Commit graph

  • 1f19295d91
    Merge a675818329 into e8ab644e5a Brad D 2024-09-09 13:24:14 -0500
  • a675818329 Enhancement: Upgrade mechanism improvements Brad D 2024-09-08 02:36:30 -0500
  • 97f4edbe34
    Merge e8ab644e5a into 3da932f697 Ethan Lee 2024-03-07 11:43:52 +1100
  • e8ab644e5a Sound buffer messages are now only displayed in developer mode. master blendogames 2024-02-08 16:05:47 -0800
  • 8675f35794 Fixed bug where joystick movement was ignoring the player movement lock. blendogames 2024-01-30 19:48:23 -0800
  • 3ee852d7e2 Joystick can now select menu items. Added various gamepad menu interactions. blendogames 2024-01-30 19:24:23 -0800
  • ebb29bd2ad Merge branch 'master' of https://github.com/blendogames/thirtyflightsofloving blendogames 2024-01-30 08:32:33 -0800
  • 9d0145669b basic gamepad support for menus. blendogames 2024-01-30 08:32:31 -0800
  • 09a7f12cdd Avoid setting vid_gamma in Unix ApplyVideoChanges Ethan Lee 2021-12-08 17:48:17 -0500
  • 7ed5bb377b
    Update README.md blendogames 2021-12-06 22:37:57 -0800
  • 2ee7db1902 Disable brightness slider on Linux/macOS. Ethan Lee 2021-12-03 01:15:16 -0500
  • 32ef9104af updated menu credits blendogames 2021-12-02 16:59:16 -0800
  • f4cad5010e Apply changes from Thirty Flights of Loving (2021 Edition) Ethan Lee 2021-12-02 17:30:30 -0500
  • 3da932f697 Added Ethan Lee's fix for vsync on Unix builds. Misc Unux compiling fixes. Added VS2015 project files. Added 32-bit static libs for VS2015. upstream Knightmare66 2021-12-02 15:17:38 -0500
  • fe555d0600 Removed GL_LockArrays()/GL_UnlockArrays() in r_glstate.c. Removed arraysLocked qboolean member from struct glState_t. Removed detection for GL_EXT_compiled_vertex_array (array locking extension) in r_main.c. Removed extCompiledVertArray qboolean member from struct glConfig_t. Knightmare66 2021-11-19 20:54:59 -0500
  • befa8db495 Added GL_PrintError() for more detailed OpenGL error output. Added R_EndFrame() to remove direct calls to GLimp_EndFrame() from client and UI. Removed GL_LockArrays()/GL_UnlockArrays() calls in shadow volume rendering. Changed parameters to UI_DrawMenuString(), UI_DrawString(), and variants. Added UI_DrawPopupMessage() to simplify popup text drawing. Knightmare66 2021-11-19 07:25:37 -0500
  • 4cb3614976 Updated libcurl to 7.80.0. Knightmare66 2021-11-18 20:36:27 -0500
  • 9c684e35c3 KMQ2 arch suffix went from x86_64 to just x64 oldmaster Ethan Lee 2021-11-18 16:14:36 -0500
  • 52efbae77d Missed a couple of things from Linux finishing changes. Knightmare66 2021-11-18 01:26:32 -0500
  • e7eca9e3ff Change game library name in makefile to match recent change for x86_64 -> x64. Knightmare66 2021-11-17 19:41:25 -0500
  • 9be3063f0e Fixed reformatting typo in qgl_unix.c. Knightmare66 2021-11-17 19:04:52 -0500
  • 0dc88d405d Merged Ethan Lee's finishing Linux and MacOS X porting changes. Added support for MacOS-specific keys to cl_keys.c. Knightmare66 2021-11-17 18:58:12 -0500
  • 25d030bf19 Added detection for Windows 11 and Windows Server 2019. Knightmare66 2021-11-15 00:52:53 -0500
  • 730ed13e71 Added CPUID support for Intel Alder Lake CPUs. Knightmare66 2021-11-15 00:10:23 -0500
  • f829090864 Added custom animations array and enabled target_animation entity in missionpack DLL. Added support for custom client railgun colors in missionpack DLL. Removed sk_rail_color_* cvars from missionpack DLL. Added CS_HUDVARIANT configstring. Added code to set CS_HUDVARIANT configstring in game DLLs. Knightmare66 2021-11-11 21:32:00 -0500
  • 9d58e2ead2 Mac buildfixes Ethan Lee 2021-11-10 13:44:21 -0500
  • ec1c4c03f8 More reformating and refactoring of m_actor.c in default Lazarus and missionpack DLLs. Knightmare66 2021-11-05 16:08:04 -0400
