Added powerarmortype field to default Lazaus DLL. This changes the savegame version.
Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs.
Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL.
Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL.
Cleaned up surface rendering code from mpolyvertex_t refactoring.
Changed Tactican Gunner's min prox range to 320.
Added bad_area fields to monster-fired prox mines with new g_newai.c->MarkProxArea() function.
Misc AI tweaks to handle prox bad_area fields.
Fixed flechettes clipping against player movement.
Cleaned up some old code from borderless window support.
Fixed railgun infinite loop (hang) bug in Awakening2 game DLL.
Added unique armor shard icon in 3ZB2 and Awakening2 game DLLs.
Updated changelog with missing changes from development changelog.
Added UI changes for renaming cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Syntax cleanup in some client particle code.
Simplified Zaero visor HUD scaling hack with strncmp().
Removed legacy GL_NV_texture_shader water warp effect.
Added r_subdivide_size cvar to control polygon subdivision of warp surfaces.
Added preliminary support for warp lightmaps.
Implemented unique muzzleflashes for ionripper guard and plasma guard in missionpack DLL.
Implemented extended w/ short index monster muzzleflashes using short enumerator in missionpack DLL.
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
Added monster_fire_flechette() and monster_fire_prox() functions to g_monster.c in missionpack DLL.
Refactored prox weapon code in missionpack DLL.
Added grenade evasion for monster-fired prox mines.
Added FL2_COMMANDER moreflag for medic commander and deadalus in missionpack DLL.
Added precache of hand grenade model to grenade ammo in g_items.c in default Lazarus DLL and missionpack DLL.
Removed unused muzzleflash MZ2_SUPERTANK_GRENADE_x in q_shared.h for both default Lazarus DLL and missionpack DLL.
Added check for filename length before swapping extension to .ent in qcommon/cmodel.c->CMod_LoadEntityString().
Added check for filename length before swapping extension to .pcx in renderer/r_image.c->R_LoadPic().
Added check for filename length before swapping extension to .md3 in renderer/r_model.c->R_RegisterModel().
Tweaked client handling of "Server is version x.xx" server rejection messages.
Client now sends info requests to servers with both KMQ2 and stock Q2 protocol versions.
Client now ignores server "wrong version" status messages.
Added server sending protocol version in challenge message.
Added function monster_fire_phalanx() in g_monster.c in missionpack DLL.
Renamed monster_dabeam() function to monster_fire_dabeam() in g_monster.c in missionpack DLL.
Renamed "plasma" functions for phalanx cannon to "phalanx_plasma" in g_weapon.c in missionpack DLL.
Removed unused heat_think() function in g_weapon.c in missionpack DLL.
Removed unused Q1TeleportSounds2() function in g_utils_q1.c in missionpack DLL.
Added custom attenuation support to func_plat2 in 3ZB2 and all func_ entities in Awakening2 game DLLs.
Added support for sounds = 1 for silent func_door_secret and func_door_secret2 in 3ZB2 and Awakening game DLLs.
Changed func_door_secret in missionpack DLL to have the correct die function (door_secret_die) if health is set.
Moved misc, model_*, and target entity code to new source files g_misc_laz.c, g_misc_nm.c, g_model.c, and g_target_laz.c in missionpack DLL.
Renamed "cursor" cursor_t struct to "ui_menucursor".
Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel".
Added shutdown functions for console, screen, and UI.
Overhauled slider menu control to show cvar value and simplify implementation.
Changed RGB color increment for railtrail in effects options menu from 16 to 4.
Changed default values for cl_railgreen and cl_railblue to be multiples of 4 to match increment of menu sliders.
Moved misc utility functions in ui_subsystem.c to ui_utils.c.
Comment out unused vars in SP_func_door_secret2() in 3ZB2 and Awakening2 game DLLs.
Add ent->attenuation default in SP_func_door_secret2() in 3ZB2 and Awakening2 game DLLs.
Add prototype for door_use_areaportals() to g_local.h in 3ZB2 and Awakening2 game DLLs.
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192.
Cleaned up string handling in 3ZB2 game DLL.
Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL.
Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL.
Added awakening2 game DLL source.