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Improved to mod porting instructions in readme.
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kmquake2.txt
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kmquake2.txt
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@ -163,10 +163,14 @@ How To Run
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MOD SUPPORT INSTRUCTIONS
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=====================================================================================
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To compile your mod for this modified engine, use the included game/q_shared.h
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and game/game.h from the source release (Or you can just search for all my changes,
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which are marked with my name, if you don't want to use GPLed headers. Just don't
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forget to include the #ifdef compiler directives around my changes).
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To compile your mod for KMQuake2, substitute the included game/q_shared.c, game/q_shared.h,
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and game/game.h from the source code into the mode after backing up the originals.
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Or you can just search for all my changes, which are marked with my name, if you don't want to use
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GPLed headers. Just don't forget to include the #ifdef compiler directives around my changes.
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Some mods may make additions or changes to these 3 files, so in that case you will need to use
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a diff utility like Windiff to find said changes and hand-merge them into the files from
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KMQ2's source.
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Next, in g_save.c, change the assignment of the "maxentities" cvar from this:
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