mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-02-21 03:00:54 +00:00
Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs.
This commit is contained in:
parent
af3214312d
commit
d9848657dc
22 changed files with 178 additions and 112 deletions
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@ -714,7 +714,12 @@ char *vtos (vec3_t v);
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float vectoyaw (vec3_t vec);
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void vectoangles (vec3_t vec, vec3_t angles);
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void vectoangles2 (vec3_t vec, vec3_t angles); // Knightmare added
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// Knightmare added
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void vectoangles2 (vec3_t vec, vec3_t angles);
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void GameDirRelativePath (const char *filename, char *output, size_t outputSize);
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void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize);
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void CreatePath (const char *path);
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// end Knightmare
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//
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// g_combat.c
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@ -629,7 +629,7 @@ qboolean KillBox (edict_t *ent)
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}
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// Knightmare added
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void GameDirRelativePath (char *filename, char *output, size_t outputSize)
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void GameDirRelativePath (const char *filename, char *output, size_t outputSize)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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Com_sprintf(output, outputSize, "%s/%s", gi.GameDir(), filename);
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@ -644,4 +644,47 @@ void GameDirRelativePath (char *filename, char *output, size_t outputSize)
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Com_sprintf(output, outputSize, "%s/baseq2/%s", basedir->string, filename);
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#endif // KMQUAKE2_ENGINE_MOD
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}
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void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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Com_sprintf(output, outputSize, "%s/%s", gi.SaveGameDir(), filename);
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#else // KMQUAKE2_ENGINE_MOD
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cvar_t *basedir, *gamedir;
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basedir = gi.cvar("basedir", "", 0);
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gamedir = gi.cvar("gamedir", "", 0);
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if (strlen(gamedir->string))
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Com_sprintf(output, outputSize, "%s/%s/%s", basedir->string, gamedir->string, filename);
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else
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Com_sprintf(output, outputSize, "%s/baseq2/%s", basedir->string, filename);
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#endif // KMQUAKE2_ENGINE_MOD
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}
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void CreatePath (const char *path)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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gi.CreatePath (path);
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#else // KMQUAKE2_ENGINE_MOD
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char tmpBuf[MAX_OSPATH];
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char *ofs;
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if (strstr(path, "..") || strstr(path, "::") || strstr(path, "\\\\") || strstr(path, "//"))
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{
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gi.dprintf("WARNING: refusing to create relative path '%s'\n", path);
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return;
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}
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Q_strncpyz (tmpBuf, path, sizeof(tmpBuf));
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for (ofs = tmpBuf+1 ; *ofs ; ofs++)
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{
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if (*ofs == '/' || *ofs == '\\')
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{ // create the directory
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*ofs = 0;
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_mkdir (tmpBuf);
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*ofs = '/';
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}
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}
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#endif // KMQUAKE2_ENGINE_MOD
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}
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// end Knightmare
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10
3zb2/game.h
10
3zb2/game.h
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@ -172,8 +172,8 @@ typedef struct
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// Knightmare- support game DLL loading from pak files thru engine
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// This can be used to load script files, etc
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#ifdef KMQUAKE2_ENGINE_MOD
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char **(*ListPak) (char *find, int *num); // Deprecated- DO NOT USE!
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int (*LoadFile) (char *name, void **buf);
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char **(*ListPak) (const char *find, int *num); // Deprecated- DO NOT USE!
