mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-10 06:41:37 +00:00
Init vulkan
This commit is contained in:
parent
642794e678
commit
a9d1999b46
8 changed files with 1071 additions and 10 deletions
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@ -61,6 +61,8 @@ set(ZDRAY_SOURCES
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src/lightmapper/doom_levelmesh.h
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src/lightmapper/gpuraytracer.cpp
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src/lightmapper/gpuraytracer.h
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src/lightmapper/stacktrace.cpp
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src/lightmapper/stacktrace.h
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src/models/model.cpp
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src/models/model.h
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src/models/model_md2.h
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@ -1,10 +1,19 @@
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#include "gpuraytracer.h"
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#include "vk_renderdevice.h"
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#include "renderdoc_app.h"
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#ifndef _WIN32
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#include <dlfcn.h>
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#endif
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static RENDERDOC_API_1_4_2* rdoc_api;
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GPURaytracer::GPURaytracer()
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{
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LoadRenderDoc();
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mDevice = std::make_unique<VulkanRenderDevice>();
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PrintVulkanInfo();
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}
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GPURaytracer::~GPURaytracer()
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@ -13,4 +22,69 @@ GPURaytracer::~GPURaytracer()
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void GPURaytracer::Raytrace(DoomLevelMesh* levelMesh)
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{
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if (rdoc_api) rdoc_api->StartFrameCapture(nullptr, nullptr);
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// To do raytrace stuff here!
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if (rdoc_api) rdoc_api->EndFrameCapture(nullptr, nullptr);
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}
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void GPURaytracer::PrintVulkanInfo()
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{
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const auto& props = mDevice->GetDevice()->PhysicalDevice.Properties.Properties;
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std::string deviceType;
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switch (props.deviceType)
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{
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case VK_PHYSICAL_DEVICE_TYPE_OTHER: deviceType = "other"; break;
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case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: deviceType = "integrated gpu"; break;
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case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: deviceType = "discrete gpu"; break;
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case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: deviceType = "virtual gpu"; break;
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case VK_PHYSICAL_DEVICE_TYPE_CPU: deviceType = "cpu"; break;
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default: deviceType = std::to_string(props.deviceType); break;
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}
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std::string apiVersion = std::to_string(VK_VERSION_MAJOR(props.apiVersion)) + "." + std::to_string(VK_VERSION_MINOR(props.apiVersion)) + "." + std::to_string(VK_VERSION_PATCH(props.apiVersion));
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std::string driverVersion = std::to_string(VK_VERSION_MAJOR(props.driverVersion)) + "." + std::to_string(VK_VERSION_MINOR(props.driverVersion)) + "." + std::to_string(VK_VERSION_PATCH(props.driverVersion));
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printf(" Vulkan device: %s\n", props.deviceName);
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printf(" Vulkan device type: %s\n", deviceType.c_str());
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printf(" Vulkan version: %s (api) %s (driver)\n", apiVersion.c_str(), driverVersion.c_str());
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}
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void GPURaytracer::LoadRenderDoc()
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{
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if (rdoc_api)
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return;
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#ifdef _WIN32
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if (auto mod = GetModuleHandleA("renderdoc.dll"))
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{
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pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
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int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_4_2, (void**)&rdoc_api);
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assert(ret == 1);
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if (ret != 1)
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{
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printf(" RENDERDOC_GetAPI returned %d\n", ret);
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}
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}
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#else
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if (void* mod = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD))
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{
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pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
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int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_4_2, (void**)&rdoc_api);
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assert(ret == 1);
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if (ret != 1)
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{
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printf(" RENDERDOC_GetAPI returned %d\n", ret);
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}
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}
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#endif
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if (rdoc_api)
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{
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printf(" RenderDoc enabled\n");
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}
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}
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@ -13,5 +13,8 @@ public:
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void Raytrace(DoomLevelMesh* levelMesh);
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private:
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void PrintVulkanInfo();
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void LoadRenderDoc();
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std::unique_ptr<VulkanRenderDevice> mDevice;
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};
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692
src/lightmapper/renderdoc_app.h
Normal file
692
src/lightmapper/renderdoc_app.h
Normal file
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@ -0,0 +1,692 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2021 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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//////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
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//
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#if !defined(RENDERDOC_NO_STDINT)
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#include <stdint.h>
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#endif
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#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
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#define RENDERDOC_CC __cdecl
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#elif defined(__linux__)
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#define RENDERDOC_CC
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#elif defined(__APPLE__)
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#define RENDERDOC_CC
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#else
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#error "Unknown platform"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////////////
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// Constants not used directly in below API
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// This is a GUID/magic value used for when applications pass a path where shader debug
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// information can be found to match up with a stripped shader.
