Knightmare66
7465db1914
Fix hitch in gib fade by adding delay before alpha decrement function.
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Set RF_TRANSLUCENT or EF_SPHERETRANS for gibs or debris if those flags are sent on parent entity.
2019-06-07 13:22:54 -04:00
Knightmare66
b64d33b78c
Added SVF_GIB flag to debris.
2019-06-06 17:00:25 -04:00
Knightmare66
f4af0ca1ce
More tweaks to gibs and debris.
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Made gibs and debris non-damageable.
Made debris not solid.
2019-06-06 13:03:06 -04:00
Knightmare66
8e5184bfb3
Added bbox for debris as well.
2019-06-06 03:12:57 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
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Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
d78c58d1af
Fixed target_explosion to mirror correct temp event.
2019-05-29 22:46:50 -04:00
Knightmare66
9b3187651f
Fixed HTTP download only working for a single pak file. Added stufftext filtering.
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Fixed HTTP download of the first pak in a filelist from aborting other paks.
Added filtering of malicious stufftext from development branch.
2019-05-29 22:40:01 -04:00
Knightmare66
c206d0a449
Undo previous commit. Fixing the maps.lst external loading will require a more complex approach.
2019-05-06 21:23:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
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Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
5dcda933a3
Update very old todo.txt
2019-04-24 16:15:45 -04:00
Knightmare66
b970b0a2a5
Moved change log into its own text fille.
2019-04-24 16:06:56 -04:00
Knightmare66
996814d7e5
Assign 0 value to aliasLightDir in renderer/r_alias.c.
2019-04-24 14:51:07 -04:00
Knightmare66
f9f4527aa4
Fixed output message for CL_WriteConfig_f() to only output when successful.
2019-04-24 02:53:29 -04:00
Knightmare66
5c92e97c2e
Restored male/grunt default baseclientinfo for multiplayer games.
2019-04-24 01:22:44 -04:00
Knightmare66
905c57708f
Moved last reset of texture precache counter from .jpg to .tga loop.
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This misplacement was the result of a reordering of the texture format download order.
2019-04-23 12:58:01 -04:00
Knightmare66
cace814029
Set the teamplay box value based on dmflags.
2019-04-18 12:00:55 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
66c41c11aa
Fixed out-of-bounds array access when trying to draw saveshot for back action in save/load menus.
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Also some other changes for renaming roguepath() to FS_RoguePath() I forgot to commit.
2019-04-15 15:00:12 -04:00
Knightmare66
af85a6bf80
Fix minor copypasta error in R_DrawGetPicSize().
2019-04-05 15:56:13 -04:00
Knightmare66
da1f56a0c5
Removed message size check for 404 messages in HTTP downloading.
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Renamed modType() and roguepath() functions in qcommon/files.c to FS_ModType() and FS_Roguepath().
2019-04-05 01:25:40 -04:00
Knightmare66
5fef64230e
Fix up misc string handling in game code.
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Replace strcpy/strcat in p_client.c->ClientUserinfoChanged() and q_shared.c->COM_DefaultExtension().
2019-03-28 21:37:34 -04:00
Knightmare66
fcfe248915
Added pointer check for values passed by reference to p_client.c->SelectSpawnPoint().
2019-03-26 21:47:47 -04:00
Knightmare66
98687a5416
Updated change log in kmquake2.txt.
2019-03-14 17:32:55 -04:00
Knightmare66
00fe251fd1
Moved return added to Fog_Off() from previous commit to a more sensible position.
2019-03-13 20:30:02 -04:00
Knightmare66
09bcccf8bf
Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version.
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Fixed crash in Fog_Off() when called from ShutdownGame(), typically when trying to load an incompatible savegame from a different (or different version) game DLL.
Added filesytem function exports to game DLL from development branch to support game DLLs compiled for that version.
2019-03-13 19:54:41 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00