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int (*LoadFile) (const char *name, void **buf);
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void (*FreeFile) (void *buf);
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void (*FreeFileList) (char **list, int n);
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int (*OpenFile) (const char *name, fileHandle_t *f, fsMode_t mode);
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@ -181,9 +181,9 @@ typedef struct
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void (*CloseFile) (fileHandle_t f);
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int (*FRead) (void *buffer, int size, fileHandle_t f);
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int (*FWrite) (const void *buffer, int size, fileHandle_t f);
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char *(*FS_GameDir) (void);
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char *(*FS_SaveGameDir) (void);
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void (*CreatePath) (char *path);
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char *(*GameDir) (void);
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char *(*SaveGameDir) (void);
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void (*CreatePath) (const char *path);
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char **(*GetFileList) (const char *path, const char *extension, int *num);
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#endif
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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef USE_CURL
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/*static*/ enum
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enum
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{
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HTTPDL_ABORT_NONE,
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HTTPDL_ABORT_SOFT,
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@ -737,9 +737,9 @@ extern void my_bprintf ( int printlevel , char * fmt , ... ) ;
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extern qboolean IsIdMap ( void ) ;
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extern void G_UseTarget ( edict_t * ent , edict_t * activator , edict_t * target ) ;
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extern void Think_Delay_Single ( edict_t * ent ) ;
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extern void CreatePath ( char * path ) ;
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extern void SavegameDirRelativePath ( char * filename , char * output , size_t outputSize ) ;
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extern void GameDirRelativePath ( char * filename , char * output , size_t outputSize ) ;
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extern void CreatePath ( const char * path ) ;
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extern void SavegameDirRelativePath ( const char * filename , char * output , size_t outputSize ) ;
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extern void GameDirRelativePath ( const char * filename , char * output , size_t outputSize ) ;
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extern edict_t * LookingAt ( edict_t * ent , int filter , vec3_t endpos , float * range ) ;
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extern float AtLeast ( float x , float dx ) ;
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extern qboolean point_infront ( edict_t * self , vec3_t point ) ;
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@ -1177,11 +1177,11 @@ qboolean point_infront (edict_t *self, vec3_t point);
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void AnglesNormalize(vec3_t vec);
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float SnapToEights(float x);
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// Lazarus
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float AtLeast(float x, float dx);
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edict_t *LookingAt(edict_t *ent, int filter, vec3_t endpos, float *range);
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void GameDirRelativePath(char *filename, char *output, size_t outputSize);
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void SavegameDirRelativePath(char *filename, char *output, size_t outputSize);
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void CreatePath (char *path);
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float AtLeast (float x, float dx);
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edict_t *LookingAt (edict_t *ent, int filter, vec3_t endpos, float *range);
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void GameDirRelativePath (const char *filename, char *output, size_t outputSize);
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void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize);
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void CreatePath (const char *path);
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void G_UseTarget (edict_t *ent, edict_t *activator, edict_t *target);
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qboolean IsIdMap (void); // Knightmare added
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void my_bprintf (int printlevel, char *fmt, ...);
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@ -867,7 +867,7 @@ edict_t *LookingAt (edict_t *ent, int filter, vec3_t endpos, float *range)
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return tr.ent;
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}
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void GameDirRelativePath(char *filename, char *output, size_t outputSize)
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void GameDirRelativePath (const char *filename, char *output, size_t outputSize)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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Com_sprintf(output, outputSize, "%s/%s", gi.GameDir(), filename);
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#endif // KMQUAKE2_ENGINE_MOD
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}
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void SavegameDirRelativePath (char *filename, char *output, size_t outputSize)
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void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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Com_sprintf(output, outputSize, "%s/%s", gi.SaveGameDir(), filename);
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@ -899,11 +899,12 @@ void SavegameDirRelativePath (char *filename, char *output, size_t outputSize)
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#endif // KMQUAKE2_ENGINE_MOD
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}
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void CreatePath (char *path)
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void CreatePath (const char *path)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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gi.CreatePath (path);
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#else // KMQUAKE2_ENGINE_MOD
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char tmpBuf[MAX_OSPATH];
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char *ofs;
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if (strstr(path, "..") || strstr(path, "::") || strstr(path, "\\\\") || strstr(path, "//"))
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gi.dprintf("WARNING: refusing to create relative path '%s'\n", path);
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return;
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}
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Q_strncpyz (tmpBuf, path, sizeof(tmpBuf));
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for (ofs = path+1 ; *ofs ; ofs++)
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for (ofs = tmpBuf+1 ; *ofs ; ofs++)
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{
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if (*ofs == '/' || *ofs == '\\')
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{ // create the directory
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*ofs = 0;
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_mkdir (path);
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_mkdir (tmpBuf);
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*ofs = '/';
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}
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}
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@ -196,8 +196,8 @@ typedef struct
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// This can be used to load script files, etc
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// Also support open, read/write and closing files
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#ifdef KMQUAKE2_ENGINE_MOD
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char **(*ListPak) (char *find, int *num); // Deprecated- DO NOT USE!
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int (*LoadFile) (char *name, void **buf);
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char **(*ListPak) (const char *find, int *num); // Deprecated- DO NOT USE!