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// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
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// RENDERDOC_ShaderDebugMagicValue_value
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#define RENDERDOC_ShaderDebugMagicValue_struct \
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{ \
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0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
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}
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// as an alternative when you want a byte array (assuming x86 endianness):
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#define RENDERDOC_ShaderDebugMagicValue_bytearray \
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{ \
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0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
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}
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// truncated version when only a uint64_t is available (e.g. Vulkan tags):
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#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
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//////////////////////////////////////////////////////////////////////////////////////////////////
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// RenderDoc capture options
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//
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typedef enum RENDERDOC_CaptureOption {
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// Allow the application to enable vsync
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//
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// Default - enabled
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//
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// 1 - The application can enable or disable vsync at will
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// 0 - vsync is force disabled
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eRENDERDOC_Option_AllowVSync = 0,
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// Allow the application to enable fullscreen
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//
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// Default - enabled
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//
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// 1 - The application can enable or disable fullscreen at will
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// 0 - fullscreen is force disabled
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eRENDERDOC_Option_AllowFullscreen = 1,
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// Record API debugging events and messages
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//
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// Default - disabled
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//
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// 1 - Enable built-in API debugging features and records the results into
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// the capture, which is matched up with events on replay
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// 0 - no API debugging is forcibly enabled
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eRENDERDOC_Option_APIValidation = 2,
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eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
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// Capture CPU callstacks for API events
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//
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// Default - disabled
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//
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// 1 - Enables capturing of callstacks
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// 0 - no callstacks are captured
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eRENDERDOC_Option_CaptureCallstacks = 3,
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// When capturing CPU callstacks, only capture them from actions.
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// This option does nothing without the above option being enabled
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//
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// Default - disabled
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//
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// 1 - Only captures callstacks for actions.
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// Ignored if CaptureCallstacks is disabled
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// 0 - Callstacks, if enabled, are captured for every event.
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eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
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eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
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// Specify a delay in seconds to wait for a debugger to attach, after
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// creating or injecting into a process, before continuing to allow it to run.
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//
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// 0 indicates no delay, and the process will run immediately after injection
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//
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// Default - 0 seconds
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//
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eRENDERDOC_Option_DelayForDebugger = 5,
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// Verify buffer access. This includes checking the memory returned by a Map() call to
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// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
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// to a marker value to catch use of uninitialised memory.
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//
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// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
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// not do the same kind of interception & checking and undefined contents are really undefined.
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//
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// Default - disabled
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//
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// 1 - Verify buffer access
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// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
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// RenderDoc.
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eRENDERDOC_Option_VerifyBufferAccess = 6,
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// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
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// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
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// previously always enabled
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eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
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// Hooks any system API calls that create child processes, and injects
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// RenderDoc into them recursively with the same options.
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//
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// Default - disabled
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//
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// 1 - Hooks into spawned child processes
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// 0 - Child processes are not hooked by RenderDoc
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eRENDERDOC_Option_HookIntoChildren = 7,
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// By default RenderDoc only includes resources in the final capture necessary
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// for that frame, this allows you to override that behaviour.
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//
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// Default - disabled
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//
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// 1 - all live resources at the time of capture are included in the capture
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// and available for inspection
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// 0 - only the resources referenced by the captured frame are included
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eRENDERDOC_Option_RefAllResources = 8,
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// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
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// getting it will be ignored, to allow compatibility with older versions.
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// In v1.1 the option acts as if it's always enabled.
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//
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// By default RenderDoc skips saving initial states for resources where the
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// previous contents don't appear to be used, assuming that writes before
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// reads indicate previous contents aren't used.
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//
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// Default - disabled
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//
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// 1 - initial contents at the start of each captured frame are saved, even if
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// they are later overwritten or cleared before being used.
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// 0 - unless a read is detected, initial contents will not be saved and will
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// appear as black or empty data.
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eRENDERDOC_Option_SaveAllInitials = 9,
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// In APIs that allow for the recording of command lists to be replayed later,
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// RenderDoc may choose to not capture command lists before a frame capture is
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// triggered, to reduce overheads. This means any command lists recorded once
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// and replayed many times will not be available and may cause a failure to
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// capture.
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//
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// NOTE: This is only true for APIs where multithreading is difficult or
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// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
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// and always capture all command lists since the API is heavily oriented
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// around it and the overheads have been reduced by API design.
