..
adivtab.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
anorms.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
asm_i386.h
inital commit of full repository
2019-03-13 15:20:07 -04:00
block8.h
inital commit of full repository
2019-03-13 15:20:07 -04:00
block16.h
inital commit of full repository
2019-03-13 15:20:07 -04:00
cdaudio.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
cinematic.h
inital commit of full repository
2019-03-13 15:20:07 -04:00
cl_cin.c
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
cl_cinematic.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
cl_console.c
Renamed qcommon/files.c to qcommon/filesystem.c.
2021-04-11 21:07:08 -04:00
cl_download.c
Added default generated tone for missing sounds when cvar s_defaultsound is enabled.
2021-04-19 19:30:26 -04:00
cl_effects.c
Added implementation of TE_RAILTRAIL_COLORED.
2020-10-08 17:32:37 -04:00
cl_ents.c
Refactored menu utility funcs for fonts, crosshairs, savegames, serverlist, start server maplist, and player models and moved them to ui_utils.c.
2021-02-17 04:11:49 -05:00
cl_event.c
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
cl_http.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
cl_hud.c
Added V_Shutdown() function.
2021-03-01 21:49:38 -05:00
cl_input.c
Added screenshot gamma correction.
2020-07-04 01:31:44 -04:00
cl_keys.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
cl_lights.c
Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x.
2021-04-22 21:41:49 -04:00
cl_loc.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
cl_main.c
Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x.
2021-04-22 21:41:49 -04:00
cl_parse.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
cl_particle.c
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
cl_pred.c
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
cl_screen.c
Refactored server, qcommon, and Win32 code to use cvar integer field where applicable.
2021-03-05 16:46:22 -05:00
cl_string.c
Added ui_font and scr_font cvars to separately change menu and HUD font.
2021-01-11 01:17:13 -05:00
cl_tempent.c
Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x.
2021-04-22 21:41:49 -04:00
cl_utils.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
cl_view.c
Added V_Shutdown() function.
2021-03-01 21:49:38 -05:00
client.h
Added default generated tone for missing sounds when cvar s_defaultsound is enabled.
2021-04-19 19:30:26 -04:00
console.h
Refactored menu utility funcs for fonts, crosshairs, savegames, serverlist, start server maplist, and player models and moved them to ui_utils.c.
2021-02-17 04:11:49 -05:00
input.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
keys.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
particles.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
q2palette.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
ref.h
Added ui_font and scr_font cvars to separately change menu and HUD font.
2021-01-11 01:17:13 -05:00
screen.h
Refactored menu utility funcs for fonts, crosshairs, savegames, serverlist, start server maplist, and player models and moved them to ui_utils.c.
2021-02-17 04:11:49 -05:00
snd_dma.c
Added default generated tone for missing sounds when cvar s_defaultsound is enabled.
2021-04-19 19:30:26 -04:00
snd_loc.h
Added default generated tone for missing sounds when cvar s_defaultsound is enabled.
2021-04-19 19:30:26 -04:00
snd_mem.c
Added default generated tone for missing sounds when cvar s_defaultsound is enabled.
2021-04-19 19:30:26 -04:00
snd_mix.c
More 64-bit portability fixes.
2020-08-01 22:54:35 -04:00
snd_ogg.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
snd_stream.c
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
sound.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
vid.h
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
x86.c
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00