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int (*LoadFile) (const char *name, void **buf);
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void (*FreeFile) (void *buf);
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void (*FreeFileList) (char **list, int n);
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int (*OpenFile) (const char *name, fileHandle_t *f, fsMode_t mode);
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@ -207,9 +207,9 @@ typedef struct
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int (*FWrite) (const void *buffer, int size, fileHandle_t f);
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char *(*GameDir) (void);
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char *(*SaveGameDir) (void);
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void (*CreatePath) (char *path);
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void (*CreatePath) (const char *path);
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char **(*GetFileList) (const char *path, const char *extension, int *num);
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// void (*cvar_setdescription) (char *var_name, char *description);
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// void (*cvar_setdescription) (char *var_name, const char *description);
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#endif
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} game_import_t;
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@ -512,8 +512,8 @@ SYSTEM SPECIFIC
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extern int curtime; // time returned by last Sys_Milliseconds
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int Sys_Milliseconds (void);
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void Sys_Mkdir (char *path);
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void Sys_Rmdir (char *path);
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void Sys_Mkdir (const char *path);
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void Sys_Rmdir (const char *path);
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// large block stack allocation routines
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void *Hunk_Begin (size_t maxsize);
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@ -118,7 +118,7 @@ int Sys_Milliseconds (void)
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return curtime;
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}
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void Sys_Mkdir (char *path)
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void Sys_Mkdir (const char *path)
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{
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mkdir (path, 0777);
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}
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//
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// added from Q2E
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//
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void Sys_Rmdir (char *path)
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void Sys_Rmdir (const char *path)
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{
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rmdir(path);
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rmdir (path);
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}
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/*
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@ -1654,9 +1654,9 @@ extern qboolean IsXatrixMap ( void ) ;
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extern qboolean IsIdMap ( void ) ;
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extern void G_UseTarget ( edict_t * ent , edict_t * activator , edict_t * target ) ;
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extern void Think_Delay_Single ( edict_t * ent ) ;
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extern void CreatePath ( char * path ) ;
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extern void SavegameDirRelativePath ( char * filename , char * output , size_t outputSize ) ;
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extern void GameDirRelativePath ( char * filename , char * output , size_t outputSize ) ;
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extern void CreatePath ( const char * path ) ;
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extern void SavegameDirRelativePath ( const char * filename , char * output , size_t outputSize ) ;
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extern void GameDirRelativePath ( const char * filename , char * output , size_t outputSize ) ;
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extern edict_t * LookingAt ( edict_t * ent , int filter , vec3_t endpos , float * range ) ;
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extern float AtLeast ( float x , float dx ) ;
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extern qboolean point_infront ( edict_t * self , vec3_t point ) ;
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@ -1210,11 +1210,11 @@ qboolean point_infront (edict_t *self, vec3_t point);
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void AnglesNormalize(vec3_t vec);
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float SnapToEights(float x);
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// Lazarus
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float AtLeast(float x, float dx);
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edict_t *LookingAt(edict_t *ent, int filter, vec3_t endpos, float *range);
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void GameDirRelativePath(char *filename, char *output, size_t outputSize);
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void SavegameDirRelativePath(char *filename, char *output, size_t outputSize);
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void CreatePath (char *path);
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float AtLeast (float x, float dx);
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edict_t *LookingAt (edict_t *ent, int filter, vec3_t endpos, float *range);
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void GameDirRelativePath (const char *filename, char *output, size_t outputSize);
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void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize);
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void CreatePath (const char *path);
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void G_UseTarget (edict_t *ent, edict_t *activator, edict_t *target);
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qboolean IsIdMap (void); // Knightmare added
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qboolean IsXatrixMap (void); // Knightmare added
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@ -1603,7 +1603,7 @@ void InitiallyDead (edict_t *self)
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gi.linkentity(self);
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}
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#define MAX_SKINS 24 //max is 32, but we only need 24
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#define MAX_SKINS 32 // max is 32, and we need all of them!
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#define MAX_SKINNAME 64
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#include "pak.h"
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@ -1054,7 +1054,7 @@ edict_t *LookingAt(edict_t *ent, int filter, vec3_t endpos, float *range)
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return tr.ent;
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}
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void GameDirRelativePath (char *filename, char *output, size_t outputSize)
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void GameDirRelativePath (const char *filename, char *output, size_t outputSize)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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Com_sprintf(output, outputSize, "%s/%s", gi.GameDir(), filename);
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@ -1070,7 +1070,7 @@ void GameDirRelativePath (char *filename, char *output, size_t outputSize)
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#endif // KMQUAKE2_ENGINE_MOD
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}
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void SavegameDirRelativePath (char *filename, char *output, size_t outputSize)
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void SavegameDirRelativePath (const char *filename, char *output, size_t outputSize)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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Com_sprintf(output, outputSize, "%s/%s", gi.SaveGameDir(), filename);
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@ -1086,11 +1086,12 @@ void SavegameDirRelativePath (char *filename, char *output, size_t outputSize)
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#endif // KMQUAKE2_ENGINE_MOD
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}
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void CreatePath (char *path)
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void CreatePath (const char *path)
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{
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#ifdef KMQUAKE2_ENGINE_MOD
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gi.CreatePath (path);
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#else // KMQUAKE2_ENGINE_MOD
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char tmpBuf[MAX_OSPATH];
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char *ofs;
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if (strstr(path, "..") || strstr(path, "::") || strstr(path, "\\\\") || strstr(path, "//"))
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@ -1098,13 +1099,14 @@ void CreatePath (char *path)
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gi.dprintf("WARNING: refusing to create relative path '%s'\n", path);
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return;
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}
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Q_strncpyz (tmpBuf, path, sizeof(tmpBuf));
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for (ofs = path+1 ; *ofs ; ofs++)
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for (ofs = tmpBuf+1 ; *ofs ; ofs++)
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{
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if (*ofs == '/' || *ofs == '\\')
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{ // create the directory
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*ofs = 0;
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_mkdir (path);
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_mkdir (tmpBuf);
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*ofs = '/';
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}
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}
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@ -179,8 +179,8 @@ typedef struct
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// Knightmare- support game DLL loading from pak files thru engine
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// This can be used to load script files, etc
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#ifdef KMQUAKE2_ENGINE_MOD
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char **(*ListPak) (char *find, int *num); // Deprecated- DO NOT USE!