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//
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// 1 - All command lists are captured from the start of the application
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// 0 - Command lists are only captured if their recording begins during
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// the period when a frame capture is in progress.
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eRENDERDOC_Option_CaptureAllCmdLists = 10,
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// Mute API debugging output when the API validation mode option is enabled
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//
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// Default - enabled
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//
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// 1 - Mute any API debug messages from being displayed or passed through
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// 0 - API debugging is displayed as normal
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eRENDERDOC_Option_DebugOutputMute = 11,
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// Option to allow vendor extensions to be used even when they may be
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// incompatible with RenderDoc and cause corrupted replays or crashes.
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//
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// Default - inactive
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//
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// No values are documented, this option should only be used when absolutely
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// necessary as directed by a RenderDoc developer.
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eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
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} RENDERDOC_CaptureOption;
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// Sets an option that controls how RenderDoc behaves on capture.
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//
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// Returns 1 if the option and value are valid
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// Returns 0 if either is invalid and the option is unchanged
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typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
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typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
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// Gets the current value of an option as a uint32_t
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//
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// If the option is invalid, 0xffffffff is returned
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typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
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// Gets the current value of an option as a float
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//
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// If the option is invalid, -FLT_MAX is returned
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typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
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typedef enum RENDERDOC_InputButton {
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// '0' - '9' matches ASCII values
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eRENDERDOC_Key_0 = 0x30,
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eRENDERDOC_Key_1 = 0x31,
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eRENDERDOC_Key_2 = 0x32,
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eRENDERDOC_Key_3 = 0x33,
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eRENDERDOC_Key_4 = 0x34,
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eRENDERDOC_Key_5 = 0x35,
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eRENDERDOC_Key_6 = 0x36,
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eRENDERDOC_Key_7 = 0x37,
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eRENDERDOC_Key_8 = 0x38,
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eRENDERDOC_Key_9 = 0x39,
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// 'A' - 'Z' matches ASCII values
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eRENDERDOC_Key_A = 0x41,
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eRENDERDOC_Key_B = 0x42,
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eRENDERDOC_Key_C = 0x43,
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eRENDERDOC_Key_D = 0x44,
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eRENDERDOC_Key_E = 0x45,
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eRENDERDOC_Key_F = 0x46,
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eRENDERDOC_Key_G = 0x47,
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eRENDERDOC_Key_H = 0x48,
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eRENDERDOC_Key_I = 0x49,
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eRENDERDOC_Key_J = 0x4A,
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eRENDERDOC_Key_K = 0x4B,
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eRENDERDOC_Key_L = 0x4C,
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eRENDERDOC_Key_M = 0x4D,
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eRENDERDOC_Key_N = 0x4E,
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eRENDERDOC_Key_O = 0x4F,
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eRENDERDOC_Key_P = 0x50,
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eRENDERDOC_Key_Q = 0x51,
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eRENDERDOC_Key_R = 0x52,
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eRENDERDOC_Key_S = 0x53,
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eRENDERDOC_Key_T = 0x54,
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eRENDERDOC_Key_U = 0x55,
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eRENDERDOC_Key_V = 0x56,
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eRENDERDOC_Key_W = 0x57,
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eRENDERDOC_Key_X = 0x58,
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eRENDERDOC_Key_Y = 0x59,
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eRENDERDOC_Key_Z = 0x5A,
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// leave the rest of the ASCII range free
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// in case we want to use it later
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eRENDERDOC_Key_NonPrintable = 0x100,
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eRENDERDOC_Key_Divide,
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eRENDERDOC_Key_Multiply,
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eRENDERDOC_Key_Subtract,
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eRENDERDOC_Key_Plus,
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eRENDERDOC_Key_F1,
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eRENDERDOC_Key_F2,
