s/WriteLong/WriteInt/ to match the argument type

This commit is contained in:
dhewg 2012-06-28 13:15:40 +02:00
parent 5f5a6e7043
commit 94df46637a
36 changed files with 174 additions and 174 deletions

View file

@ -1689,7 +1689,7 @@ bool idEntity::StartSoundShader( const idSoundShader *shader, const s_channelTyp
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.BeginWriting();
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteByte( channel );
ServerSendEvent( EVENT_STARTSOUNDSHADER, &msg, false, -1 );
}
@ -4834,7 +4834,7 @@ void idEntity::WriteColorToSnapshot( idBitMsgDelta &msg ) const {
color[1] = renderEntity.shaderParms[ SHADERPARM_GREEN ];
color[2] = renderEntity.shaderParms[ SHADERPARM_BLUE ];
color[3] = renderEntity.shaderParms[ SHADERPARM_ALPHA ];
msg.WriteLong( PackColor( color ) );
msg.WriteInt( PackColor( color ) );
}
/*
@ -4925,7 +4925,7 @@ void idEntity::ServerSendEvent( int eventId, const idBitMsg *msg, bool saveEvent
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -4967,7 +4967,7 @@ void idEntity::ClientSendEvent( int eventId, const idBitMsg *msg ) const {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -5348,8 +5348,8 @@ void idAnimatedEntity::AddDamageEffect( const trace_t &collision, const idVec3 &
msg.WriteFloat( localOrigin[2] );
msg.WriteDir( localNormal, 24 );
msg.WriteDir( localDir, 24 );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
ServerSendEvent( EVENT_ADD_DAMAGE_EFFECT, &msg, false, -1 );
}
}

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@ -754,8 +754,8 @@ idEntityFx::WriteToSnapshot
void idEntityFx::WriteToSnapshot( idBitMsgDelta &msg ) const {
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteLong( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteLong( started );
msg.WriteInt( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteInt( started );
}
/*

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@ -4373,7 +4373,7 @@ void idGameLocal::SetPortalState( qhandle_t portal, int blockingBits ) {
if ( !gameLocal.isClient ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTAL );
outMsg.WriteLong( portal );
outMsg.WriteInt( portal );
outMsg.WriteBits( blockingBits, NUM_RENDER_PORTAL_BITS );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}

View file

@ -183,7 +183,7 @@ void idGameLocal::ServerSendDeclRemapToClient( int clientNum, declType_t type, i
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_REMAP_DECL );
outMsg.WriteByte( type );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteString( decl->GetName() );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -333,7 +333,7 @@ void idGameLocal::ServerClientBegin( int clientNum ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( clientNum );
outMsg.WriteLong( spawnIds[ clientNum ] );
outMsg.WriteInt( spawnIds[ clientNum ] );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}
@ -396,7 +396,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.BeginWriting( );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( i );
outMsg.WriteLong( spawnIds[ i ] );
outMsg.WriteInt( spawnIds[ i ] );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -407,7 +407,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( event->spawnId, 32 );
outMsg.WriteByte( event->event );
outMsg.WriteLong( event->time );
outMsg.WriteInt( event->time );
outMsg.WriteBits( event->paramsSize, idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
if ( event->paramsSize ) {
outMsg.WriteData( event->paramsBuf, event->paramsSize );
@ -421,7 +421,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTALSTATES );
outMsg.WriteLong( numPortals );
outMsg.WriteInt( numPortals );
for ( i = 0; i < numPortals; i++ ) {
outMsg.WriteBits( gameRenderWorld->GetPortalState( (qhandle_t) (i+1) ) , NUM_RENDER_PORTAL_BITS );
}
@ -606,7 +606,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_TAGS
idRandom tagRandom;
tagRandom.SetSeed( random.RandomInt() );
msg.WriteLong( tagRandom.GetSeed() );
msg.WriteInt( tagRandom.GetSeed() );
#endif
// create the snapshot
@ -657,7 +657,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
snapshot->firstEntityState = newBase;
#if ASYNC_WRITE_TAGS
msg.WriteLong( tagRandom.RandomInt() );
msg.WriteInt( tagRandom.RandomInt() );
#endif
}
}
@ -668,9 +668,9 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_PVS
for ( i = 0; i < idEntity::MAX_PVS_AREAS; i++ ) {
if ( i < numSourceAreas ) {
msg.WriteLong( sourceAreas[ i ] );
msg.WriteInt( sourceAreas[ i ] );
} else {
msg.WriteLong( 0 );
msg.WriteInt( 0 );
}
}
gameLocal.pvs.WritePVS( pvsHandle, msg );

View file

@ -1055,14 +1055,14 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
WriteBindToSnapshot( msg );
msg.WriteByte( currentLevel );
msg.WriteLong( PackColor( baseColor ) );
msg.WriteInt( PackColor( baseColor ) );
// msg.WriteBits( lightParent.GetEntityNum(), GENTITYNUM_BITS );
/* // only helps prediction
msg.WriteLong( PackColor( fadeFrom ) );
msg.WriteLong( PackColor( fadeTo ) );
msg.WriteLong( fadeStart );
msg.WriteLong( fadeEnd );
msg.WriteInt( PackColor( fadeFrom ) );
msg.WriteInt( PackColor( fadeTo ) );
msg.WriteInt( fadeStart );
msg.WriteInt( fadeEnd );
*/
// FIXME: send renderLight.shader
@ -1070,13 +1070,13 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteFloat( renderLight.lightRadius[1], 5, 10 );
msg.WriteFloat( renderLight.lightRadius[2], 5, 10 );
msg.WriteLong( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
msg.WriteInt( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
renderLight.shaderParms[SHADERPARM_GREEN],
renderLight.shaderParms[SHADERPARM_BLUE],
renderLight.shaderParms[SHADERPARM_ALPHA] ) ) );
msg.WriteFloat( renderLight.shaderParms[SHADERPARM_TIMESCALE], 5, 10 );
msg.WriteLong( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
msg.WriteInt( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
//msg.WriteByte( renderLight.shaderParms[SHADERPARM_DIVERSITY] );
msg.WriteShort( renderLight.shaderParms[SHADERPARM_MODE] );