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int (*LoadFile) (char *name, void **buf);
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char **(*ListPak) (const char *find, int *num); // Deprecated- DO NOT USE!
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int (*LoadFile) (const char *name, void **buf);
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void (*FreeFile) (void *buf);
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void (*FreeFileList) (char **list, int n);
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int (*OpenFile) (const char *name, fileHandle_t *f, fsMode_t mode);
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@ -190,8 +190,9 @@ typedef struct
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int (*FWrite) (const void *buffer, int size, fileHandle_t f);
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char *(*GameDir) (void);
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char *(*SaveGameDir) (void);
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void (*CreatePath) (char *path);
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void (*CreatePath) (const char *path);
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char **(*GetFileList) (const char *path, const char *extension, int *num);
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// void (*cvar_setdescription) (char *var_name, const char *description);
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#endif
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} game_import_t;
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@ -168,8 +168,8 @@ Com_FilePath
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Returns the path up to, but not including the last /
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=================
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*/
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void Com_FilePath (const char *path, char *dst, int dstSize){
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void Com_FilePath (const char *path, char *dst, int dstSize)
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{
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const char *s, *last;
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s = last = path + strlen(path);
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@ -219,7 +219,7 @@ FS_TypeFlagForPakItem
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Returns bit flag based on pak item's extension.
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=================
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*/
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unsigned int FS_TypeFlagForPakItem (char *itemName)
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unsigned int FS_TypeFlagForPakItem (const char *itemName)
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{
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int i;
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char extension[8];
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@ -278,8 +278,9 @@ FS_CreatePath
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Creates any directories needed to store the given filename
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============
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*/
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void FS_CreatePath (char *path)
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void FS_CreatePath (const char *path)
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{
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char tmpBuf[MAX_OSPATH];
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char *ofs;
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FS_DPrintf("FS_CreatePath( %s )\n", path);
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@ -289,14 +290,15 @@ void FS_CreatePath (char *path)
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Com_Printf(S_COLOR_YELLOW"WARNING: refusing to create relative path '%s'\n", path);
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return;
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}