  • 6de038bb2b Refactored m_actor.c in default Lazarus and missionpack DLLs with macros for weapon numbers. Reformatted g_camera.c in default Lazarus and missionpack DLLs. Added color string utility function to missionpack DLL. Knightmare66 2021-11-05 05:23:57 -0400
  • 054d9522ec More formatting changes to misc_actor code in default missionpack and Lazarus DLLs. Added support for LMSP plasma rifle to misc_actor in missionpack DLL. Knightmare66 2021-11-03 18:02:54 -0400
  • b4a509243d Reformatted m_actor.c and m_actor_weap.c in default Lazarus and missionpack DLLs. Knightmare66 2021-11-03 03:46:07 -0400
  • f4d66df31b Added "This file is generated by Extractfuncs, do not modify" comment to header ouput for extractfuncs. Knightmare66 2021-11-02 19:19:17 -0400
  • 304e3e30c4 Fall back to using r_mode when GetSystemMetrics() API calls fail in win32/vid_dll.c->VID_GetModeInfo(). Previous handling of API call failure could cause repeat returns of false, resulting in a fatal error. Knightmare66 2021-11-01 21:51:39 -0400
  • d552aa1e48 Use proper detection of error/failure from GetSystemMetrics() API calls in win32/vid_dll.c->VID_GetModeInfo(). Knightmare66 2021-11-01 20:38:22 -0400
  • 95295401a4 Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs. Added weapon balancing and tech control cvars to 3ZB2 DLL. Added Vampire and Ammogen techs to 3ZB2 game DLL. Fixed func_door_secret movement bug (when built with origin brush) in Zaero DLL. Fixed armor stacking bug in default Lazarus, missionpack, and Zaero DLLs. Removed unused tech cvars in default Lazarus DLL. Changed parsing of TE_BLASTER_COLORED tempent. Knightmare66 2021-10-31 03:53:09 -0400
  • b4fe9c809e Added custom animations array and re-enabled target_animation entity in default Lazarus DLL. Added support for custom client railgun colors in default Lazarus DLL. Removed sk_rail_color_* cvars from default Lazarus DLL. Knightmare66 2021-10-28 21:39:19 -0400
  • b573e7da75 Add support for arrays of structs (up to 4 dimensions) to extractfuncs. Knightmare66 2021-10-28 20:28:49 -0400
  • 48026d780c Fix saves getting blown apart by other commands Ethan Lee 2021-10-26 15:33:55 -0400
  • 1816e40c8f Change vid_fullscreen default to 0. Knightmare66 2021-10-24 22:18:06 -0400
  • 7c837e73a5 Increase default fullscreen resolution to 1024x768. Knightmare66 2021-10-24 19:22:35 -0400
  • 248935f57b Update game.h for latest KMQ2 Ethan Lee 2021-10-22 14:16:55 -0400
  • 97a87dbe6e Added color1 userinfo cvar for player railgun effect color to client. Added red/green/blue component sliders to player setup menu to change player railgun effect color. Added parsing test code for color1 cvar in client code of default Lazarus DLL. Will integrate custom color into railgun weapon code for next savegame version increment. Knightmare66 2021-10-21 02:03:19 -0400
  • 5d252f3bbc Added changable railgun weapon skin based on sk_railgun_skin cvar to change railgun skin to default Lazarus, missionpack, and Zaero DLLs. Added sk_rail_color_red, sk_rail_color_green, and sk_rail_color_blue cvars to change rail trail color when cvar sk_rail_color is set to 2 in default Lazarus, missionpack, and Zaero DLLs. Added ctf_railcolors cvar to default Lazarus DLL. Knightmare66 2021-10-16 23:19:27 -0400
  • 4635d4a5b8 Clean up Q_ftol() for Linux porting in DLL sources. Knightmare66 2021-10-11 22:02:12 -0400
  • fa0f460482 Straighten out USE_GLMIPMAP platform/OS confusion in r_image.c. Knightmare66 2021-10-11 17:58:06 -0400
  • 6eec9c1a76 Fix minor oops with _WIN32 macro in g_misc.c. Knightmare66 2021-10-11 17:37:32 -0400
  • 86b480711c Added unix shell script for extractfuncs. Updated extractfuncs.exe from latest source. Use new cvar modified functions to force vid_restart from vid_ref. Renamed qglDrawRangeElementsEXT to qglDrawRangeElements in qgl_win.c (missed in last commit). Knightmare66 2021-10-11 16:27:13 -0400
