Source code of Thirty Flights of Loving (2012)
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Knightmare66 8aab001fb9 Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs.
Overhauled slider menu control to show cvar value and simplify implementation.
Changed RGB color increment for railtrail in effects options menu from 16 to 4.
Changed default values for cl_railgreen and cl_railblue to be multiples of 4 to match increment of menu sliders.
Moved misc utility functions in ui_subsystem.c to ui_utils.c.
2021-02-16 13:22:45 -05:00
3zb2 Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
awaken2 Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
client Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
extractfuncs Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
game Added frame and skinnum parms to ThrowGib(), ThrowHead(), and ThrowDebris() in default Lazarus DLL. 2021-02-02 00:55:10 -05:00
include Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
linux Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
missionpack Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
qcommon Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
renderer Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
server Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
tools_bin Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
ui Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
unix Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
win32 Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
zaero Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
kmquake2_changelog.txt Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software