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Q_strncpyz (tmpBuf, path, sizeof(tmpBuf));
|
||||
|
||||
for (ofs = path+1 ; *ofs ; ofs++)
|
||||
for (ofs = tmpBuf+1 ; *ofs ; ofs++)
|
||||
{
|
||||
if (*ofs == '/' || *ofs == '\\') // Q2E changed
|
||||
//if (*ofs == '/')
|
||||
{ // create the directory
|
||||
*ofs = 0;
|
||||
Sys_Mkdir (path);
|
||||
Sys_Mkdir (tmpBuf);
|
||||
*ofs = '/';
|
||||
}
|
||||
}
|
||||
|
@ -304,7 +306,7 @@ void FS_CreatePath (char *path)
|
|||
|
||||
|
||||
// Psychospaz's mod detector
|
||||
qboolean FS_ModType (char *name)
|
||||
qboolean FS_ModType (const char *name)
|
||||
{
|
||||
fsSearchPath_t *search;
|
||||
|
||||
|
@ -313,7 +315,7 @@ qboolean FS_ModType (char *name)
|
|||
if (strstr (search->path, name))
|
||||
return true;
|
||||
}
|
||||
return (0);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -414,7 +416,7 @@ FS_DeletePath
|
|||
TODO: delete tree contents
|
||||
=================
|
||||
*/
|
||||
void FS_DeletePath (char *path)
|
||||
void FS_DeletePath (const char *path)
|
||||
{
|
||||
FS_DPrintf("FS_DeletePath( %s )\n", path);
|
||||
|
||||
|
@ -1223,7 +1225,7 @@ FS_ListPak
|
|||
Generates a listing of the contents of a pak file
|
||||
=================
|
||||
*/
|
||||
char **FS_ListPak (char *find, int *num)
|
||||
char **FS_ListPak (const char *find, int *num)
|
||||
{
|
||||
fsSearchPath_t *search;
|
||||
//char netpath[MAX_OSPATH];
|
||||
|
@ -1607,7 +1609,7 @@ int FS_Tell (fileHandle_t f)
|
|||
FS_FileExists
|
||||
================
|
||||
*/
|
||||
qboolean FS_FileExists (char *path)
|
||||
qboolean FS_FileExists (const char *path)
|
||||
{
|
||||
fileHandle_t f;
|
||||
|
||||
|
@ -1625,7 +1627,7 @@ qboolean FS_FileExists (char *path)
|
|||
FS_LocalFileExists
|
||||
================
|
||||
*/
|
||||
qboolean FS_LocalFileExists (char *path)
|
||||
qboolean FS_LocalFileExists (const char *path)
|
||||
{
|
||||
char realPath[MAX_OSPATH];
|
||||
FILE *f;
|
||||
|
@ -1644,7 +1646,7 @@ qboolean FS_LocalFileExists (char *path)
|
|||
FS_SaveFileExists
|
||||
================
|
||||
*/
|
||||
qboolean FS_SaveFileExists (char *path)
|
||||
qboolean FS_SaveFileExists (const char *path)
|
||||
{
|
||||
char realPath[MAX_OSPATH];
|
||||
FILE *f;
|
||||
|
@ -1663,7 +1665,7 @@ qboolean FS_SaveFileExists (char *path)
|
|||
FS_DownloadFileExists
|
||||
================
|
||||
*/
|
||||
qboolean FS_DownloadFileExists (char *path)
|
||||
qboolean FS_DownloadFileExists (const char *path)
|
||||
{
|
||||
char realPath[MAX_OSPATH];
|
||||
FILE *f;
|
||||
|
@ -1681,7 +1683,7 @@ qboolean FS_DownloadFileExists (char *path)
|
|||
FS_CopyFile
|
||||
================
|
||||
*/
|
||||
void FS_CopyFile (char *src, char *dst)
|
||||
void FS_CopyFile (const char *src, const char *dst)
|
||||
{
|
||||
FILE *f1, *f2;
|
||||
size_t l;
|
||||
|
@ -1746,7 +1748,7 @@ Returns file size or -1 if the file is not found.
|
|||
A NULL buffer will just return the file size without loading.
|
||||
=================
|
||||
*/
|
||||
int FS_LoadFile (char *path, void **buffer)
|
||||
int FS_LoadFile (const char *path, void **buffer)
|
||||
{
|
||||
fileHandle_t f;
|
||||
byte *buf;
|
||||
|
@ -1818,14 +1820,14 @@ Checks against a blacklist to see if a file
|
|||
should not be loaded from a pak.
|
||||
=================
|
||||
*/
|
||||
qboolean FS_FileInPakBlacklist (char *filename, qboolean isPk3)
|
||||
qboolean FS_FileInPakBlacklist (const char *filename, qboolean isPk3)
|
||||
{
|
||||
int i;
|
||||
char *compare;
|
||||
qboolean ignore = false;
|
||||
qboolean loadExtFirst = false;
|
||||
|
||||
compare = filename;
|
||||
compare = (char *)filename;
|
||||
if (compare[0] == '/') // remove leading slash
|
||||
compare++;
|
||||
|
||||
|
@ -2282,7 +2284,7 @@ Should only be called after the final FS_AddGameDirectory() call.
|
|||
Sets fs_savegamedir, not fs_gamedir, and does not load any pack files.
|
||||
=================
|
||||
*/
|
||||
void FS_AddSaveGameDirectory (char *dir)
|
||||
void FS_AddSaveGameDirectory (const char *dir)
|
||||
{
|
||||
fsSearchPath_t *search;
|
||||
|
||||
|
@ -2319,7 +2321,7 @@ Sets fs_downloaddir, not fs_gamedir, and loads any pack files
|
|||
in that path by calling FS_AddPaksInDirectory().