  • 4eea7036b8 Added Ethan Lee's Linux porting changes. Moved loadingMessage, loadingMessages, and loadingPercent variables in client into client_static_t struct. Knightmare66 2021-10-11 15:38:20 -0400
  • 3956855f13 Added support for custom axis rotation for func_door_rotating, func_door_rot_dh, func_door_swinging, func_rotating, and func_rotatating_dh in default Lazarus and missionpack DLLs. Knightmare66 2021-10-06 19:04:43 -0400
  • b072b9dc28 Port game DLL to Linux Ethan Lee 2021-10-04 18:59:59 -0400
  • d15474a52e Added changeable blaster weapon skin based on sk_blaster_color cvar in default Lazarus, missionpack, and Zaero DLLs. Refactored some weapon code in missionpack DLL. Knightmare66 2021-09-30 20:09:36 -0400
  • bea11c25e0 Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. Added CL_ChangeGameRefresh() in cl_main.c. Added UI_RefreshData() in ui_main.c. Added FS_ExecConfigs() in filesystem.c to handle execution of default.cfg and kmq2config.cfg. Fixed crash due to uncleared pointers when reinitializing mapshotvalid state arrays. Knightmare66 2021-09-27 21:48:10 -0400
  • e8680f266e Added automatic re-initialization of UI data and execution of config files (via CL_ChangeGameRefresh() and FS_ExecConfigs()) when changing "game" cvar and gamedir. Added CL_ChangeGameRefresh() in cl_main.c. Added UI_RefreshData() in ui_main.c. Added FS_ExecConfigs() in filesystem.c to handle execution of default.cfg and kmq2config.cfg. Fixed crash due to uncleared pointers when reinitializing mapshotvalid state arrays. Knightmare66 2021-09-27 21:37:44 -0400
  • fcdd241f96 Added re-initialization of UI data (via UI_RefreshData() in ui_main.c) when changing gamedirs. Added CL_ChangeGameRefresh() in cl_main.c. Refactored execution of default.cfg and kmq2config.cfg via FS_ExecConfigs() in filesystem.c. Fixed crash due to uncleared pointers when reinitializing mapshotvalid state arrays. Knightmare66 2021-09-27 21:37:44 -0400
  • 3fcff505a8 Renamed internally generated textures. Changed blendmode for envmap entity shells. Knightmare66 2021-09-27 12:59:00 -0400
  • 2744534829 Added flag to reload player models in menu when new player models/skins have been downloaded. Knightmare66 2021-09-21 03:01:20 -0400
  • 26bf1a14ad Added support for downloading sounds with player models. Knightmare66 2021-09-12 02:03:24 -0400
  • d0d781761d Added keybind menu control type. Refactored key binding menu with new control type. Minor cleanup of menu implementations. Knightmare66 2021-09-05 00:05:38 -0400
  • 3ce18b138c Refactored spincontrol menu control with value lists, simplifying menu implementations. Simplified loading and saving of cvars in slider menu control. Enlarged text in Game, Multiplayer, and Options menus. Fixed repeat of failed file causing HTTP downloads to restart. Added cl_zoommode cvar to simplify Lazarus zoom command. Changed zoom command to use new cl_zoommode cvar in default Lazarus and missionpack DLLs. Removed unused "crossh" cvar in default Lazarus and missionpack DLLs. Fixed Makron not having a classname when spawned from Jorg in default Lazarus and missionpack DLLs. Made Tactician Gunner ignore small amounts of damage in missionpack DLL. Knightmare66 2021-09-04 02:18:06 -0400
  • 69bbad2b9a Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). Added video menu anisotropic mode list generation from cvar. Cleanup of menus and UI utils code from last refactoring. Added player obituary for Makron in Zaaero game DLL. Knightmare66 2021-08-29 22:52:34 -0400
  • 8ec00f2f51 Fixed pain sounds for soldiers with custom skins in default Lazarus DLL. Added unique soundindex variables for Xatrix soldiers in missionpack DLL. Knightmare66 2021-08-26 02:18:59 -0400