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eRENDERDOC_Key_F3,
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eRENDERDOC_Key_F4,
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eRENDERDOC_Key_F5,
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eRENDERDOC_Key_F6,
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eRENDERDOC_Key_F7,
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eRENDERDOC_Key_F8,
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eRENDERDOC_Key_F9,
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eRENDERDOC_Key_F10,
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eRENDERDOC_Key_F11,
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eRENDERDOC_Key_F12,
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eRENDERDOC_Key_Home,
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eRENDERDOC_Key_End,
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eRENDERDOC_Key_Insert,
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eRENDERDOC_Key_Delete,
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eRENDERDOC_Key_PageUp,
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eRENDERDOC_Key_PageDn,
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eRENDERDOC_Key_Backspace,
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eRENDERDOC_Key_Tab,
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eRENDERDOC_Key_PrtScrn,
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eRENDERDOC_Key_Pause,
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eRENDERDOC_Key_Max,
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} RENDERDOC_InputButton;
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// Sets which key or keys can be used to toggle focus between multiple windows
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//
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// If keys is NULL or num is 0, toggle keys will be disabled
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typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
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// Sets which key or keys can be used to capture the next frame
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//
|
||||
// If keys is NULL or num is 0, captures keys will be disabled
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
|
||||
|
||||
typedef enum RENDERDOC_OverlayBits {
|
||||
// This single bit controls whether the overlay is enabled or disabled globally
|
||||
eRENDERDOC_Overlay_Enabled = 0x1,
|
||||
|
||||
// Show the average framerate over several seconds as well as min/max
|
||||
eRENDERDOC_Overlay_FrameRate = 0x2,
|
||||
|
||||
// Show the current frame number
|
||||
eRENDERDOC_Overlay_FrameNumber = 0x4,
|
||||
|
||||
// Show a list of recent captures, and how many captures have been made
|
||||
eRENDERDOC_Overlay_CaptureList = 0x8,
|
||||
|
||||
// Default values for the overlay mask
|
||||
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
|
||||
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
|
||||
|
||||
// Enable all bits
|
||||
eRENDERDOC_Overlay_All = ~0U,
|
||||
|
||||
// Disable all bits
|
||||
eRENDERDOC_Overlay_None = 0,
|
||||
} RENDERDOC_OverlayBits;
|
||||
|
||||
// returns the overlay bits that have been set
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
|
||||
// sets the overlay bits with an and & or mask
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
|
||||
|
||||
// this function will attempt to remove RenderDoc's hooks in the application.
|
||||
//
|
||||
// Note: that this can only work correctly if done immediately after
|
||||
// the module is loaded, before any API work happens. RenderDoc will remove its
|
||||
// injected hooks and shut down. Behaviour is undefined if this is called
|
||||
// after any API functions have been called, and there is still no guarantee of
|
||||
// success.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
|
||||
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
|
||||
|
||||
// This function will unload RenderDoc's crash handler.
|
||||
//
|
||||
// If you use your own crash handler and don't want RenderDoc's handler to
|
||||
// intercede, you can call this function to unload it and any unhandled
|
||||
// exceptions will pass to the next handler.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
|
||||
|
||||
// Sets the capture file path template
|
||||
//
|
||||
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
|
||||
// and where they will be saved.
|
||||
//
|
||||
// Any extension is stripped off the path, and captures are saved in the directory
|
||||
// specified, and named with the filename and the frame number appended. If the
|
||||
// directory does not exist it will be created, including any parent directories.
|
||||
//
|
||||
// If pathtemplate is NULL, the template will remain unchanged
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// SetCaptureFilePathTemplate("my_captures/example");
|
||||
//
|
||||
// Capture #1 -> my_captures/example_frame123.rdc
|
||||
// Capture #2 -> my_captures/example_frame456.rdc
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
|
||||
|
||||
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
|
||||
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
|
||||
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
|
||||
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
|
||||
|
||||
// returns the number of captures that have been made
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
|
||||
|
||||
// This function returns the details of a capture, by index. New captures are added
|
||||
// to the end of the list.
|
||||
//
|
||||
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
|
||||
// pathlength will be written with the length in bytes of the filename string
|
||||
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
|
||||
//
|
||||
// Any of the parameters can be NULL and they'll be skipped.
|
||||
//
|
||||
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
|
||||
// If the index is invalid, the values will be unchanged
|
||||
//
|
||||
// Note: when captures are deleted in the UI they will remain in this list, so the
|
||||
// capture path may not exist anymore.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
|
||||
uint32_t *pathlength, uint64_t *timestamp);
|
||||
|
||||
// Sets the comments associated with a capture file. These comments are displayed in the
|
||||
// UI program when opening.
|
||||
//
|
||||
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
|
||||
// the most recent capture file created made will be used instead.
|
||||
// comments should be a NULL-terminated UTF-8 string to add as comments.
|
||||
//
|
||||
// Any existing comments will be overwritten.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
|
||||
const char *comments);
|
||||
|
||||
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
|
||||
|
||||
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
|
||||
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
|
||||
// backwards compatibility with old code, it is castable either way since it's ABI compatible
|
||||
// as the same function pointer type.
