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void Sys_DLL_Unload( int handle ) {
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void Sys_DLL_Unload( uintptr_t handle ) {
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dlclose( (void *)handle );
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}
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@ -108,15 +108,15 @@ void idSysLocal::ShutdownSymbols( void ) {
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Sys_ShutdownSymbols();
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}
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int idSysLocal::DLL_Load( const char *dllName ) {
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uintptr_t idSysLocal::DLL_Load( const char *dllName ) {
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return Sys_DLL_Load( dllName );
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}
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void *idSysLocal::DLL_GetProcAddress( int dllHandle, const char *procName ) {
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void *idSysLocal::DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) {
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return Sys_DLL_GetProcAddress( dllHandle, procName );
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}
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void idSysLocal::DLL_Unload( int dllHandle ) {
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void idSysLocal::DLL_Unload( uintptr_t dllHandle ) {
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Sys_DLL_Unload( dllHandle );
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}
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@ -61,9 +61,9 @@ public:
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virtual bool LockMemory( void *ptr, int bytes );
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virtual bool UnlockMemory( void *ptr, int bytes );
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virtual int DLL_Load( const char *dllName );
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virtual void * DLL_GetProcAddress( int dllHandle, const char *procName );
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virtual void DLL_Unload( int dllHandle );
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virtual uintptr_t DLL_Load( const char *dllName );
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virtual void * DLL_GetProcAddress( uintptr_t dllHandle, const char *procName );
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virtual void DLL_Unload( uintptr_t dllHandle );
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virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength );
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virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down );
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@ -331,9 +331,9 @@ const char * Sys_GetCallStackCurAddressStr( int depth );
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void Sys_ShutdownSymbols( void );
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// DLL loading, the path should be a fully qualified OS path to the DLL file to be loaded
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int Sys_DLL_Load( const char *dllName );
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void * Sys_DLL_GetProcAddress( int dllHandle, const char *procName );
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void Sys_DLL_Unload( int dllHandle );
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uintptr_t Sys_DLL_Load( const char *dllName );
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void * Sys_DLL_GetProcAddress( uintptr_t dllHandle, const char *procName );
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void Sys_DLL_Unload( uintptr_t dllHandle );
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// event generation
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void Sys_GenerateEvents( void );
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@ -563,9 +563,9 @@ public:
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virtual const char * GetCallStackCurStr( int depth ) = 0;
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virtual void ShutdownSymbols( void ) = 0;
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virtual int DLL_Load( const char *dllName ) = 0;
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virtual void * DLL_GetProcAddress( int dllHandle, const char *procName ) = 0;
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virtual void DLL_Unload( int dllHandle ) = 0;
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virtual uintptr_t DLL_Load( const char *dllName ) = 0;
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virtual void * DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) = 0;
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virtual void DLL_Unload( uintptr_t dllHandle ) = 0;
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virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) = 0;
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virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down ) = 0;
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@ -655,7 +655,7 @@ DLL Loading
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Sys_DLL_Load
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=====================
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*/
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int Sys_DLL_Load( const char *dllName ) {
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uintptr_t Sys_DLL_Load( const char *dllName ) {
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HINSTANCE libHandle;
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libHandle = LoadLibrary( dllName );
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if ( libHandle ) {
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@ -668,7 +668,7 @@ int Sys_DLL_Load( const char *dllName ) {
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return 0;
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}
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}
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return (int)libHandle;
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return (uintptr_t)libHandle;
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}
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/*
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@ -676,7 +676,7 @@ int Sys_DLL_Load( const char *dllName ) {
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Sys_DLL_GetProcAddress
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=====================
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*/
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void *Sys_DLL_GetProcAddress( int dllHandle, const char *procName ) {
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void *Sys_DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) {
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return GetProcAddress( (HINSTANCE)dllHandle, procName );
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}
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@ -685,7 +685,7 @@ void *Sys_DLL_GetProcAddress( int dllHandle, const char *procName ) {
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Sys_DLL_Unload
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=====================
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*/
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void Sys_DLL_Unload( int dllHandle ) {
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void Sys_DLL_Unload( uintptr_t dllHandle ) {
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if ( !dllHandle ) {
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return;
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}
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