  • a916bca556 Fixed bug with gekks not jumping out of water in missionpack DLL. Fixed non-precached sounds for Xatrix soldiers in missionpack DLL. Changed cvar mp_monster_replace to CVAR_LATCH in missionpack DLL to prevent issues with glitched soldier sounds. Knightmare66 2021-08-26 00:48:03 -0400
  • 5fa2f39ddc Removed specific reference to xatrix from instructions on using basegame cvars. Knightmare66 2021-08-25 16:29:52 -0400
  • 66e7c684f4 Update readme with instructions on using basegame cvars. Knightmare66 2021-08-25 16:23:05 -0400
  • a8769eca9b Update changelog for last commit. Knightmare66 2021-08-25 04:57:05 -0400
  • b80d34a3e3 Added r_mode_desktop cvar to force desktop resolution in borderless window mode. Knightmare66 2021-08-25 02:28:15 -0400
  • e872299cbd Excluded monsters in death anim from hint_path developer command in default Lazarus and missionpack DLLs. Added close-range safety check for gunners with contact grenades in default Lazarus and missionpack DLLs. Knightmare66 2021-08-24 04:50:59 -0400
  • 308e1b13c4 Zero-initialize drawStruct_t in cinematic, console background, HUD field, and subimage string drawing. Fix crash vulnerabilities in hint_test, entid, and entlist developer commands in default Lazarus and missionpack DLLs. Knightmare66 2021-08-22 22:12:39 -0400
  • 094bf36ce4 Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; Zero-initialize vector in ED_ParseField() using = { 0.0f, 0.0f, 0.0f }; Knightmare66 2021-08-22 04:18:03 -0400
  • 3672ea6be8 Added cvars ui_new_textfield and ui_new_textbox to toggle drawing text fields and text boxes with new images and font-based tiles. Improved Tactician Gunner prox mine detection in missionpack DLL. Implemented Zaero modifications (can be pushed off ledge) to exploding barrels in missionpack DLL. Changed incomplete vector parsing check in ED_ParseField() to a warning instead of an error in all game DLLs. Knightmare66 2021-08-21 14:27:04 -0400
  • 1e5348cbe0 Refactoring and rearrangment of menu code. Added new graphic for text box. Made edict_t pointer arrays static in 3ZB2, Awakening2, and Zaero DLLs due to stack size concerns. Knightmare66 2021-08-12 15:30:51 -0400
  • 608814c830 Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs. Fixed Tactician Gunner's flechettes going thru player bbox at point blank. Made edict_t pointer arrays static in server, default Lazarus, and missionpack DLLs due to stack size concerns. Added contact grenade mode for special monster flag for gunners in default Lazarus and missionpack DLLs. Knightmare66 2021-08-10 16:37:04 -0400
  • add4c7cc46 Reworked 2D pic drawing using a new, merged R_DrawPic() function. Moved old pic drawing functions to r_draw_removed.c. Added new SCR_DrawPic() variants in cl_screen.c. Added new graphics for text fields and sliders in menus. Improved mouse interaction for menu sliders. Added resettargets developer command to default Lazarus and missionpack DLLs. Added hint_test developer command to missionpack DLL. Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once. More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL. Knightmare66 2021-08-07 00:43:46 -0400
  • c531db636d Changed protocol version to 57. Fixed an old protocol bug in how extended HUD stats were sent to the client. Changed protocol for svc_sound servercommand to separate channel and entity values from a merged short to a byte and a short. More improvements to Tactician Gunner prox aiming safety in missionpack DLL. Fixed SV_CheckVelocity() sv_velocity cap in missionpack, 3ZB2, and Zaero game DLLs. Knightmare66 2021-08-04 02:15:24 -0400
  • cedf3628ac More tweaks to Tactician Gunner prox aiming. Added close range safety check/trace to Tactician Gunner prox aiming. Added check for nightmare mode for Beta-Class Gladiator and dog. Knightmare66 2021-07-31 21:47:21 -0400
