Magnus Norddahl
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ffca8b5b6c
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Add misc things needed for loading textures
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2024-02-29 21:09:28 +01:00 |
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Magnus Norddahl
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a6d3958ad2
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Upgrade lightmapper to latest internal version
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2024-02-28 22:32:43 +01:00 |
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Magnus Norddahl
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f689ea3640
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Upgrade lightmapper to latest vkdoom code
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2024-01-16 12:43:37 +01:00 |
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deviant-syndrome
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08f280b54a
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Fixed DISABLE_SSE config flag in CMakelists. Added <algorithm> to vectors.h, <cstdint> to hw_collision.cpp
Made include statement case-compatible for Linux
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2023-12-31 08:08:39 +01:00 |
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Magnus Norddahl
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df010a5643
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Add back BinFile
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2023-10-16 16:46:16 +02:00 |
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Magnus Norddahl
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53d73780dd
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Move textureid to framework
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2023-10-10 22:15:00 +02:00 |
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Magnus Norddahl
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f905d37cd7
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Port over more of DoomLevelMesh
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2023-10-10 00:46:23 +02:00 |
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Magnus Norddahl
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f8b8005d4a
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Add the shaders
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2023-10-06 00:34:04 +02:00 |
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Magnus Norddahl
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a9d1999b46
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Init vulkan
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2023-10-05 23:03:28 +02:00 |
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Magnus Norddahl
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642794e678
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Replace mathlib with gzdoom equivalents for easier code exchanges between vkdoom and zdray
Import the lightmapper from vkdoom and bring in just enough infrastructure for it to build
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2023-10-04 22:22:54 +02:00 |
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Magnus Norddahl
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5bf393364f
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Rewrite CMakeLists.txt
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2022-11-07 23:24:24 +01:00 |
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Magnus Norddahl
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8427e4c98d
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Switch to using zvulkan
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2022-11-07 21:36:27 +01:00 |
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RaveYard
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91c0871b0b
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Fix edge case where relativePosition of light is valid at 0,0,0
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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1a94878e4e
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Move portal stuff from levelmesh.h to portal.h
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2022-10-31 11:07:56 +01:00 |
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RaveYard
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bfbf97c2f6
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Add RenderDoc support
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2022-10-26 11:52:10 +02:00 |
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Magnus Norddahl
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1e62255b28
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Update the vulkan support classes and enable runtime detection for falling back to non-rayquery rendering if the device does not support it
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2022-09-01 01:04:17 +02:00 |
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Magnus Norddahl
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8dcd37691c
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Remove the CPU raytracer
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2022-08-31 08:09:12 +02:00 |
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Magnus Norddahl
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8ed96484c2
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Remove the old GPU raytracer
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2022-08-31 06:22:02 +02:00 |
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Magnus Norddahl
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9c43d0336d
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Add multisampling
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2022-08-27 05:38:40 +02:00 |
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alexey.lysiuk
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2000829d82
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Fix building for architectures without SSE
Tested compilation of ARM64 target on macOS
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2022-08-04 12:55:41 +03:00 |
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RaveYard
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baba15b9b5
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Use library to improve lightmap texture packing
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2022-07-08 22:51:41 +02:00 |
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RaveYard
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020b053398
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Move task discard test from CPU tracer to surfaceclip.h
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2022-07-04 12:26:05 +02:00 |
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Magnus Norddahl
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8ec576c3bd
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Begin work on a new GPU raytracer that uses ray queries instead of the raytracing pipeline
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2022-06-30 23:26:31 +02:00 |
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RaveYard
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038259a590
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Add support for most common slope types
Certain actors used to make slopes aren't still supported
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2022-06-22 14:30:51 +02:00 |
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Magnus Norddahl
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bde4c60f82
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Add an ambient occlusion pass
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2021-11-24 03:37:46 +01:00 |
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Magnus Norddahl
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4cb0f59f66
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Minor file structure cleanup
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2021-11-16 00:30:54 +01:00 |
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Magnus Norddahl
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8b26826cee
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Replace zlib with miniz as that is much easier to link with and removes a linker warning
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2021-11-16 00:04:05 +01:00 |
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Magnus Norddahl
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955632f1f8
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Remove worker class
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2021-11-15 23:36:29 +01:00 |
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Magnus Norddahl
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50120b420c
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Fix pthread thing, hopefully
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2021-11-13 00:20:45 +01:00 |
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Magnus Norddahl
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59abd6dd53
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Fix build folder path problem
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2021-11-13 00:17:59 +01:00 |
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Magnus Norddahl
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60e4077209
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Fix missing pthread for clang
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2021-11-13 00:14:07 +01:00 |
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Magnus Norddahl
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cb42f82bfc
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Replace the vector/matrix classes with something behaving a bit more like glsl
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2021-11-12 22:40:29 +01:00 |
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Magnus Norddahl
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e54477cb93
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Fix linux compile errors
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2021-11-12 17:08:15 +01:00 |
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Magnus Norddahl
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cd3563759c
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Rewrite the CPU ray tracer
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2021-11-11 05:04:33 +01:00 |
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Magnus Norddahl
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96b31d8a69
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Implement light probe tracing on the GPU
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2021-11-10 02:25:03 +01:00 |
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Magnus Norddahl
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8df36944eb
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Split shaders into three types (light, sun, bounce)
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2021-11-07 04:05:19 +01:00 |
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Magnus Norddahl
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9ce4c027bd
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Remove unused SurfaceLight class
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2021-11-06 03:03:07 +01:00 |
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Magnus Norddahl
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9ebe31ee72
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Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
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2021-11-05 23:42:01 +01:00 |
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Magnus Norddahl
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75798fae9b
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
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Magnus Norddahl
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fb86b2054c
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
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Magnus Norddahl
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0e7bb52c19
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Upgrade glsl compiler to 11.6.0
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2021-10-31 18:19:26 +01:00 |
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Magnus Norddahl
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a294ca216a
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Add uncommitted vulkan headers
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2021-10-30 03:20:46 +02:00 |
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Magnus Norddahl
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3e11f81d5a
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Add first steps in using the GPU for the ray tracing
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2021-10-28 23:27:25 +02:00 |
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Magnus Norddahl
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fa1d2fb215
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Prepare the code for writing a new ray tracer
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2021-10-20 05:28:41 +02:00 |
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Magnus Norddahl
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a647f21501
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Add the gzdoom model loaders
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2021-10-14 17:12:05 +02:00 |
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Magnus Norddahl
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8f097378d5
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
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2021-10-14 15:49:27 +02:00 |
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Rachael Alexanderson
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c0aff53de5
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- fix building in GCC-10
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2021-09-25 06:11:38 -04:00 |
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Magnus Norddahl
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ce7074f646
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- rename surfacelight file
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2018-11-09 22:20:31 +01:00 |
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Magnus Norddahl
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7756bba61f
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- remove unused Pluecker and Rand classes
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2018-11-09 21:28:03 +01:00 |
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Kevin Caccamo
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8d930df8fd
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Fix compilation errors on Ubuntu 16.04
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2018-11-04 05:19:16 -05:00 |
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