View file

@ -1157,7 +1157,7 @@ void idExplodingBarrel::Killed( idEntity *inflictor, idEntity *attacker, int dam
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameLocal.time );
msg.WriteInt( gameLocal.time );
ServerSendEvent( EVENT_EXPLODE, &msg, false, -1 );
}
}

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@ -1500,7 +1500,7 @@ void idMultiplayerGame::NewState( gameState_t news, idPlayer *player ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( -1, outMsg );
break;
@ -2789,7 +2789,7 @@ void idMultiplayerGame::PlayGlobalSound( int to, snd_evt_t evt, const char *shad
return;
}
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_INDEX );
outMsg.WriteLong( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
outMsg.WriteInt( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
} else {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_EVENT );
outMsg.WriteByte( evt );
@ -4018,7 +4018,7 @@ void idMultiplayerGame::VoiceChat( const idCmdArgs &args, bool team ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_VCHAT );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteBits( team ? 1 : 0, 1 );
networkSystem->ClientSendReliableMessage( outMsg );
}
@ -4083,7 +4083,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_STARTSTATE );
// send the game state and start time
outMsg.WriteByte( gameState );
outMsg.WriteLong( matchStartedTime );
outMsg.WriteInt( matchStartedTime );
outMsg.WriteShort( startFragLimit );
// send the powerup states and the spectate states
for( i = 0; i < gameLocal.numClients; i++ ) {
@ -4107,7 +4107,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
if ( gameState == COUNTDOWN ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
}

View file

@ -9701,10 +9701,10 @@ void idPlayer::WritePlayerStateToSnapshot( idBitMsgDelta &msg ) const {
int i;
msg.WriteByte( bobCycle );
msg.WriteLong( stepUpTime );
msg.WriteInt( stepUpTime );
msg.WriteFloat( stepUpDelta );
#ifdef _D3XP
msg.WriteLong( inventory.weapons );
msg.WriteInt( inventory.weapons );
#else
msg.WriteShort( inventory.weapons );
#endif

View file

@ -718,7 +718,7 @@ void idProjectile::AddDefaultDamageEffect( const trace_t &collision, const idVec
msg.WriteFloat( collision.c.point[1] );
msg.WriteFloat( collision.c.point[2] );
msg.WriteDir( collision.c.normal, 24 );
msg.WriteLong( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteInt( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteFloat( velocity[0], 5, 10 );
msg.WriteFloat( velocity[1], 5, 10 );
msg.WriteFloat( velocity[2], 5, 10 );

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@ -3154,7 +3154,7 @@ void idWeapon::Event_SetSkin( const char *skinname ) {
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
msg.WriteInt( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
ServerSendEvent( EVENT_CHANGESKIN, &msg, false, -1 );
}
}

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@ -7925,7 +7925,7 @@ void idPhysics_AF::WriteToSnapshot( idBitMsgDelta &msg ) const {
int i;
idCQuat quat;
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.noMoveTime );
msg.WriteFloat( current.activateTime );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], AF_VELOCITY_EXPONENT_BITS, AF_VELOCITY_MANTISSA_BITS );

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@ -780,7 +780,7 @@ void idPhysics_Monster::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteBits( current.onGround, 1 );
}

View file

@ -1031,8 +1031,8 @@ idPhysics_Parametric::WriteToSnapshot
================
*/
void idPhysics_Parametric::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteLong( current.time );
msg.WriteLong( current.atRest );
msg.WriteInt( current.time );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );

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@ -1466,7 +1466,7 @@ void idPhysics_RigidBody::WriteToSnapshot( idBitMsgDelta &msg ) const {
quat = current.i.orientation.ToCQuat();
localQuat = current.localAxis.ToCQuat();
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.i.position[0] );
msg.WriteFloat( current.i.position[1] );
msg.WriteFloat( current.i.position[2] );