|
||||
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
|
||||
|
||||
// This function will launch the Replay UI associated with the RenderDoc library injected
|
||||
// into the running application.
|
||||
//
|
||||
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
|
||||
// to connect to this application
|
||||
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
|
||||
// if cmdline is NULL, the command line will be empty.
|
||||
//
|
||||
// returns the PID of the replay UI if successful, 0 if not successful.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
|
||||
const char *cmdline);
|
||||
|
||||
// RenderDoc can return a higher version than requested if it's backwards compatible,
|
||||
// this function returns the actual version returned. If a parameter is NULL, it will be
|
||||
// ignored and the others will be filled out.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Capturing functions
|
||||
//
|
||||
|
||||
// A device pointer is a pointer to the API's root handle.
|
||||
//
|
||||
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
|
||||
typedef void *RENDERDOC_DevicePointer;
|
||||
|
||||
// A window handle is the OS's native window handle
|
||||
//
|
||||
// This would be an HWND, GLXDrawable, etc
|
||||
typedef void *RENDERDOC_WindowHandle;
|
||||
|
||||
// A helper macro for Vulkan, where the device handle cannot be used directly.
|
||||
//
|
||||
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
|
||||
//
|
||||
// Specifically, the value needed is the dispatch table pointer, which sits as the first
|
||||
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
|
||||
// indirect once.
|
||||
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
|
||||
|
||||
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
|
||||
// respond to keypresses. Neither parameter can be NULL
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// capture the next frame on whichever window and API is currently considered active
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
|
||||
|
||||
// capture the next N frames on whichever window and API is currently considered active
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
|
||||
|
||||
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
|
||||
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
|
||||
// any API rendering to a specific window, or a specific API instance rendering to any window,
|
||||
// or in the simplest case of one window and one API, you can just pass NULL for both.
|
||||
//
|
||||
// In either case, if there are two or more possible matching (device,window) pairs it
|
||||
// is undefined which one will be captured.
|
||||
//
|
||||
// Note: for headless rendering you can pass NULL for the window handle and either specify
|
||||
// a device pointer or leave it NULL as above.
|
||||
|
||||
// Immediately starts capturing API calls on the specified device pointer and window handle.
|
||||
//
|
||||
// If there is no matching thing to capture (e.g. no supported API has been initialised),
|
||||
// this will do nothing.
|
||||
//
|
||||
// The results are undefined (including crashes) if two captures are started overlapping,
|
||||
// even on separate devices and/oror windows.
|
||||
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Returns whether or not a frame capture is currently ongoing anywhere.
|
||||
//
|
||||
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
|
||||
|
||||
// Ends capturing immediately.
|
||||
//
|
||||
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
// Ends capturing immediately and discard any data stored without saving to disk.
|
||||
//
|
||||
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
|
||||
// was in progress
|
||||
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
|
||||
RENDERDOC_WindowHandle wndHandle);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc API versions
|
||||
//
|
||||
|
||||
// RenderDoc uses semantic versioning (http://semver.org/).
|
||||
//
|
||||
// MAJOR version is incremented when incompatible API changes happen.
|
||||
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
|
||||
// PATCH version is incremented when backwards-compatible bug fixes happen.
|
||||
//
|
||||
// Note that this means the API returned can be higher than the one you might have requested.
|
||||
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
|
||||
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
|
||||
typedef enum RENDERDOC_Version {
|
||||
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
|
||||
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
|
||||
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
|
||||
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
|
||||
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
|
||||
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
|
||||
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
|
||||
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
|
||||
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
|
||||
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
|
||||
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
|
||||
} RENDERDOC_Version;
|
||||
|
||||
// API version changelog:
|
||||
//
|
||||
// 1.0.0 - initial release
|
||||
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
|
||||
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
|
||||
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
|
||||
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
|
||||
// function pointer is added to the end of the struct, the original layout is identical
|
||||
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
|
||||
// replay/remote server concept in replay UI)
|
||||
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
|
||||
// are captures and not debug logging files. This is the first API version in the v1.0
|
||||
// branch.
|
||||
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
|
||||
// displayed in the UI program on load.
|
||||
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
|
||||
// which allows users to opt-in to allowing unsupported vendor extensions to function.
|
||||
// Should be used at the user's own risk.
|
||||
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
|
||||
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
|
||||
// 0xdddddddd of uninitialised buffer contents.
|
||||
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
|
||||
// capturing without saving anything to disk.