  • 8401c475f6 Improved Tactician Gunner's prox mine aiming in missionpack DLL. Added powerarmortype field to default Lazaus DLL. This changes the savegame version. Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs. Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL. Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL. Cleaned up surface rendering code from mpolyvertex_t refactoring. Knightmare66 2021-07-31 02:07:06 -0400
  • 497ba1c195 Fixed pain skins not showing for soldiers at half health in Zaero DLL. Knightmare66 2021-07-28 23:55:45 -0400
  • 74c1930cf5 Made Tactician Gunner lead target based on random chance and skill level. Changed Tactican Gunner's min prox range to 320. Added bad_area fields to monster-fired prox mines with new g_newai.c->MarkProxArea() function. Misc AI tweaks to handle prox bad_area fields. Fixed flechettes clipping against player movement. Cleaned up some old code from borderless window support. Knightmare66 2021-07-26 02:55:41 -0400
  • 59157b413d Clamped vid_fullscreen to 0, 1, or 2 before copying to dispType_t var. Fixed railgun infinite loop (hang) bug in Awakening2 game DLL. Added unique armor shard icon in 3ZB2 and Awakening2 game DLLs. Updated changelog with missing changes from development changelog. Knightmare66 2021-07-20 22:14:01 -0400
  • 240a4f089f Preliminary work for borderless window support on Linux. Knightmare66 2021-07-20 01:16:01 -0400
  • 9912c694d0 Added borderless window support. Added UI changes for renaming cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). Syntax cleanup in some client particle code. Simplified Zaero visor HUD scaling hack with strncmp(). Knightmare66 2021-07-20 00:21:05 -0400
  • 263161d9fc Fixed Zaero visor HUD scaling hack triggering on Lazarus text popups containing "\"Tracking ". Added yellow coloring to sscanf() failure warnings. Knightmare66 2021-07-14 22:21:01 -0400
  • 4806e6cbc5 Added handling for sscanf() exceptions. Knightmare66 2021-07-14 05:27:46 -0400
  • 85a20a70c2 Refactored surface rendering to use new mpolyvertex_t struct. This replaces the old vertex float array, and integrates vertex lighting. Removed legacy GL_NV_texture_shader water warp effect. Added r_subdivide_size cvar to control polygon subdivision of warp surfaces. Added preliminary support for warp lightmaps. Knightmare66 2021-07-11 03:33:32 -0400
  • be77e50e1d Removed multitexture boolean field from glconfig_t struct in r_local.h. Knightmare66 2021-07-09 21:55:43 -0400
  • 8d9024e33f Removed single-texuring surface rendering mode. Moved old functions to r_surface_singletex.c. Refactored some suface rendering functions. Moved some lightmap code from r_surface.c to r_warp.c. Knightmare66 2021-07-09 21:44:55 -0400
  • 2b9c3da08e Implemented muzzleflashes for LMCTF plasma rifle in missionpack DLL. Implemented unique muzzleflashes for ionripper guard and plasma guard in missionpack DLL. Implemented extended w/ short index monster muzzleflashes using short enumerator in missionpack DLL. Knightmare66 2021-07-09 20:45:42 -0400
  • 94e238a893 Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). Added support for laser model with multiple skins to client entity code. Enabled old blaster/flechette puff model when particles are disabled. Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash(). Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2(). Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL. Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2(). Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2(). Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs. Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs. Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts. Tweaked default gib_health values in default Lazarus DLL. Removed Lazarus grenade avoidance code from missionpack DLL. Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL. Adjusted damage for Tactician Gunner prox mines. Changed order of glow pass in shared model rendering to be after envmap and celshading. Knightmare66 2021-07-09 19:54:05 -0400
