Improved to mod porting instructions in readme.

This commit is contained in:
Knightmare66 2021-03-06 15:42:41 -05:00
parent 1b4eb2b6d7
commit ec70f966a0

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@ -163,10 +163,14 @@ How To Run
MOD SUPPORT INSTRUCTIONS
=====================================================================================
To compile your mod for this modified engine, use the included game/q_shared.h
and game/game.h from the source release (Or you can just search for all my changes,
which are marked with my name, if you don't want to use GPLed headers. Just don't
forget to include the #ifdef compiler directives around my changes).
To compile your mod for KMQuake2, substitute the included game/q_shared.c, game/q_shared.h,
and game/game.h from the source code into the mode after backing up the originals.
Or you can just search for all my changes, which are marked with my name, if you don't want to use
GPLed headers. Just don't forget to include the #ifdef compiler directives around my changes.
Some mods may make additions or changes to these 3 files, so in that case you will need to use
a diff utility like Windiff to find said changes and hand-merge them into the files from
KMQ2's source.
Next, in g_save.c, change the assignment of the "maxentities" cvar from this: