Init vulkan

This commit is contained in:
Magnus Norddahl 2023-10-05 23:03:28 +02:00
parent 642794e678
commit a9d1999b46
8 changed files with 1071 additions and 10 deletions

View file

@ -61,6 +61,8 @@ set(ZDRAY_SOURCES
src/lightmapper/doom_levelmesh.h
src/lightmapper/gpuraytracer.cpp
src/lightmapper/gpuraytracer.h
src/lightmapper/stacktrace.cpp
src/lightmapper/stacktrace.h
src/models/model.cpp
src/models/model.h
src/models/model_md2.h

View file

@ -1,10 +1,19 @@
#include "gpuraytracer.h"
#include "vk_renderdevice.h"
#include "renderdoc_app.h"
#ifndef _WIN32
#include <dlfcn.h>
#endif
static RENDERDOC_API_1_4_2* rdoc_api;
GPURaytracer::GPURaytracer()
{
LoadRenderDoc();
mDevice = std::make_unique<VulkanRenderDevice>();
PrintVulkanInfo();
}
GPURaytracer::~GPURaytracer()
@ -13,4 +22,69 @@ GPURaytracer::~GPURaytracer()
void GPURaytracer::Raytrace(DoomLevelMesh* levelMesh)
{
if (rdoc_api) rdoc_api->StartFrameCapture(nullptr, nullptr);
// To do raytrace stuff here!
if (rdoc_api) rdoc_api->EndFrameCapture(nullptr, nullptr);
}
void GPURaytracer::PrintVulkanInfo()
{
const auto& props = mDevice->GetDevice()->PhysicalDevice.Properties.Properties;
std::string deviceType;
switch (props.deviceType)
{
case VK_PHYSICAL_DEVICE_TYPE_OTHER: deviceType = "other"; break;
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: deviceType = "integrated gpu"; break;
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: deviceType = "discrete gpu"; break;
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: deviceType = "virtual gpu"; break;
case VK_PHYSICAL_DEVICE_TYPE_CPU: deviceType = "cpu"; break;
default: deviceType = std::to_string(props.deviceType); break;
}
std::string apiVersion = std::to_string(VK_VERSION_MAJOR(props.apiVersion)) + "." + std::to_string(VK_VERSION_MINOR(props.apiVersion)) + "." + std::to_string(VK_VERSION_PATCH(props.apiVersion));
std::string driverVersion = std::to_string(VK_VERSION_MAJOR(props.driverVersion)) + "." + std::to_string(VK_VERSION_MINOR(props.driverVersion)) + "." + std::to_string(VK_VERSION_PATCH(props.driverVersion));
printf(" Vulkan device: %s\n", props.deviceName);
printf(" Vulkan device type: %s\n", deviceType.c_str());
printf(" Vulkan version: %s (api) %s (driver)\n", apiVersion.c_str(), driverVersion.c_str());
}
void GPURaytracer::LoadRenderDoc()
{
if (rdoc_api)
return;
#ifdef _WIN32
if (auto mod = GetModuleHandleA("renderdoc.dll"))
{
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_4_2, (void**)&rdoc_api);
assert(ret == 1);
if (ret != 1)
{
printf(" RENDERDOC_GetAPI returned %d\n", ret);
}
}
#else
if (void* mod = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD))
{
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_4_2, (void**)&rdoc_api);
assert(ret == 1);
if (ret != 1)
{
printf(" RENDERDOC_GetAPI returned %d\n", ret);
}
}
#endif
if (rdoc_api)
{
printf(" RenderDoc enabled\n");
}
}

View file

@ -13,5 +13,8 @@ public:
void Raytrace(DoomLevelMesh* levelMesh);
private:
void PrintVulkanInfo();
void LoadRenderDoc();
std::unique_ptr<VulkanRenderDevice> mDevice;
};

View file

@ -0,0 +1,692 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption {
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton {
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits {
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version {
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
typedef struct RENDERDOC_API_1_4_1
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
} RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_4_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -0,0 +1,198 @@
#include "stacktrace.h"
#ifdef WIN32
#include <Windows.h>
#include <DbgHelp.h>
#include <psapi.h>
#else
#include <execinfo.h>
#include <cxxabi.h>
#include <cstring>
#include <cstdlib>
#include <memory>
#endif
#ifdef WIN32
#pragma comment(lib, "dbghelp.lib")
class NativeSymbolResolver
{
public:
NativeSymbolResolver()
{
SymInitialize(GetCurrentProcess(), nullptr, TRUE);
GetModuleInformation(GetCurrentProcess(), GetModuleHandle(0), &moduleInfo, sizeof(MODULEINFO));
}
~NativeSymbolResolver()
{
SymCleanup(GetCurrentProcess());
}
std::string GetName(void* frame)
{
std::string s;
unsigned char buffer[sizeof(IMAGEHLP_SYMBOL64) + 128];
IMAGEHLP_SYMBOL64* symbol64 = reinterpret_cast<IMAGEHLP_SYMBOL64*>(buffer);
memset(symbol64, 0, sizeof(IMAGEHLP_SYMBOL64) + 128);
symbol64->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
symbol64->MaxNameLength = 128;
DWORD64 displacement = 0;
BOOL result = SymGetSymFromAddr64(GetCurrentProcess(), (DWORD64)frame, &displacement, symbol64);
if (result)
{
if ((DWORD64)frame < (DWORD64)moduleInfo.lpBaseOfDll || (DWORD64)frame >= ((DWORD64)moduleInfo.lpBaseOfDll + moduleInfo.SizeOfImage))
return s; // Ignore anything not from the exe itself
IMAGEHLP_LINE64 line64;
DWORD displacement = 0;
memset(&line64, 0, sizeof(IMAGEHLP_LINE64));
line64.SizeOfStruct = sizeof(IMAGEHLP_LINE64);
result = SymGetLineFromAddr64(GetCurrentProcess(), (DWORD64)frame, &displacement, &line64);
if (result)
{
s = std::string("Called from ") + symbol64->Name + " at " + line64.FileName + ", line " + std::to_string(line64.LineNumber) + "\n", symbol64->Name;
}
else
{
s = std::string("Called from ") + symbol64->Name + "\n";
}
}
return s;
}
MODULEINFO moduleInfo = {};
};
#else
class NativeSymbolResolver
{
public:
std::string GetName(void* frame)
{
std::string s;
char** strings;
void* frames[1] = { frame };
strings = backtrace_symbols(frames, 1);
// Decode the strings
char* ptr = strings[0];
char* filename = ptr;
const char* function = "";
// Find function name
while (*ptr)
{
if (*ptr == '(') // Found function name
{
*(ptr++) = 0;
function = ptr;
break;
}
ptr++;
}
// Find offset
if (function[0]) // Only if function was found
{
while (*ptr)
{
if (*ptr == '+') // Found function offset
{
*(ptr++) = 0;
break;
}
if (*ptr == ')') // Not found function offset, but found, end of function
{
*(ptr++) = 0;
break;
}
ptr++;
}
}
int status;
char* new_function = abi::__cxa_demangle(function, nullptr, nullptr, &status);
if (new_function) // Was correctly decoded
{
function = new_function;
}
s = std::string("Called from ") + function + " at " + filename + "\n";
if (new_function)
{
free(new_function);
}
free(strings);
return s;
}
};
#endif
static int CaptureStackTrace(int max_frames, void** out_frames)
{
memset(out_frames, 0, sizeof(void*) * max_frames);
#ifdef _WIN64
// RtlCaptureStackBackTrace doesn't support RtlAddFunctionTable..
CONTEXT context;
RtlCaptureContext(&context);
UNWIND_HISTORY_TABLE history;
memset(&history, 0, sizeof(UNWIND_HISTORY_TABLE));
ULONG64 establisherframe = 0;
PVOID handlerdata = nullptr;
int frame;
for (frame = 0; frame < max_frames; frame++)
{
ULONG64 imagebase;
PRUNTIME_FUNCTION rtfunc = RtlLookupFunctionEntry(context.Rip, &imagebase, &history);
KNONVOLATILE_CONTEXT_POINTERS nvcontext;
memset(&nvcontext, 0, sizeof(KNONVOLATILE_CONTEXT_POINTERS));
if (!rtfunc)
{
// Leaf function
context.Rip = (ULONG64)(*(PULONG64)context.Rsp);
context.Rsp += 8;
}
else
{
RtlVirtualUnwind(UNW_FLAG_NHANDLER, imagebase, context.Rip, rtfunc, &context, &handlerdata, &establisherframe, &nvcontext);
}
if (!context.Rip)
break;
out_frames[frame] = (void*)context.Rip;
}
return frame;
#elif defined(WIN32)
return 0;//return RtlCaptureStackBackTrace(0, MIN(max_frames, 32), out_frames, nullptr);
#else
return backtrace(out_frames, max_frames);
#endif
}
std::string CaptureStackTraceText(int framesToSkip)
{
void* frames[32];
int numframes = CaptureStackTrace(32, frames);
NativeSymbolResolver nativeSymbols;
std::string s;
for (int i = framesToSkip + 1; i < numframes; i++)
{
s += nativeSymbols.GetName(frames[i]);
}
return s;
}

View file

@ -0,0 +1,6 @@
#pragma once
#include <string>
std::string CaptureStackTraceText(int framesToSkip);

View file

@ -1,7 +1,15 @@
#include "vk_renderdevice.h"
#include "vk_raytrace.h"
#include "vk_lightmap.h"
#include "stacktrace.h"
#include <zvulkan/vulkanbuilders.h>
#include <zvulkan/vulkancompatibledevice.h>
#include <stdexcept>
extern bool VKDebug;
extern bool NoRtx;
void VulkanError(const char* text)
{
throw std::runtime_error(text);
@ -9,14 +17,63 @@ void VulkanError(const char* text)
void VulkanPrintLog(const char* typestr, const std::string& msg)
{
printf("[%s] ", typestr);
printf("%s\n", msg.c_str());
printf(" [%s] %s\n", typestr, msg.c_str());
printf(" %s\n", CaptureStackTraceText(2).c_str());
}
VulkanRenderDevice::VulkanRenderDevice()
{
auto instance = VulkanInstanceBuilder()
.DebugLayer(VKDebug)
.Create();
device = VulkanDeviceBuilder()
.OptionalRayQuery()
.RequireExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME)
.Create(instance);
useRayQuery = !NoRtx && device->PhysicalDevice.Features.RayQuery.rayQuery;
commands = std::make_unique<VkCommandBufferManager>(this);
descriptors = std::make_unique<VkDescriptorSetManager>(this);
textures = std::make_unique<VkTextureManager>(this);
raytrace = std::make_unique<VkRaytrace>(this);
lightmap = std::make_unique<VkLightmap>(this);
}
VulkanRenderDevice::~VulkanRenderDevice()
{
vkDeviceWaitIdle(device->device);
}
/////////////////////////////////////////////////////////////////////////////
VkCommandBufferManager::VkCommandBufferManager(VulkanRenderDevice* fb) : fb(fb)
{
}
void VkCommandBufferManager::SubmitAndWait()
{
}
VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
{
return TransferCommands.get();
}
VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands()
{
return DrawCommands.get();
}
/////////////////////////////////////////////////////////////////////////////
VkTextureManager::VkTextureManager(VulkanRenderDevice* fb) : fb(fb)
{
}
/////////////////////////////////////////////////////////////////////////////
VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
{
}

View file

@ -17,21 +17,35 @@ public:
VulkanRenderDevice();
~VulkanRenderDevice();
VulkanDevice* GetDevice() { return nullptr; }
VkCommandBufferManager* GetCommands() { return nullptr; }
VkDescriptorSetManager* GetDescriptorSetManager() { return nullptr; }
VkTextureManager* GetTextureManager() { return nullptr; }
VkRaytrace* GetRaytrace() { return nullptr; }
VkLightmap* GetLightmap() { return nullptr; }
VulkanDevice* GetDevice() { return device.get(); }
VkCommandBufferManager* GetCommands() { return commands.get(); }
VkDescriptorSetManager* GetDescriptorSetManager() { return descriptors.get(); }
VkTextureManager* GetTextureManager() { return textures.get(); }
VkRaytrace* GetRaytrace() { return raytrace.get(); }
VkLightmap* GetLightmap() { return lightmap.get(); }
int GetBindlessTextureIndex(FTextureID texture) { return -1; }
bool useRayQuery = false;
private:
std::shared_ptr<VulkanDevice> device;
std::unique_ptr<VkCommandBufferManager> commands;
std::unique_ptr<VkDescriptorSetManager> descriptors;
std::unique_ptr<VkTextureManager> textures;
std::unique_ptr<VkRaytrace> raytrace;
std::unique_ptr<VkLightmap> lightmap;
};
class VkCommandBufferManager
{
public:
VulkanCommandBuffer* GetTransferCommands() { return nullptr; }
VulkanCommandBuffer* GetDrawCommands() { return nullptr; }
VkCommandBufferManager(VulkanRenderDevice* fb);
void SubmitAndWait();
VulkanCommandBuffer* GetTransferCommands();
VulkanCommandBuffer* GetDrawCommands();
void PushGroup(VulkanCommandBuffer* cmdbuffer, const FString& name) { }
void PopGroup(VulkanCommandBuffer* cmdbuffer) { }
@ -65,6 +79,11 @@ public:
std::unique_ptr<DeleteList> TransferDeleteList = std::make_unique<DeleteList>();
std::unique_ptr<DeleteList> DrawDeleteList = std::make_unique<DeleteList>();
private:
VulkanRenderDevice* fb = nullptr;
std::unique_ptr<VulkanCommandBuffer> TransferCommands;
std::unique_ptr<VulkanCommandBuffer> DrawCommands;
};
class VkTextureImage
@ -90,15 +109,25 @@ public:
class VkTextureManager
{
public:
VkTextureManager(VulkanRenderDevice* fb);
VkTextureImage Lightmap;
int LMTextureSize = 1024;
private:
VulkanRenderDevice* fb = nullptr;
};
class VkDescriptorSetManager
{
public:
VkDescriptorSetManager(VulkanRenderDevice* fb);
VulkanDescriptorSetLayout* GetBindlessSetLayout() { return nullptr; }
VulkanDescriptorSet* GetBindlessDescriptorSet() { return nullptr; }
private:
VulkanRenderDevice* fb = nullptr;
};
inline void I_FatalError(const char* reason) { throw std::runtime_error(reason); }