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@ -308,7 +308,7 @@ void idAsyncClient::GetServerInfo( const netadr_t adr ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "getInfo" );
msg.WriteLong( serverList.GetChallenge() ); // challenge
msg.WriteInt( serverList.GetChallenge() ); // challenge
clientPort.SendPacket( adr, msg.GetData(), msg.GetSize() );
}
@ -367,7 +367,7 @@ void idAsyncClient::GetLANServers( void ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "getInfo" );
msg.WriteLong( serverList.GetChallenge() );
msg.WriteInt( serverList.GetChallenge() );
broadcastAddress.type = NA_BROADCAST;
for ( i = 0; i < MAX_SERVER_PORTS; i++ ) {
@ -395,7 +395,7 @@ void idAsyncClient::GetNETServers( void ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "getServers" );
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
msg.WriteInt( ASYNC_PROTOCOL_VERSION );
msg.WriteString( cvarSystem->GetCVarString( "fs_game" ) );
msg.WriteBits( cvarSystem->GetCVarInteger( "gui_filter_password" ), 2 );
msg.WriteBits( cvarSystem->GetCVarInteger( "gui_filter_players" ), 2 );
@ -623,9 +623,9 @@ void idAsyncClient::SendEmptyToServer( bool force, bool mapLoad ) {
}
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( serverMessageSequence );
msg.WriteLong( mapLoad ? GAME_INIT_ID_MAP_LOAD : gameInitId );
msg.WriteLong( snapshotSequence );
msg.WriteInt( serverMessageSequence );
msg.WriteInt( mapLoad ? GAME_INIT_ID_MAP_LOAD : gameInitId );
msg.WriteInt( snapshotSequence );
msg.WriteByte( CLIENT_UNRELIABLE_MESSAGE_EMPTY );
channel.SendMessage( clientPort, clientTime, msg );
@ -651,11 +651,11 @@ void idAsyncClient::SendPingResponseToServer( int time ) {
}
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( serverMessageSequence );
msg.WriteLong( gameInitId );
msg.WriteLong( snapshotSequence );
msg.WriteInt( serverMessageSequence );
msg.WriteInt( gameInitId );
msg.WriteInt( snapshotSequence );
msg.WriteByte( CLIENT_UNRELIABLE_MESSAGE_PINGRESPONSE );
msg.WriteLong( time );
msg.WriteInt( time );
channel.SendMessage( clientPort, clientTime, msg );
while( channel.UnsentFragmentsLeft() ) {
@ -686,16 +686,16 @@ void idAsyncClient::SendUsercmdsToServer( void ) {
// send the user commands to the server
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( serverMessageSequence );
msg.WriteLong( gameInitId );
msg.WriteLong( snapshotSequence );
msg.WriteInt( serverMessageSequence );
msg.WriteInt( gameInitId );
msg.WriteInt( snapshotSequence );
msg.WriteByte( CLIENT_UNRELIABLE_MESSAGE_USERCMD );
msg.WriteShort( clientPrediction );
numUsercmds = idMath::ClampInt( 0, 10, idAsyncNetwork::clientUsercmdBackup.GetInteger() ) + 1;
// write the user commands
msg.WriteLong( gameFrame );
msg.WriteInt( gameFrame );
msg.WriteByte( numUsercmds );
for ( last = NULL, i = gameFrame - numUsercmds + 1; i <= gameFrame; i++ ) {
index = i & ( MAX_USERCMD_BACKUP - 1 );
@ -910,14 +910,14 @@ void idAsyncClient::ProcessReliableMessagePure( const idBitMsg &msg ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( CLIENT_RELIABLE_MESSAGE_PURE );
outMsg.WriteLong( gameInitId );
outMsg.WriteInt( gameInitId );
i = 0;
while ( inChecksums[ i ] ) {
outMsg.WriteLong( inChecksums[ i++ ] );
outMsg.WriteInt( inChecksums[ i++ ] );
}
outMsg.WriteLong( 0 );
outMsg.WriteLong( gamePakChecksum );
outMsg.WriteInt( 0 );
outMsg.WriteInt( gamePakChecksum );
if ( !channel.SendReliableMessage( outMsg ) ) {
common->Error( "client->server reliable messages overflow\n" );
@ -1456,18 +1456,18 @@ bool idAsyncClient::ValidatePureServerChecksums( const netadr_t from, const idBi
dlmsg.Init( msgBuf, sizeof( msgBuf ) );
dlmsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
dlmsg.WriteString( "downloadRequest" );
dlmsg.WriteLong( serverChallenge );
dlmsg.WriteInt( serverChallenge );
dlmsg.WriteShort( clientId );
// used to make sure the server replies to the same download request
dlmsg.WriteLong( dlRequest );
dlmsg.WriteInt( dlRequest );
// special case the code pak - if we have a 0 checksum then we don't need to download it
dlmsg.WriteLong( missingGamePakChecksum );
dlmsg.WriteInt( missingGamePakChecksum );
// 0-terminated list of missing paks
i = 0;
while ( missingChecksums[ i ] ) {
dlmsg.WriteLong( missingChecksums[ i++ ] );
dlmsg.WriteInt( missingChecksums[ i++ ] );
}
dlmsg.WriteLong( 0 );
dlmsg.WriteInt( 0 );
clientPort.SendPacket( from, dlmsg.GetData(), dlmsg.GetSize() );
}
@ -1509,14 +1509,14 @@ void idAsyncClient::ProcessPureMessage( const netadr_t from, const idBitMsg &msg
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "pureClient" );
outMsg.WriteLong( serverChallenge );
outMsg.WriteInt( serverChallenge );
outMsg.WriteShort( clientId );
i = 0;
while ( inChecksums[ i ] ) {
outMsg.WriteLong( inChecksums[ i++ ] );
outMsg.WriteInt( inChecksums[ i++ ] );
}
outMsg.WriteLong( 0 );
outMsg.WriteLong( gamePakChecksum );
outMsg.WriteInt( 0 );
outMsg.WriteInt( gamePakChecksum );
clientPort.SendPacket( from, outMsg.GetData(), outMsg.GetSize() );
}
@ -1665,24 +1665,24 @@ void idAsyncClient::SetupConnection( void ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "challenge" );
msg.WriteLong( clientId );
msg.WriteInt( clientId );
clientPort.SendPacket( serverAddress, msg.GetData(), msg.GetSize() );
} else if ( clientState == CS_CONNECTING ) {
common->Printf( "sending connect to %s with challenge 0x%x\n", Sys_NetAdrToString( serverAddress ), serverChallenge );
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "connect" );
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
msg.WriteInt( ASYNC_PROTOCOL_VERSION );
#if ID_FAKE_PURE
// fake win32 OS - might need to adapt depending on the case
msg.WriteShort( 0 );
#else
msg.WriteShort( BUILD_OS_ID );
#endif
msg.WriteLong( clientDataChecksum );
msg.WriteLong( serverChallenge );
msg.WriteInt( clientDataChecksum );
msg.WriteInt( serverChallenge );
msg.WriteShort( clientId );
msg.WriteLong( cvarSystem->GetCVarInteger( "net_clientMaxRate" ) );
msg.WriteInt( cvarSystem->GetCVarInteger( "net_clientMaxRate" ) );
msg.WriteString( cvarSystem->GetCVarString( "com_guid" ) );
msg.WriteString( cvarSystem->GetCVarString( "password" ), -1, false );
// do not make the protocol depend on PB
@ -1697,7 +1697,7 @@ void idAsyncClient::SetupConnection( void ) {
msg.BeginWriting();
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "clAuth" );
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
msg.WriteInt( ASYNC_PROTOCOL_VERSION );
msg.WriteNetadr( serverAddress );
// if we don't have a com_guid, this will request a direct reply from auth with it
msg.WriteByte( cvarSystem->GetCVarString( "com_guid" )[0] ? 1 : 0 );
@ -1924,7 +1924,7 @@ void idAsyncClient::SendVersionCheck( bool fromMenu ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "versionCheck" );
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
msg.WriteInt( ASYNC_PROTOCOL_VERSION );
msg.WriteShort( BUILD_OS_ID );
msg.WriteString( cvarSystem->GetCVarString( "si_version" ) );
msg.WriteString( cvarSystem->GetCVarString( "com_guid" ) );
@ -1953,7 +1953,7 @@ void idAsyncClient::SendVersionDLUpdate( int state ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "versionDL" );
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
msg.WriteInt( ASYNC_PROTOCOL_VERSION );
msg.WriteShort( state );
clientPort.SendPacket( idAsyncNetwork::GetMasterAddress(), msg.GetData(), msg.GetSize() );
}
@ -2163,7 +2163,7 @@ bool idAsyncClient::SendAuthCheck( const char *cdkey, const char *xpkey ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
msg.WriteString( "gameAuth" );
msg.WriteLong( ASYNC_PROTOCOL_VERSION );
msg.WriteInt( ASYNC_PROTOCOL_VERSION );
msg.WriteByte( cdkey ? 1 : 0 );
msg.WriteString( cdkey ? cdkey : "" );
msg.WriteByte( xpkey ? 1 : 0 );