|
||||
=================
|
||||
*/
|
||||
void FS_AddDownloadDirectory (char *dir)
|
||||
void FS_AddDownloadDirectory (const char *dir)
|
||||
{
|
||||
fsSearchPath_t *search;
|
||||
|
||||
|
@ -2359,7 +2361,7 @@ FS_NextPath
|
|||
Allows enumerating all of the directories in the search path
|
||||
=================
|
||||
*/
|
||||
char *FS_NextPath (char *prevPath)
|
||||
char *FS_NextPath (const char *prevPath)
|
||||
{
|
||||
fsSearchPath_t *search;
|
||||
char *prev, *firstPath;
|
||||
|
@ -2398,7 +2400,7 @@ Skips fs_savegamedir and fs_downloaddir,
|
|||
so as not to load game library from there.
|
||||
=================
|
||||
*/
|
||||
char *FS_NextGamePath (char *prevPath)
|
||||
char *FS_NextGamePath (const char *prevPath)
|
||||
{
|
||||
fsSearchPath_t *search;
|
||||
char *prev;
|
||||
|
@ -2741,7 +2743,7 @@ FS_SetGamedir
|
|||
Sets the gamedir and path to a different directory.
|
||||
================
|
||||
*/
|
||||
void FS_SetGamedir (char *dir)
|
||||
void FS_SetGamedir (const char *dir)
|
||||
{
|
||||
fsSearchPath_t *next;
|
||||
qboolean basegame1_loaded = false, basegame2_loaded = false;
|
||||
|
@ -2762,7 +2764,7 @@ void FS_SetGamedir (char *dir)
|
|||
Cvar_Set ("basegame", "");
|
||||
Com_Printf ("Basegame should be a single filename, not a path\n");
|
||||
}
|
||||
if ( !Q_stricmp(fs_basegamedir->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir->string, dir) )
|
||||
if ( !Q_stricmp(fs_basegamedir->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir->string, (char *)dir) )
|
||||
{
|
||||
Cvar_Set ("basegame", "");
|
||||
Com_Printf ("Basegame should not be the same as "BASEDIRNAME" or gamedir.\n");
|
||||
|
@ -2778,7 +2780,7 @@ void FS_SetGamedir (char *dir)
|
|||
Cvar_Set ("basegame2", "");
|
||||
Com_Printf ("Basegame2 should be a single filename, not a path\n");
|
||||
}
|
||||
if ( !Q_stricmp(fs_basegamedir2->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir2->string, dir)
|
||||
if ( !Q_stricmp(fs_basegamedir2->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir2->string, (char *)dir)
|
||||
|| !Q_stricmp(fs_basegamedir2->string, fs_basegamedir->string) )
|
||||
{
|
||||
Cvar_Set ("basegame2", "");
|
||||
|
@ -2795,7 +2797,7 @@ void FS_SetGamedir (char *dir)
|
|||
Cvar_Set ("basegame3", "");
|
||||
Com_Printf ("Basegame3 should be a single filename, not a path.\n");
|
||||
}
|
||||
if ( !Q_stricmp(fs_basegamedir3->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir3->string, dir)
|
||||
if ( !Q_stricmp(fs_basegamedir3->string, BASEDIRNAME) || !Q_stricmp(fs_basegamedir3->string, (char *)dir)
|
||||
|| !Q_stricmp(fs_basegamedir3->string, fs_basegamedir->string) || !Q_stricmp(fs_basegamedir3->string, fs_basegamedir2->string) )
|
||||
{
|
||||
Cvar_Set ("basegame3", "");
|
||||
|
@ -2879,7 +2881,7 @@ void FS_SetGamedir (char *dir)
|
|||
FS_AddGameDirectory (va("%s/%s", fs_basedir->string, fs_basegamedir3->string) );
|
||||
}
|
||||
|
||||
Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET|CVAR_SAVE_IGNORE);
|
||||
Cvar_FullSet ("gamedir", (char *)dir, CVAR_SERVERINFO|CVAR_NOSET|CVAR_SAVE_IGNORE);
|
||||
if (fs_cddir->string[0])
|
||||
FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) );
|
||||
FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );
|
||||
|
@ -2970,13 +2972,13 @@ void FS_ExecAutoexec (void)
|
|||
FS_ListFiles
|
||||
================
|
||||
*/
|
||||
char **FS_ListFiles (char *findname, int *numfiles, unsigned musthave, unsigned canthave)
|
||||
char **FS_ListFiles (const char *findname, int *numfiles, unsigned musthave, unsigned canthave)
|
||||
{
|
||||
char *s;
|
||||
int nfiles = 0;
|
||||
char **list = 0;
|
||||
|
||||
s = Sys_FindFirst( findname, musthave, canthave );
|
||||
s = Sys_FindFirst( (char *)findname, musthave, canthave );
|
||||
while ( s )
|
||||
{
|