|
||||
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
|
||||
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
|
||||
|
||||
typedef struct RENDERDOC_API_1_4_1
|
||||
{
|
||||
pRENDERDOC_GetAPIVersion GetAPIVersion;
|
||||
|
||||
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
|
||||
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
|
||||
|
||||
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
|
||||
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
|
||||
|
||||
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
|
||||
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
|
||||
|
||||
pRENDERDOC_GetOverlayBits GetOverlayBits;
|
||||
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
|
||||
|
||||
// Shutdown was renamed to RemoveHooks in 1.4.1.
|
||||
// These unions allow old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
pRENDERDOC_Shutdown Shutdown;
|
||||
pRENDERDOC_RemoveHooks RemoveHooks;
|
||||
};
|
||||
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
|
||||
|
||||
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
|
||||
// These unions allow old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
|
||||
// current name
|
||||
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
|
||||
};
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
|
||||
// current name
|
||||
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
|
||||
};
|
||||
|
||||
pRENDERDOC_GetNumCaptures GetNumCaptures;
|
||||
pRENDERDOC_GetCapture GetCapture;
|
||||
|
||||
pRENDERDOC_TriggerCapture TriggerCapture;
|
||||
|
||||
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
|
||||
// This union allows old code to continue compiling without changes
|
||||
union
|
||||
{
|
||||
// deprecated name
|
||||
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
|
||||
// current name
|
||||
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
|
||||
};
|
||||
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
|
||||
|
||||
pRENDERDOC_SetActiveWindow SetActiveWindow;
|
||||
|
||||
pRENDERDOC_StartFrameCapture StartFrameCapture;
|
||||
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
|
||||
pRENDERDOC_EndFrameCapture EndFrameCapture;
|
||||
|
||||
// new function in 1.1.0
|
||||
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
|
||||
|
||||
// new function in 1.2.0
|
||||
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
|
||||
|
||||
// new function in 1.4.0
|
||||
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
|
||||
} RENDERDOC_API_1_4_2;
|
||||
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_1;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_0_2;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_1;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_1_2;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_2_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_3_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_4_0;
|
||||
typedef RENDERDOC_API_1_4_2 RENDERDOC_API_1_4_0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// RenderDoc API entry point
|
||||
//
|
||||
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
|
||||
//
|
||||
// The name is the same as the typedef - "RENDERDOC_GetAPI"
|
||||
//
|
||||
// This function is not thread safe, and should not be called on multiple threads at once.
|
||||
// Ideally, call this once as early as possible in your application's startup, before doing
|
||||
// any API work, since some configuration functionality etc has to be done also before
|
||||
// initialising any APIs.
|
||||
//
|
||||
// Parameters:
|
||||
// version is a single value from the RENDERDOC_Version above.
|
||||
//
|
||||
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
|
||||
// pointers.
|
||||
//
|
||||
// Returns:
|
||||
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
|
||||
// 0 - if the requested version is not supported or the arguments are invalid.
|
||||
//
|
||||