View file

@ -205,7 +205,7 @@ void idAsyncNetwork::WriteUserCmdDelta( idBitMsg &msg, const usercmd_t &cmd, con
return;
}
msg.WriteLong( cmd.gameTime );
msg.WriteInt( cmd.gameTime );
msg.WriteByte( cmd.buttons );
msg.WriteShort( cmd.mx );
msg.WriteShort( cmd.my );

View file

@ -769,7 +769,7 @@ void idAsyncServer::DropClient( int clientNum, const char *reason ) {
if ( client.clientState >= SCS_PUREWAIT && clientNum != localClientNum ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteByte( SERVER_RELIABLE_MESSAGE_DISCONNECT );
msg.WriteLong( clientNum );
msg.WriteInt( clientNum );
msg.WriteString( reason );
for ( i = 0; i < MAX_ASYNC_CLIENTS; i++ ) {
// clientNum so SCS_PUREWAIT client gets it's own disconnect msg
@ -918,7 +918,7 @@ void idAsyncServer::SendUserInfoBroadcast( int userInfoNum, const idDict &info,
}
#if ID_CLIENTINFO_TAGS
msg.WriteLong( sessLocal.mapSpawnData.userInfo[userInfoNum].Checksum() );
msg.WriteInt( sessLocal.mapSpawnData.userInfo[userInfoNum].Checksum() );
common->DPrintf( "broadcast for client %d: 0x%x\n", userInfoNum, sessLocal.mapSpawnData.userInfo[userInfoNum].Checksum() );
sessLocal.mapSpawnData.userInfo[userInfoNum].Print();
#endif
@ -976,7 +976,7 @@ void idAsyncServer::SendUserInfoToClient( int clientNum, int userInfoNum, const
msg.WriteBits( 0, 1 );
#if ID_CLIENTINFO_TAGS
msg.WriteLong( 0 );
msg.WriteInt( 0 );
common->DPrintf( "user info %d to client %d: NULL base\n", userInfoNum, clientNum );
#endif
@ -1039,7 +1039,7 @@ void idAsyncServer::SendApplySnapshotToClient( int clientNum, int sequence ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteByte( SERVER_RELIABLE_MESSAGE_APPLYSNAPSHOT );
msg.WriteLong( sequence );
msg.WriteInt( sequence );
SendReliableMessage( clientNum, msg );
}
@ -1068,7 +1068,7 @@ bool idAsyncServer::SendEmptyToClient( int clientNum, bool force ) {
}
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameInitId );
msg.WriteInt( gameInitId );
msg.WriteByte( SERVER_UNRELIABLE_MESSAGE_EMPTY );
client.channel.SendMessage( serverPort, serverTime, msg );
@ -1102,9 +1102,9 @@ bool idAsyncServer::SendPingToClient( int clientNum ) {
}
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameInitId );
msg.WriteInt( gameInitId );
msg.WriteByte( SERVER_UNRELIABLE_MESSAGE_PING );
msg.WriteLong( realTime );
msg.WriteInt( realTime );
client.channel.SendMessage( serverPort, serverTime, msg );
@ -1134,10 +1134,10 @@ void idAsyncServer::SendGameInitToClient( int clientNum ) {
}
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameInitId );
msg.WriteInt( gameInitId );
msg.WriteByte( SERVER_UNRELIABLE_MESSAGE_GAMEINIT );
msg.WriteLong( gameFrame );
msg.WriteLong( gameTime );
msg.WriteInt( gameFrame );
msg.WriteInt( gameTime );
msg.WriteDeltaDict( sessLocal.mapSpawnData.serverInfo, NULL );
client.gameInitSequence = client.channel.SendMessage( serverPort, serverTime, msg );
}
@ -1169,11 +1169,11 @@ bool idAsyncServer::SendSnapshotToClient( int clientNum ) {
// write the snapshot
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameInitId );
msg.WriteInt( gameInitId );
msg.WriteByte( SERVER_UNRELIABLE_MESSAGE_SNAPSHOT );
msg.WriteLong( client.snapshotSequence );
msg.WriteLong( gameFrame );
msg.WriteLong( gameTime );
msg.WriteInt( client.snapshotSequence );
msg.WriteInt( gameFrame );
msg.WriteInt( gameTime );
msg.WriteByte( idMath::ClampChar( client.numDuplicatedUsercmds ) );
msg.WriteShort( idMath::ClampShort( client.clientAheadTime ) );
@ -1523,7 +1523,7 @@ void idAsyncServer::ProcessChallengeMessage( const netadr_t from, const idBitMsg
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "challengeResponse" );
outMsg.WriteLong( challenges[i].challenge );
outMsg.WriteInt( challenges[i].challenge );
outMsg.WriteShort( serverId );
outMsg.WriteString( cvarSystem->GetCVarString( "fs_game_base" ) );
outMsg.WriteString( cvarSystem->GetCVarString( "fs_game" ) );
@ -1542,9 +1542,9 @@ void idAsyncServer::ProcessChallengeMessage( const netadr_t from, const idBitMsg
outMsg.BeginWriting();
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "srvAuth" );
outMsg.WriteLong( ASYNC_PROTOCOL_VERSION );
outMsg.WriteInt( ASYNC_PROTOCOL_VERSION );
outMsg.WriteNetadr( from );
outMsg.WriteLong( -1 ); // this identifies "challenge" auth vs "connect" auth
outMsg.WriteInt( -1 ); // this identifies "challenge" auth vs "connect" auth
// protocol 1.37 addition
outMsg.WriteByte( fileSystem->RunningD3XP() );
serverPort.SendPacket( idAsyncNetwork::GetMasterAddress(), outMsg.GetData(), outMsg.GetSize() );