||||
if ( s[strlen(s)-1] != '.' )
|
||||
|
@ -2996,7 +2998,7 @@ char **FS_ListFiles (char *findname, int *numfiles, unsigned musthave, unsigned
|
|||
list = malloc( sizeof( char * ) * nfiles );
|
||||
memset( list, 0, sizeof( char * ) * nfiles );
|
||||
|
||||
s = Sys_FindFirst( findname, musthave, canthave );
|
||||
s = Sys_FindFirst( (char *)findname, musthave, canthave );
|
||||
nfiles = 0;
|
||||
while ( s )
|
||||
{
|
||||
|
@ -3040,12 +3042,19 @@ void FS_FreeFileList (char **list, int n)
|
|||
FS_ItemInList
|
||||
=================
|
||||
*/
|
||||
qboolean FS_ItemInList (char *check, int num, char **list)
|
||||
qboolean FS_ItemInList (const char *check, int num, const char **list)
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<num;i++)
|
||||
if (!Q_strcasecmp(check, list[i]))
|
||||
int i;
|
||||
|
||||
if (!check || !list)
|
||||
return false;
|
||||
for (i=0; i<num; i++)
|
||||
{
|
||||
if (!list[i])
|
||||
continue;
|
||||
if ( !Q_strcasecmp((char *)check, (char *)list[i]) )
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3054,10 +3063,14 @@ qboolean FS_ItemInList (char *check, int num, char **list)
|
|||
FS_InsertInList
|
||||
=================
|
||||
*/
|
||||
void FS_InsertInList (char **list, char *insert, int len, int start)
|
||||
void FS_InsertInList (char **list, const char *insert, int len, int start)
|
||||
{
|
||||
int i;
|
||||
if (!list) return;
|
||||
int i;
|
||||
|
||||
if (!list || !insert) return;
|
||||
if (len < 1 || start < 0) return;
|
||||
// if (start >= len) return;
|
||||
if (start > len) return;
|
||||
|
||||
for (i=start; i<len; i++)
|
||||
{
|
||||
|
|
|
@ -878,11 +878,11 @@ int FS_Write (const void *buffer, int size, fileHandle_t f);
|
|||
void FS_Seek (fileHandle_t f, int offset, fsOrigin_t origin);
|
||||
int FS_FTell (fileHandle_t f);
|
||||
int FS_Tell (fileHandle_t f);
|
||||
qboolean FS_FileExists (char *path);
|
||||
qboolean FS_LocalFileExists (char *path);
|
||||
qboolean FS_SaveFileExists (char *path);
|
||||
qboolean FS_DownloadFileExists (char *path);
|
||||
void FS_CopyFile (char *src, char *dst);
|
||||
qboolean FS_FileExists (const char *path);
|
||||
qboolean FS_LocalFileExists (const char *path);
|
||||
qboolean FS_SaveFileExists (const char *path);
|
||||
qboolean FS_DownloadFileExists (const char *path);
|
||||
void FS_CopyFile (const char *src, const char *dst);
|
||||
void FS_RenameFile (const char *oldPath, const char *newPath);
|
||||
void FS_DeleteFile (const char *path);
|
||||
|
||||
|
@ -890,29 +890,29 @@ char *FS_GameDir (void);
|
|||
char *FS_SaveGameDir (void);
|
||||
char *FS_DownloadDir (void);
|
||||
char *FS_HomePath (void);
|
||||
void FS_CreatePath (char *path);
|
||||
void FS_DeletePath (char *path);
|
||||
char *FS_NextPath (char *prevPath);
|
||||
char *FS_NextGamePath (char *prevPath);
|
||||
char **FS_ListFiles (char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
||||
void FS_CreatePath (const char *path);
|
||||
void FS_DeletePath (const char *path);
|
||||
char *FS_NextPath (const char *prevPath);
|
||||
char *FS_NextGamePath (const char *prevPath);
|
||||
char **FS_ListFiles (const char *findname, int *numfiles, unsigned musthave, unsigned canthave);
|
||||
void FS_FreeFileList (char **list, int n);
|
||||
qboolean FS_ItemInList (char *check, int num, char **list);
|
||||
void FS_InsertInList (char **list, char *insert, int len, int start);
|
||||
qboolean FS_ItemInList (const char *check, int num, const char **list);
|
||||
void FS_InsertInList (char **list, const char *insert, int len, int start);
|
||||
void FS_Dir_f (void);
|
||||
|
||||
void FS_ExecAutoexec (void);
|
||||
|
||||
int FS_LoadFile (char *path, void **buffer);
|
||||
int FS_LoadFile (const char *path, void **buffer);
|
||||
void FS_AddPAKFile (const char *packPath, qboolean isProtected); // add pak file function
