Added R_EndFrame() to remove direct calls to GLimp_EndFrame() from client and UI.
Removed GL_LockArrays()/GL_UnlockArrays() calls in shadow volume rendering.
Changed parameters to UI_DrawMenuString(), UI_DrawString(), and variants.
Added UI_DrawPopupMessage() to simplify popup text drawing.
Added weapon balancing and tech control cvars to 3ZB2 DLL.
Added Vampire and Ammogen techs to 3ZB2 game DLL.
Fixed func_door_secret movement bug (when built with origin brush) in Zaero DLL.
Fixed armor stacking bug in default Lazarus, missionpack, and Zaero DLLs.
Removed unused tech cvars in default Lazarus DLL.
Changed parsing of TE_BLASTER_COLORED tempent.
Added red/green/blue component sliders to player setup menu to change player railgun effect color.
Added parsing test code for color1 cvar in client code of default Lazarus DLL.
Will integrate custom color into railgun weapon code for next savegame version increment.
Added CL_ChangeGameRefresh() in cl_main.c.
Added UI_RefreshData() in ui_main.c.
Added FS_ExecConfigs() in filesystem.c to handle execution of default.cfg and kmq2config.cfg.
Fixed crash due to uncleared pointers when reinitializing mapshotvalid state arrays.
Simplified loading and saving of cvars in slider menu control.
Enlarged text in Game, Multiplayer, and Options menus.
Fixed repeat of failed file causing HTTP downloads to restart.
Added cl_zoommode cvar to simplify Lazarus zoom command.
Changed zoom command to use new cl_zoommode cvar in default Lazarus and missionpack DLLs.
Removed unused "crossh" cvar in default Lazarus and missionpack DLLs.
Fixed Makron not having a classname when spawned from Jorg in default Lazarus and missionpack DLLs.
Made Tactician Gunner ignore small amounts of damage in missionpack DLL.
Added video menu anisotropic mode list generation from cvar.
Cleanup of menus and UI utils code from last refactoring.
Added player obituary for Makron in Zaaero game DLL.
Added new SCR_DrawPic() variants in cl_screen.c.
Added new graphics for text fields and sliders in menus.
Improved mouse interaction for menu sliders.
Added resettargets developer command to default Lazarus and missionpack DLLs.
Added hint_test developer command to missionpack DLL.
Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once.
More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
Fixed an old protocol bug in how extended HUD stats were sent to the client.
Changed protocol for svc_sound servercommand to separate channel and entity values from a merged short to a byte and a short.
More improvements to Tactician Gunner prox aiming safety in missionpack DLL.
Fixed SV_CheckVelocity() sv_velocity cap in missionpack, 3ZB2, and Zaero game DLLs.
Added UI changes for renaming cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Syntax cleanup in some client particle code.
Simplified Zaero visor HUD scaling hack with strncmp().
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
Removed unused muzzleflash MZ2_SUPERTANK_GRENADE_x in q_shared.h for both default Lazarus DLL and missionpack DLL.
Added check for filename length before swapping extension to .ent in qcommon/cmodel.c->CMod_LoadEntityString().
Added check for filename length before swapping extension to .pcx in renderer/r_image.c->R_LoadPic().
Added check for filename length before swapping extension to .md3 in renderer/r_model.c->R_RegisterModel().
Tweaked client handling of "Server is version x.xx" server rejection messages.
Client now sends info requests to servers with both KMQ2 and stock Q2 protocol versions.
Client now ignores server "wrong version" status messages.
Added server sending protocol version in challenge message.
Changed func_door_secret in missionpack DLL to have the correct die function (door_secret_die) if health is set.
Moved misc, model_*, and target entity code to new source files g_misc_laz.c, g_misc_nm.c, g_model.c, and g_target_laz.c in missionpack DLL.
Renamed "cursor" cursor_t struct to "ui_menucursor".
Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel".
Added shutdown functions for console, screen, and UI.
Overhauled slider menu control to show cvar value and simplify implementation.
Changed RGB color increment for railtrail in effects options menu from 16 to 4.
Changed default values for cl_railgreen and cl_railblue to be multiples of 4 to match increment of menu sliders.
Moved misc utility functions in ui_subsystem.c to ui_utils.c.
Refactored railgun trail effect and decal code to handle color as red, green, blue parameters.
Moved CL_TextColor() from cl_string.c to cl_utils.c.
AddedCL_EffectColor() to cl_utils.c.
Fixed trailing ' in precache entry for weapon_chaingun.
Added sk_plasma_rifle_life_bounce and sk_plasma_rifle_life_spread cvars to
missionpack DLL to control time-to-remove of plasma rifle projectiles.
Added SAVEGAME_DLLNAME specific to Citadel builds of missionpack DLL.
Added support for building a version of missionpack DLL specific to Quake2Evolved v0.40b.