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Fixed bug where joystick movement was ignoring the player movement lock.
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2 changed files with 5 additions and 2 deletions
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@ -303,7 +303,7 @@ void CL_BaseMove (usercmd_t *cmd)
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if (cl.frame.playerstate.stats[STAT_MOVESLOW] > 0)
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{
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sidespeed = 0;
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forwardspeed *= 0.4;
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forwardspeed *= .5f; //BC 1/30/2024 changed this from .4 to .5 because it was causing issues
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}
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#endif
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@ -968,8 +968,11 @@ void IN_JoyMove (usercmd_t *cmd)
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else
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{
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// user wants forward control to be forward control
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if (fabs(fAxisValue) > joy_forwardthreshold->value)
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if (fabs(fAxisValue) > joy_forwardthreshold->value && cl.frame.playerstate.stats[STAT_FREEZE] <= 0 /*BC 1/30/2024 don't allow joystick movement during stat_freeze*/ )
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{
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if (cl.frame.playerstate.stats[STAT_MOVESLOW]) //BC 1/30/2024 slow down movement during stat_moveslow
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speed *= .5f;
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cmd->forwardmove += (fAxisValue * joy_forwardsensitivity->value) * speed * cl_forwardspeed->value;
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}
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}
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