@ -1579,12 +1579,12 @@ bool idAsyncServer::SendPureServerMessage( const netadr_t to, int OS ) {
i = 0;
while ( serverChecksums[ i ] ) {
outMsg.WriteLong( serverChecksums[ i++ ] );
outMsg.WriteInt( serverChecksums[ i++ ] );
}
outMsg.WriteLong( 0 );
outMsg.WriteInt( 0 );
// write the pak checksum for game code
outMsg.WriteLong( gamePakChecksum );
outMsg.WriteInt( gamePakChecksum );
serverPort.SendPacket( to, outMsg.GetData(), outMsg.GetSize() );
return true;
@ -1614,14 +1614,14 @@ bool idAsyncServer::SendReliablePureToClient( int clientNum ) {
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteByte( SERVER_RELIABLE_MESSAGE_PURE );
msg.WriteLong( gameInitId );
msg.WriteInt( gameInitId );
i = 0;
while ( serverChecksums[ i ] ) {
msg.WriteLong( serverChecksums[ i++ ] );
msg.WriteInt( serverChecksums[ i++ ] );
}
msg.WriteLong( 0 );
msg.WriteLong( gamePakChecksum );
msg.WriteInt( 0 );
msg.WriteInt( gamePakChecksum );
SendReliableMessage( clientNum, msg );
@ -1751,9 +1751,9 @@ void idAsyncServer::ProcessConnectMessage( const netadr_t from, const idBitMsg &
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "srvAuth" );
outMsg.WriteLong( ASYNC_PROTOCOL_VERSION );
outMsg.WriteInt( ASYNC_PROTOCOL_VERSION );
outMsg.WriteNetadr( from );
outMsg.WriteLong( clientId );
outMsg.WriteInt( clientId );
outMsg.WriteString( guid );
// protocol 1.37 addition
outMsg.WriteByte( fileSystem->RunningD3XP() );
@ -1785,8 +1785,8 @@ void idAsyncServer::ProcessConnectMessage( const netadr_t from, const idBitMsg &
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "print" );
outMsg.WriteLong( SERVER_PRINT_GAMEDENY );
outMsg.WriteLong( reply );
outMsg.WriteInt( SERVER_PRINT_GAMEDENY );
outMsg.WriteInt( reply );
outMsg.WriteString( reason );
serverPort.SendPacket( from, outMsg.GetData(), outMsg.GetSize() );
@ -1860,10 +1860,10 @@ void idAsyncServer::ProcessConnectMessage( const netadr_t from, const idBitMsg &
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "connectResponse" );
outMsg.WriteLong( clientNum );
outMsg.WriteLong( gameInitId );
outMsg.WriteLong( gameFrame );
outMsg.WriteLong( gameTime );
outMsg.WriteInt( clientNum );
outMsg.WriteInt( gameInitId );
outMsg.WriteInt( gameFrame );
outMsg.WriteInt( gameTime );
outMsg.WriteDeltaDict( sessLocal.mapSpawnData.serverInfo, NULL );
serverPort.SendPacket( from, outMsg.GetData(), outMsg.GetSize() );
@ -2075,8 +2075,8 @@ void idAsyncServer::ProcessGetInfoMessage( const netadr_t from, const idBitMsg &
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "infoResponse" );
outMsg.WriteLong( challenge );
outMsg.WriteLong( ASYNC_PROTOCOL_VERSION );
outMsg.WriteInt( challenge );
outMsg.WriteInt( ASYNC_PROTOCOL_VERSION );
outMsg.WriteDeltaDict( sessLocal.mapSpawnData.serverInfo, NULL );
for ( i = 0; i < MAX_ASYNC_CLIENTS; i++ ) {
@ -2088,11 +2088,11 @@ void idAsyncServer::ProcessGetInfoMessage( const netadr_t from, const idBitMsg &
outMsg.WriteByte( i );
outMsg.WriteShort( client.clientPing );
outMsg.WriteLong( client.channel.GetMaxOutgoingRate() );
outMsg.WriteInt( client.channel.GetMaxOutgoingRate() );
outMsg.WriteString( sessLocal.mapSpawnData.userInfo[i].GetString( "ui_name", "Player" ) );
}
outMsg.WriteByte( MAX_ASYNC_CLIENTS );
outMsg.WriteLong( fileSystem->GetOSMask() );
outMsg.WriteInt( fileSystem->GetOSMask() );
serverPort.SendPacket( from, outMsg.GetData(), outMsg.GetSize() );
}
@ -2578,7 +2578,7 @@ void idAsyncServer::PrintOOB( const netadr_t to, int opcode, const char *string
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "print" );
outMsg.WriteLong( opcode );
outMsg.WriteInt( opcode );
outMsg.WriteString( string );
serverPort.SendPacket( to, outMsg.GetData(), outMsg.GetSize() );
}
@ -2741,7 +2741,7 @@ void idAsyncServer::ProcessDownloadRequestMessage( const netadr_t from, const id
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteShort( CONNECTIONLESS_MESSAGE_ID );
outMsg.WriteString( "downloadInfo" );
outMsg.WriteLong( dlRequest );
outMsg.WriteInt( dlRequest );
if ( !game->DownloadRequest( Sys_NetAdrToString( from ), challenges[ iclient ].guid, paklist.c_str(), pakbuf ) ) {
common->DPrintf( "game: no downloads\n" );
outMsg.WriteByte( SERVER_DL_NONE );
@ -2803,7 +2803,7 @@ void idAsyncServer::ProcessDownloadRequestMessage( const netadr_t from, const id
tmpMsg.WriteByte( SERVER_PAK_YES );
tmpMsg.WriteString( pakNames[ i ] );
tmpMsg.WriteString( pakURLs[ i ] );
tmpMsg.WriteLong( dlSize[ i ] );
tmpMsg.WriteInt( dlSize[ i ] );
}
// keep last 5 bytes for an 'end of message' - SERVER_PAK_END and the totalDlSize long

