Source code of Thirty Flights of Loving (2012)
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2021-03-18 03:30:06 -04:00
3zb2 Changed 3ZB2 game DLL to use inline Q_vsnprintf() function instead of abstracting _vsnprintf(). 2021-03-11 22:57:01 -05:00
awaken2 Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
client Refactored Netchan_OutOfBandPrint() calls in cl_main.c. 2021-03-18 03:30:06 -04:00
extractfuncs Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
game Tweaked alignment of team icons in 3Team CTF HUD layout. 2021-02-24 03:47:08 -05:00
include Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. 2021-03-13 17:48:17 -05:00
linux Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL. 2021-01-25 02:47:07 -05:00
missionpack Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
qcommon Refactored server, qcommon, and Win32 code to use cvar integer field where applicable. 2021-03-05 16:46:22 -05:00
renderer Updated libjpeg to version 9d. 2021-03-13 04:02:46 -05:00
server Refactored server, qcommon, and Win32 code to use cvar integer field where applicable. 2021-03-05 16:46:22 -05:00
tools_bin Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
ui Added percentage display boolean for slider menu controls. 2021-03-08 00:52:46 -05:00
unix Refactored menu utility funcs for fonts, crosshairs, savegames, serverlist, start server maplist, and player models and moved them to ui_utils.c. 2021-02-17 04:11:49 -05:00
win32 Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. 2021-03-13 17:48:17 -05:00
zaero Changed 3ZB2 game DLL to use inline Q_vsnprintf() function instead of abstracting _vsnprintf(). 2021-03-11 22:57:01 -05:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt More improvement to mod porting instructions in readme. 2021-03-06 15:48:21 -05:00
kmquake2_changelog.txt Added dedicated server option to start server menu. 2021-02-21 22:05:20 -05:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Fixed func_door_secret spawn function setting wrong die function if it has a health value in 3ZB2 and Awakening DLLs. 2021-02-16 13:22:45 -05:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software