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
198
src/lightmapper/stacktrace.cpp
Normal file
198
src/lightmapper/stacktrace.cpp
Normal file
|
@ -0,0 +1,198 @@
|
|||
|
||||
#include "stacktrace.h"
|
||||
|
||||
#ifdef WIN32
|
||||
#include <Windows.h>
|
||||
#include <DbgHelp.h>
|
||||
#include <psapi.h>
|
||||
#else
|
||||
#include <execinfo.h>
|
||||
#include <cxxabi.h>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
#pragma comment(lib, "dbghelp.lib")
|
||||
class NativeSymbolResolver
|
||||
{
|
||||
public:
|
||||
NativeSymbolResolver()
|
||||
{
|
||||
SymInitialize(GetCurrentProcess(), nullptr, TRUE);
|
||||
GetModuleInformation(GetCurrentProcess(), GetModuleHandle(0), &moduleInfo, sizeof(MODULEINFO));
|
||||
}
|
||||
|
||||
~NativeSymbolResolver()
|
||||
{
|
||||
SymCleanup(GetCurrentProcess());
|
||||
}
|
||||
|
||||
std::string GetName(void* frame)
|
||||
{
|
||||
std::string s;
|
||||
|
||||
unsigned char buffer[sizeof(IMAGEHLP_SYMBOL64) + 128];
|
||||
IMAGEHLP_SYMBOL64* symbol64 = reinterpret_cast<IMAGEHLP_SYMBOL64*>(buffer);
|
||||
memset(symbol64, 0, sizeof(IMAGEHLP_SYMBOL64) + 128);
|
||||
symbol64->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
|
||||
symbol64->MaxNameLength = 128;
|
||||
|
||||
DWORD64 displacement = 0;
|
||||
BOOL result = SymGetSymFromAddr64(GetCurrentProcess(), (DWORD64)frame, &displacement, symbol64);
|
||||
if (result)
|
||||
{
|
||||
if ((DWORD64)frame < (DWORD64)moduleInfo.lpBaseOfDll || (DWORD64)frame >= ((DWORD64)moduleInfo.lpBaseOfDll + moduleInfo.SizeOfImage))
|
||||
return s; // Ignore anything not from the exe itself
|
||||
|
||||
IMAGEHLP_LINE64 line64;
|
||||
DWORD displacement = 0;
|
||||
memset(&line64, 0, sizeof(IMAGEHLP_LINE64));
|
||||
line64.SizeOfStruct = sizeof(IMAGEHLP_LINE64);
|
||||
result = SymGetLineFromAddr64(GetCurrentProcess(), (DWORD64)frame, &displacement, &line64);
|
||||
if (result)
|
||||
{
|
||||
s = std::string("Called from ") + symbol64->Name + " at " + line64.FileName + ", line " + std::to_string(line64.LineNumber) + "\n", symbol64->Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = std::string("Called from ") + symbol64->Name + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
MODULEINFO moduleInfo = {};
|
||||
};
|
||||
#else
|
||||
class NativeSymbolResolver
|
||||
{
|
||||
public:
|
||||
std::string GetName(void* frame)
|
||||
{
|
||||
std::string s;
|
||||
char** strings;
|
||||
void* frames[1] = { frame };
|
||||
strings = backtrace_symbols(frames, 1);
|
||||
|
||||
// Decode the strings
|
||||
char* ptr = strings[0];
|
||||
char* filename = ptr;
|
||||
const char* function = "";
|
||||
|
||||
// Find function name
|
||||
while (*ptr)
|
||||
{
|
||||
if (*ptr == '(') // Found function name
|
||||
{
|
||||
*(ptr++) = 0;
|
||||
function = ptr;
|
||||
break;
|
||||
}
|
||||
ptr++;
|
||||
}
|
||||
|
||||
// Find offset
|
||||
if (function[0]) // Only if function was found
|
||||
{
|
||||
while (*ptr)
|
||||
{
|
||||
if (*ptr == '+') // Found function offset
|
||||
{
|
||||
*(ptr++) = 0;
|
||||
break;
|
||||
}
|
||||
if (*ptr == ')') // Not found function offset, but found, end of function
|
||||
{
|
||||
*(ptr++) = 0;
|
||||
break;
|
||||
}
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
|
||||
int status;
|
||||
char* new_function = abi::__cxa_demangle(function, nullptr, nullptr, &status);
|
||||
if (new_function) // Was correctly decoded
|
||||
{
|
||||
function = new_function;
|
||||
}
|
||||
|
||||
s = std::string("Called from ") + function + " at " + filename + "\n";
|
||||
|
||||
if (new_function)
|
||||
{
|
||||
free(new_function);
|
||||
}
|
||||
|
||||
free(strings);
|
||||
return s;
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
static int CaptureStackTrace(int max_frames, void** out_frames)
|
||||
{
|
||||
memset(out_frames, 0, sizeof(void*) * max_frames);
|
||||
|
||||
#ifdef _WIN64
|
||||
// RtlCaptureStackBackTrace doesn't support RtlAddFunctionTable..