|
||||
void FS_AddPK3File (const char *packPath, qboolean isProtected); // add pk3 file function
|
||||
char **FS_ListPak (char *find, int *num); // pak list function
|
||||
char **FS_ListPak (const char *find, int *num); // pak list function
|
||||
char **FS_GetFileList (const char *path, const char *extension, int *num);
|
||||
void FS_SetGamedir (char *dir);
|
||||
void FS_SetGamedir (const char *dir);
|
||||
char *FS_Gamedir (void);
|
||||
void FS_FreeFile (void *buffer);
|
||||
|
||||
// Psychospaz's mod detector
|
||||
qboolean FS_ModType (char *name);
|
||||
qboolean FS_ModType (const char *name);
|
||||
qboolean FS_RoguePath (void);
|
||||
|
||||
|
||||
|
|
|
@ -985,7 +985,7 @@ void VID_Printf (int print_level, char *str, ...);
|
|||
// a -1 return means the file does not exist
|
||||
// NULL can be passed for buf to just determine existance
|
||||
char **FS_GetFileList (const char *path, const char *extension, int *num);
|
||||
int FS_LoadFile (char *name, void **buf);
|
||||
int FS_LoadFile (const char *name, void **buf);
|
||||
void FS_FreeFile (void *buf);
|
||||
|
||||
// gamedir will be the current directory that generated
|
||||
|
|
|
@ -220,7 +220,7 @@ model_t *Mod_ForName (char *name, qboolean crash)
|
|||
//
|
||||
// search the currently loaded models
|
||||
//
|
||||
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
||||
for (i=0, mod=mod_known; i<mod_numknown; i++, mod++)
|
||||
{
|
||||
if (!mod->name[0])
|
||||
continue;
|
||||
|
@ -231,7 +231,7 @@ model_t *Mod_ForName (char *name, qboolean crash)
|
|||
//
|
||||
// find a free model slot spot
|
||||
//
|
||||
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
||||
for (i=0, mod=mod_known; i<mod_numknown; i++, mod++)
|
||||
{
|
||||
if (!mod->name[0])
|
||||
break; // free spot
|
||||
|
|
|
@ -149,7 +149,7 @@ int Sys_Milliseconds (void)
|
|||
return curtime;
|
||||
}
|
||||
|
||||
void Sys_Mkdir (char *path)
|
||||
void Sys_Mkdir (const char *path)
|
||||
{
|
||||
mkdir (path, 0777);
|
||||
}
|
||||
|
@ -157,9 +157,9 @@ void Sys_Mkdir (char *path)
|
|||
//
|
||||
// added from Q2E
|
||||
//
|
||||
void Sys_Rmdir (char *path)
|
||||
void Sys_Rmdir (const char *path)
|
||||
{
|
||||
rmdir(path);
|
||||
rmdir (path);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -134,7 +134,7 @@ int Sys_Milliseconds (void)
|
|||
return curtime;
|
||||
}
|
||||
|
||||
void Sys_Mkdir (char *path)
|
||||
void Sys_Mkdir (const char *path)
|
||||
{
|
||||
_mkdir (path);
|
||||
}
|
||||
|
@ -142,9 +142,9 @@ void Sys_Mkdir (char *path)
|
|||
//
|
||||
// added from Q2E
|
||||
//
|
||||
void Sys_Rmdir (char *path)
|
||||
void Sys_Rmdir (const char *path)
|
||||
{
|
||||
_rmdir(path);
|
||||
_rmdir (path);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -170,8 +170,8 @@ typedef struct
|
|||
// Knightmare- support game DLL loading from pak files thru engine
|
||||
// This can be used to load script files, etc
|
||||
#ifdef KMQUAKE2_ENGINE_MOD
|
||||
char **(*ListPak) (char *find, int *num); // Deprecated- DO NOT USE!
|
||||
int (*LoadFile) (char *name, void **buf);
|
||||
char **(*ListPak) (const char *find, int *num); // Deprecated- DO NOT USE!
|
||||
int (*LoadFile) (const char *name, void **buf);
|
||||
void (*FreeFile) (void *buf);
|
||||
void (*FreeFileList) (char **list, int n);
|
||||
int (*OpenFile) (const char *name, fileHandle_t *f, fsMode_t mode);
|
||||
|
@ -181,7 +181,7 @@ typedef struct
|
|||
int (*FWrite) (const void *buffer, int size, fileHandle_t f);
|
||||
char *(*GameDir) (void);
|
||||
char *(*SaveGameDir) (void);
|
||||
void (*CreatePath) (char *path);
|
||||
void (*CreatePath) (const char *path);
|
||||
char **(*GetFileList) (const char *path, const char *extension, int *num);
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue