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More improvement to mod porting instructions in readme.
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@ -164,8 +164,8 @@ How To Run
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=====================================================================================
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To compile your mod for KMQuake2, substitute the included game/q_shared.c, game/q_shared.h,
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and game/game.h from the source code into the mode after backing up the originals.
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To compile your mod for KMQuake2, substitute the files game/q_shared.c, game/q_shared.h,
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and game/game.h from the engine's source code into the mod's source after backing up the mod's originals.
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Or you can just search for all my changes, which are marked with my name, if you don't want to use
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GPLed headers. Just don't forget to include the #ifdef compiler directives around my changes.
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Some mods may make additions or changes to these 3 files, so in that case you will need to use
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