View file

@ -86,7 +86,7 @@ bool idMsgQueue::Add( const byte *data, const int size ) {
}
int sequence = last;
WriteShort( size );
WriteLong( sequence );
WriteInt( sequence );
WriteData( data, size );
last++;
return true;
@ -193,10 +193,10 @@ int idMsgQueue::ReadShort( void ) {
/*
===============
idMsgQueue::WriteLong
idMsgQueue::WriteInt
===============
*/
void idMsgQueue::WriteLong( int l ) {
void idMsgQueue::WriteInt( int l ) {
WriteByte( ( l >> 0 ) & 255 );
WriteByte( ( l >> 8 ) & 255 );
WriteByte( ( l >> 16 ) & 255 );
@ -338,7 +338,7 @@ void idMsgChannel::WriteMessageData( idBitMsg &out, const idBitMsg &msg ) {
tmp.Init( tmpBuf, sizeof( tmpBuf ) );
// write acknowledgement of last received reliable message
tmp.WriteLong( reliableReceive.GetLast() );
tmp.WriteInt( reliableReceive.GetLast() );
// write reliable messages
reliableSend.CopyToBuffer( tmp.GetData() + tmp.GetSize() );
@ -428,7 +428,7 @@ void idMsgChannel::SendNextFragment( idPort &port, const int time ) {
// write the packet
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteShort( id );
msg.WriteLong( outgoingSequence | FRAGMENT_BIT );
msg.WriteInt( outgoingSequence | FRAGMENT_BIT );
fragLength = FRAGMENT_SIZE;
if ( unsentFragmentStart + fragLength > unsentMsg.GetSize() ) {
@ -507,7 +507,7 @@ int idMsgChannel::SendMessage( idPort &port, const int time, const idBitMsg &msg
// write the header
unsentMsg.WriteShort( id );
unsentMsg.WriteLong( outgoingSequence );
unsentMsg.WriteInt( outgoingSequence );
// write out the message data
WriteMessageData( unsentMsg, msg );

View file

@ -81,7 +81,7 @@ private:
byte ReadByte( void );
void WriteShort( int s );
int ReadShort( void );
void WriteLong( int l );
void WriteInt( int l );
int ReadLong( void );
void WriteData( const byte *data, const int size );
void ReadData( byte *data, const int size );

View file

@ -1597,7 +1597,7 @@ bool idEntity::StartSoundShader( const idSoundShader *shader, const s_channelTyp
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.BeginWriting();
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteByte( channel );
ServerSendEvent( EVENT_STARTSOUNDSHADER, &msg, false, -1 );
}
@ -4660,7 +4660,7 @@ void idEntity::WriteColorToSnapshot( idBitMsgDelta &msg ) const {
color[1] = renderEntity.shaderParms[ SHADERPARM_GREEN ];
color[2] = renderEntity.shaderParms[ SHADERPARM_BLUE ];
color[3] = renderEntity.shaderParms[ SHADERPARM_ALPHA ];
msg.WriteLong( PackColor( color ) );
msg.WriteInt( PackColor( color ) );
}
/*
@ -4751,7 +4751,7 @@ void idEntity::ServerSendEvent( int eventId, const idBitMsg *msg, bool saveEvent
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -4793,7 +4793,7 @@ void idEntity::ClientSendEvent( int eventId, const idBitMsg *msg ) const {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -5140,8 +5140,8 @@ void idAnimatedEntity::AddDamageEffect( const trace_t &collision, const idVec3 &
msg.WriteFloat( localOrigin[2] );
msg.WriteDir( localNormal, 24 );
msg.WriteDir( localDir, 24 );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
ServerSendEvent( EVENT_ADD_DAMAGE_EFFECT, &msg, false, -1 );
}
}

View file

@ -724,8 +724,8 @@ idEntityFx::WriteToSnapshot
void idEntityFx::WriteToSnapshot( idBitMsgDelta &msg ) const {
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteLong( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteLong( started );
msg.WriteInt( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteInt( started );
}
/*

View file

@ -4074,7 +4074,7 @@ void idGameLocal::SetPortalState( qhandle_t portal, int blockingBits ) {
if ( !gameLocal.isClient ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTAL );
outMsg.WriteLong( portal );
outMsg.WriteInt( portal );
outMsg.WriteBits( blockingBits, NUM_RENDER_PORTAL_BITS );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}