  • 4b6e68fcd2 Added monster_gunner_commander to missionpack DLL. Added monster_fire_flechette() and monster_fire_prox() functions to g_monster.c in missionpack DLL. Refactored prox weapon code in missionpack DLL. Added grenade evasion for monster-fired prox mines. Added FL2_COMMANDER moreflag for medic commander and deadalus in missionpack DLL. Added precache of hand grenade model to grenade ammo in g_items.c in default Lazarus DLL and missionpack DLL. Knightmare66 2021-04-23 05:08:26 -0400
  • 0a54aa8423 Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x. Removed unused muzzleflash MZ2_SUPERTANK_GRENADE_x in q_shared.h for both default Lazarus DLL and missionpack DLL. Added check for filename length before swapping extension to .ent in qcommon/cmodel.c->CMod_LoadEntityString(). Added check for filename length before swapping extension to .pcx in renderer/r_image.c->R_LoadPic(). Added check for filename length before swapping extension to .md3 in renderer/r_model.c->R_RegisterModel(). Knightmare66 2021-04-22 21:41:49 -0400
  • 9753f5f98c Added default generated tone for missing sounds when cvar s_defaultsound is enabled. Const-ified functions in cl_download.c. Knightmare66 2021-04-19 19:30:26 -0400
  • c18c245fe2 Renamed qcommon/files.c to qcommon/filesystem.c. Added qcommon/filesystem.h for filesystem structs/prototypes. Added update version to console (e.g. KMQuake2 v0.20u8). Knightmare66 2021-04-11 21:07:08 -0400
  • 26b6cd5797 Exported FS_Seek() and FS_Tell() to game API's game_import_t struct. Knightmare66 2021-03-25 02:25:48 -0400
  • 1a5fcdc13a Renamed SurfAlphaCalc() to R_SurfAlphaCalc() in r_surface.c. Changed R_SurfAlphaCalc() to use transparency value of 0.5f for both TRANS33 and TRANS66 flags if r_solidalpha is disabled. Knightmare66 2021-03-21 18:13:04 -0400
  • 63e7ce1c99 Updated description of client compatibility option in join server menu. Knightmare66 2021-03-19 01:07:38 -0400
  • 8a2739c555 Added client detection of server protocol from challenge message. Tweaked client handling of "Server is version x.xx" server rejection messages. Client now sends info requests to servers with both KMQ2 and stock Q2 protocol versions. Client now ignores server "wrong version" status messages. Added server sending protocol version in challenge message. Knightmare66 2021-03-19 00:57:26 -0400
  • 20baf8e390 Added handling for "print" command in cl_main.c->CL_ConnectionlessPacket() that changes cl_servertrick and reconnects when a known "wrong version" rejection message is received. Changed wrong protocol rejection messaged in sv_main.c->SVC_DirectConnect() to send KMQuake2 version instead of just version number. Knightmare66 2021-03-18 05:35:26 -0400
  • 5a1a138095 Refactored Netchan_OutOfBandPrint() calls in cl_main.c. Knightmare66 2021-03-18 03:30:06 -0400
  • 40571031c3 Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. Added function monster_fire_phalanx() in g_monster.c in missionpack DLL. Renamed monster_dabeam() function to monster_fire_dabeam() in g_monster.c in missionpack DLL. Renamed "plasma" functions for phalanx cannon to "phalanx_plasma" in g_weapon.c in missionpack DLL. Removed unused heat_think() function in g_weapon.c in missionpack DLL. Removed unused Q1TeleportSounds2() function in g_utils_q1.c in missionpack DLL. Knightmare66 2021-03-15 17:30:02 -0400
  • d74c17da6f Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. Knightmare66 2021-03-13 17:48:17 -0500
  • 2a34ecfb51 Updated libjpeg to version 9d. Knightmare66 2021-03-13 04:02:46 -0500