Fix compilation for *BSD

Change most __linux__ defines to __unix__ for all UNIX like systems.
This commit is contained in:
dhewg 2011-12-07 19:31:01 +01:00
parent 56bd47ac43
commit 9678020677
10 changed files with 11 additions and 11 deletions

View file

@ -2003,7 +2003,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
}
mainGui->StateChanged( gameLocal.time );
#if defined( __linux__ )
#if defined( __unix__ )
// replacing the oh-so-useful s_reverse with sound backend prompt
mainGui->SetStateString( "driver_prompt", "1" );
#else

View file

@ -100,7 +100,7 @@ If you have questions concerning this license or the applicable additional terms
// atm, we have no useful way to reconstruct the trace, so let's leave it off
#define ID_BT_STUB
#ifndef ID_BT_STUB
#if defined( __linux__ )
#if defined( __unix__ )
#if defined( _DEBUG )
#define ID_BT_STUB
#endif

View file

@ -62,7 +62,7 @@ idCVar com_asyncInput( "com_asyncInput", "0", CVAR_BOOL|CVAR_SYSTEM, "sample inp
#define ASYNCSOUND_INFO "0: mix sound inline, 1: memory mapped async mix, 2: callback mixing, 3: write async mix"
#if defined( MACOS_X )
idCVar com_asyncSound( "com_asyncSound", "2", CVAR_INTEGER|CVAR_SYSTEM|CVAR_ROM, ASYNCSOUND_INFO );
#elif defined( __linux__ )
#elif defined( __unix__ )
idCVar com_asyncSound( "com_asyncSound", "3", CVAR_INTEGER|CVAR_SYSTEM|CVAR_ROM, ASYNCSOUND_INFO );
#else
idCVar com_asyncSound( "com_asyncSound", "1", CVAR_INTEGER|CVAR_SYSTEM, ASYNCSOUND_INFO, 0, 1 );

View file

@ -321,7 +321,7 @@ void idSessionLocal::SetMainMenuGuiVars( void ) {
guiMsg->SetStateString( "visible_hasxp", fileSystem->HasD3XP() ? "1" : "0" );
#if defined( __linux__ )
#if defined( __unix__ )
guiMainMenu->SetStateString( "driver_prompt", "1" );
#else
guiMainMenu->SetStateString( "driver_prompt", "0" );

View file

@ -1485,7 +1485,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
}
mainGui->StateChanged( gameLocal.time );
#if defined( __linux__ )
#if defined( __unix__ )
// replacing the oh-so-useful s_reverse with sound backend prompt
mainGui->SetStateString( "driver_prompt", "1" );
#else

View file

@ -2044,7 +2044,7 @@ bool idFrustum::ProjectionBounds( const idBounds &bounds, idBounds &projectionBo
return ProjectionBounds( idBox( bounds, vec3_origin, mat3_identity ), projectionBounds );
}
#ifndef __linux__
#ifndef __GNUC__
/*
============

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@ -42,7 +42,7 @@ If you have questions concerning this license or the applicable additional terms
#define GL_GLEXT_LEGACY
#include <OpenGL/gl.h>
#elif defined( __linux__ )
#elif defined( __unix__ )
// using our local glext.h
// http://oss.sgi.com/projects/ogl-sample/ABI/
@ -544,7 +544,7 @@ extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
#endif // _WIN32
#if defined( __linux__ )
#if defined( __unix__ )
//GLX Functions
extern XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList );

View file

@ -26,10 +26,10 @@ If you have questions concerning this license or the applicable additional terms
===========================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <malloc.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
// OSS sound interface

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@ -123,7 +123,7 @@ void idSysLocal::DLL_Unload( uintptr_t dllHandle ) {
void idSysLocal::DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) {
#ifdef _WIN32
idStr::snPrintf( dllName, maxLength, "%s" CPUSTRING ".dll", baseName );
#elif defined( __linux__ )
#elif defined( __unix__ )
idStr::snPrintf( dllName, maxLength, "%s" CPUSTRING ".so", baseName );
#elif defined( MACOS_X )
idStr::snPrintf( dllName, maxLength, "%s" ".dylib", baseName );

View file

@ -181,7 +181,7 @@ static void LinkEdge( optEdge_t *e ) {
e->v2->edges = e;
}
#ifdef __linux__
#ifdef __unix__
optVertex_t *FindOptVertex( idDrawVert *v, optimizeGroup_t *opt );