View file

@ -183,7 +183,7 @@ void idGameLocal::ServerSendDeclRemapToClient( int clientNum, declType_t type, i
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_REMAP_DECL );
outMsg.WriteByte( type );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteString( decl->GetName() );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -333,7 +333,7 @@ void idGameLocal::ServerClientBegin( int clientNum ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( clientNum );
outMsg.WriteLong( spawnIds[ clientNum ] );
outMsg.WriteInt( spawnIds[ clientNum ] );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}
@ -396,7 +396,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.BeginWriting( );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( i );
outMsg.WriteLong( spawnIds[ i ] );
outMsg.WriteInt( spawnIds[ i ] );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -407,7 +407,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( event->spawnId, 32 );
outMsg.WriteByte( event->event );
outMsg.WriteLong( event->time );
outMsg.WriteInt( event->time );
outMsg.WriteBits( event->paramsSize, idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
if ( event->paramsSize ) {
outMsg.WriteData( event->paramsBuf, event->paramsSize );
@ -421,7 +421,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTALSTATES );
outMsg.WriteLong( numPortals );
outMsg.WriteInt( numPortals );
for ( i = 0; i < numPortals; i++ ) {
outMsg.WriteBits( gameRenderWorld->GetPortalState( (qhandle_t) (i+1) ) , NUM_RENDER_PORTAL_BITS );
}
@ -592,7 +592,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_TAGS
idRandom tagRandom;
tagRandom.SetSeed( random.RandomInt() );
msg.WriteLong( tagRandom.GetSeed() );
msg.WriteInt( tagRandom.GetSeed() );
#endif
// create the snapshot
@ -643,7 +643,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
snapshot->firstEntityState = newBase;
#if ASYNC_WRITE_TAGS
msg.WriteLong( tagRandom.RandomInt() );
msg.WriteInt( tagRandom.RandomInt() );
#endif
}
}
@ -654,9 +654,9 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_PVS
for ( i = 0; i < idEntity::MAX_PVS_AREAS; i++ ) {
if ( i < numSourceAreas ) {
msg.WriteLong( sourceAreas[ i ] );
msg.WriteInt( sourceAreas[ i ] );
} else {
msg.WriteLong( 0 );
msg.WriteInt( 0 );
}
}
gameLocal.pvs.WritePVS( pvsHandle, msg );

View file

@ -1048,14 +1048,14 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
WriteBindToSnapshot( msg );
msg.WriteByte( currentLevel );
msg.WriteLong( PackColor( baseColor ) );
msg.WriteInt( PackColor( baseColor ) );
// msg.WriteBits( lightParent.GetEntityNum(), GENTITYNUM_BITS );
/* // only helps prediction
msg.WriteLong( PackColor( fadeFrom ) );
msg.WriteLong( PackColor( fadeTo ) );
msg.WriteLong( fadeStart );
msg.WriteLong( fadeEnd );
msg.WriteInt( PackColor( fadeFrom ) );
msg.WriteInt( PackColor( fadeTo ) );
msg.WriteInt( fadeStart );
msg.WriteInt( fadeEnd );
*/
// FIXME: send renderLight.shader
@ -1063,13 +1063,13 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteFloat( renderLight.lightRadius[1], 5, 10 );
msg.WriteFloat( renderLight.lightRadius[2], 5, 10 );
msg.WriteLong( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
msg.WriteInt( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
renderLight.shaderParms[SHADERPARM_GREEN],
renderLight.shaderParms[SHADERPARM_BLUE],
renderLight.shaderParms[SHADERPARM_ALPHA] ) ) );
msg.WriteFloat( renderLight.shaderParms[SHADERPARM_TIMESCALE], 5, 10 );
msg.WriteLong( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
msg.WriteInt( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
//msg.WriteByte( renderLight.shaderParms[SHADERPARM_DIVERSITY] );
msg.WriteShort( renderLight.shaderParms[SHADERPARM_MODE] );

View file

@ -993,7 +993,7 @@ void idExplodingBarrel::Killed( idEntity *inflictor, idEntity *attacker, int dam
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameLocal.time );
msg.WriteInt( gameLocal.time );
ServerSendEvent( EVENT_EXPLODE, &msg, false, -1 );
}
}

View file

@ -1057,7 +1057,7 @@ void idMultiplayerGame::NewState( gameState_t news, idPlayer *player ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( -1, outMsg );
break;
@ -2183,7 +2183,7 @@ void idMultiplayerGame::PlayGlobalSound( int to, snd_evt_t evt, const char *shad
return;
}
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_INDEX );
outMsg.WriteLong( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
outMsg.WriteInt( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
} else {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_EVENT );
outMsg.WriteByte( evt );
@ -3284,7 +3284,7 @@ void idMultiplayerGame::VoiceChat( const idCmdArgs &args, bool team ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_VCHAT );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteBits( team ? 1 : 0, 1 );
networkSystem->ClientSendReliableMessage( outMsg );
}
@ -3349,7 +3349,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_STARTSTATE );
// send the game state and start time
outMsg.WriteByte( gameState );
outMsg.WriteLong( matchStartedTime );
outMsg.WriteInt( matchStartedTime );
outMsg.WriteShort( startFragLimit );
// send the powerup states and the spectate states
for( i = 0; i < gameLocal.numClients; i++ ) {
@ -3373,7 +3373,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
if ( gameState == COUNTDOWN ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
}

View file

@ -8165,7 +8165,7 @@ void idPlayer::WritePlayerStateToSnapshot( idBitMsgDelta &msg ) const {
int i;
msg.WriteByte( bobCycle );
msg.WriteLong( stepUpTime );
msg.WriteInt( stepUpTime );
msg.WriteFloat( stepUpDelta );
msg.WriteShort( inventory.weapons );
msg.WriteByte( inventory.armor );

View file

@ -672,7 +672,7 @@ void idProjectile::AddDefaultDamageEffect( const trace_t &collision, const idVec
msg.WriteFloat( collision.c.point[1] );
msg.WriteFloat( collision.c.point[2] );
msg.WriteDir( collision.c.normal, 24 );
msg.WriteLong( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteInt( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteFloat( velocity[0], 5, 10 );
msg.WriteFloat( velocity[1], 5, 10 );
msg.WriteFloat( velocity[2], 5, 10 );

View file

@ -2705,7 +2705,7 @@ void idWeapon::Event_SetSkin( const char *skinname ) {
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
msg.WriteInt( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
ServerSendEvent( EVENT_CHANGESKIN, &msg, false, -1 );
}
}

View file

@ -7924,7 +7924,7 @@ void idPhysics_AF::WriteToSnapshot( idBitMsgDelta &msg ) const {
int i;
idCQuat quat;
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.noMoveTime );
msg.WriteFloat( current.activateTime );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], AF_VELOCITY_EXPONENT_BITS, AF_VELOCITY_MANTISSA_BITS );

View file

@ -780,7 +780,7 @@ void idPhysics_Monster::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteBits( current.onGround, 1 );
}

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@ -1031,8 +1031,8 @@ idPhysics_Parametric::WriteToSnapshot
================
*/
void idPhysics_Parametric::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteLong( current.time );
msg.WriteLong( current.atRest );
msg.WriteInt( current.time );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );

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@ -1466,7 +1466,7 @@ void idPhysics_RigidBody::WriteToSnapshot( idBitMsgDelta &msg ) const {
quat = current.i.orientation.ToCQuat();
localQuat = current.localAxis.ToCQuat();
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.i.position[0] );
msg.WriteFloat( current.i.position[1] );
msg.WriteFloat( current.i.position[2] );

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@ -84,7 +84,7 @@ public:
void WriteByte( int c );
void WriteShort( int c );
void WriteUShort( int c );
void WriteLong( int c );
void WriteInt( int c );
void WriteFloat( float f );
void WriteFloat( float f, int exponentBits, int mantissaBits );
void WriteAngle8( float f );
@ -296,7 +296,7 @@ ID_INLINE void idBitMsg::WriteUShort( int c ) {
WriteBits( c, 16 );
}
ID_INLINE void idBitMsg::WriteLong( int c ) {
ID_INLINE void idBitMsg::WriteInt( int c ) {
WriteBits( c, 32 );
}
@ -454,7 +454,7 @@ public:
void WriteByte( int c );
void WriteShort( int c );
void WriteUShort( int c );
void WriteLong( int c );
void WriteInt( int c );
void WriteFloat( float f );
void WriteFloat( float f, int exponentBits, int mantissaBits );
void WriteAngle8( float f );
@ -555,7 +555,7 @@ ID_INLINE void idBitMsgDelta::WriteUShort( int c ) {
WriteBits( c, 16 );
}
ID_INLINE void idBitMsgDelta::WriteLong( int c ) {
ID_INLINE void idBitMsgDelta::WriteInt( int c ) {
WriteBits( c, 32 );
}

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@ -515,8 +515,8 @@ void rvDebuggerClient::SendAddBreakpoint ( rvDebuggerBreakpoint& bp, bool onceOn
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)DBMSG_ADDBREAKPOINT );
MSG_WriteBits ( &msg, onceOnly?1:0, 1 );
MSG_WriteLong ( &msg, (unsigned long) bp.GetLineNumber ( ) );
MSG_WriteLong ( &msg, bp.GetID ( ) );
MSG_WriteInt ( &msg, (unsigned long) bp.GetLineNumber ( ) );
MSG_WriteInt ( &msg, bp.GetID ( ) );
MSG_WriteString ( &msg, bp.GetFilename() );
SendPacket ( msg.data, msg.cursize );
@ -541,7 +541,7 @@ void rvDebuggerClient::SendRemoveBreakpoint ( rvDebuggerBreakpoint& bp )
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)DBMSG_REMOVEBREAKPOINT );
MSG_WriteLong ( &msg, bp.GetID() );
MSG_WriteInt ( &msg, bp.GetID() );
SendPacket ( msg.data, msg.cursize );
}

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@ -334,7 +334,7 @@ void rvDebuggerServer::MSG_WriteCallstackFunc ( msg_t* msg, const prstack_t* sta
{
MSG_WriteString ( msg, "<UNKNOWN>" );
MSG_WriteString ( msg, "<UNKNOWN>" );
MSG_WriteLong ( msg, 0 );
MSG_WriteInt ( msg, 0 );
return;
}
else
@ -351,12 +351,12 @@ void rvDebuggerServer::MSG_WriteCallstackFunc ( msg_t* msg, const prstack_t* sta
OSPathToRelativePath(mBreakProgram->GetFilename( st->file ), qpath);
qpath.BackSlashesToSlashes ( );
MSG_WriteString ( msg, qpath );
MSG_WriteLong ( msg, st->linenumber );
MSG_WriteInt ( msg, st->linenumber );
}
else
{
MSG_WriteString ( msg, "<UNKNOWN>" );
MSG_WriteLong ( msg, 0 );
MSG_WriteInt ( msg, 0 );
}
}
@ -421,7 +421,7 @@ void rvDebuggerServer::HandleInspectThreads ( msg_t* in_msg )
idThread* thread = idThread::GetThreads()[i];
MSG_WriteString ( &msg, thread->GetThreadName ( ) );
MSG_WriteLong ( &msg, thread->GetThreadNum ( ) );
MSG_WriteInt ( &msg, thread->GetThreadNum ( ) );
MSG_WriteBits ( &msg, (int)(thread == mBreakInterpreter->GetThread ( )), 1 );
MSG_WriteBits ( &msg, (int)thread->IsDoneProcessing(), 1 );
@ -619,7 +619,7 @@ void rvDebuggerServer::Break ( idInterpreter* interpreter, idProgram* program, i
// Inform the debugger of the breakpoint hit
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)DBMSG_BREAK );
MSG_WriteLong ( &msg, st->linenumber );
MSG_WriteInt ( &msg, st->linenumber );
MSG_WriteString ( &msg, qpath );
SendPacket ( msg.data, msg.cursize );