|
||||
|
||||
CONTEXT context;
|
||||
RtlCaptureContext(&context);
|
||||
|
||||
UNWIND_HISTORY_TABLE history;
|
||||
memset(&history, 0, sizeof(UNWIND_HISTORY_TABLE));
|
||||
|
||||
ULONG64 establisherframe = 0;
|
||||
PVOID handlerdata = nullptr;
|
||||
|
||||
int frame;
|
||||
for (frame = 0; frame < max_frames; frame++)
|
||||
{
|
||||
ULONG64 imagebase;
|
||||
PRUNTIME_FUNCTION rtfunc = RtlLookupFunctionEntry(context.Rip, &imagebase, &history);
|
||||
|
||||
KNONVOLATILE_CONTEXT_POINTERS nvcontext;
|
||||
memset(&nvcontext, 0, sizeof(KNONVOLATILE_CONTEXT_POINTERS));
|
||||
if (!rtfunc)
|
||||
{
|
||||
// Leaf function
|
||||
context.Rip = (ULONG64)(*(PULONG64)context.Rsp);
|
||||
context.Rsp += 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
RtlVirtualUnwind(UNW_FLAG_NHANDLER, imagebase, context.Rip, rtfunc, &context, &handlerdata, &establisherframe, &nvcontext);
|
||||
}
|
||||
|
||||
if (!context.Rip)
|
||||
break;
|
||||
|
||||
out_frames[frame] = (void*)context.Rip;
|
||||
}
|
||||
return frame;
|
||||
|
||||
#elif defined(WIN32)
|
||||
return 0;//return RtlCaptureStackBackTrace(0, MIN(max_frames, 32), out_frames, nullptr);
|
||||
#else
|
||||
return backtrace(out_frames, max_frames);
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string CaptureStackTraceText(int framesToSkip)
|
||||
{
|
||||
void* frames[32];
|
||||
int numframes = CaptureStackTrace(32, frames);
|
||||
|
||||
NativeSymbolResolver nativeSymbols;
|
||||
|
||||
std::string s;
|
||||
for (int i = framesToSkip + 1; i < numframes; i++)
|
||||
{
|
||||
s += nativeSymbols.GetName(frames[i]);
|
||||
}
|
||||
return s;
|
||||
}
|
6
src/lightmapper/stacktrace.h
Normal file
6
src/lightmapper/stacktrace.h
Normal file
|
@ -0,0 +1,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
std::string CaptureStackTraceText(int framesToSkip);
|
|
@ -1,7 +1,15 @@
|
|||
|
||||
#include "vk_renderdevice.h"
|
||||
#include "vk_raytrace.h"
|
||||
#include "vk_lightmap.h"
|
||||
#include "stacktrace.h"
|
||||
#include <zvulkan/vulkanbuilders.h>
|
||||
#include <zvulkan/vulkancompatibledevice.h>
|
||||
#include <stdexcept>
|
||||
|
||||
extern bool VKDebug;
|
||||
extern bool NoRtx;
|
||||
|
||||
void VulkanError(const char* text)
|
||||
{
|
||||
throw std::runtime_error(text);
|
||||
|
@ -9,14 +17,63 @@ void VulkanError(const char* text)
|
|||
|
||||
void VulkanPrintLog(const char* typestr, const std::string& msg)
|
||||
{
|
||||
printf("[%s] ", typestr);
|
||||
printf("%s\n", msg.c_str());
|
||||
printf(" [%s] %s\n", typestr, msg.c_str());
|
||||
printf(" %s\n", CaptureStackTraceText(2).c_str());
|
||||
}
|
||||
|
||||
VulkanRenderDevice::VulkanRenderDevice()
|
||||
{
|
||||
auto instance = VulkanInstanceBuilder()
|
||||
.DebugLayer(VKDebug)
|
||||
.Create();
|
||||
|
||||
device = VulkanDeviceBuilder()
|
||||
.OptionalRayQuery()
|
||||
.RequireExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME)
|
||||
.Create(instance);
|
||||
|
||||
useRayQuery = !NoRtx && device->PhysicalDevice.Features.RayQuery.rayQuery;
|
||||
|
||||
commands = std::make_unique<VkCommandBufferManager>(this);
|
||||
descriptors = std::make_unique<VkDescriptorSetManager>(this);
|
||||
textures = std::make_unique<VkTextureManager>(this);
|
||||
raytrace = std::make_unique<VkRaytrace>(this);
|
||||
lightmap = std::make_unique<VkLightmap>(this);
|
||||
}
|
||||
|
||||
VulkanRenderDevice::~VulkanRenderDevice()
|
||||
{
|
||||
vkDeviceWaitIdle(device->device);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
VkCommandBufferManager::VkCommandBufferManager(VulkanRenderDevice* fb) : fb(fb)
|
||||
{
|
||||
}
|
||||
|
||||
void VkCommandBufferManager::SubmitAndWait()
|
||||
{
|
||||
}
|
||||
|
||||
VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
|
||||
{
|
||||
return TransferCommands.get();
|
||||
}
|
||||
|
||||
VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands()
|
||||
{
|
||||
return DrawCommands.get();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
VkTextureManager::VkTextureManager(VulkanRenderDevice* fb) : fb(fb)
|
||||
{
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -17,21 +17,35 @@ public:
|
|||
VulkanRenderDevice();
|
||||
~VulkanRenderDevice();
|
||||
|
||||
VulkanDevice* GetDevice() { return nullptr; }
|
||||
VkCommandBufferManager* GetCommands() { return nullptr; }
|
||||
VkDescriptorSetManager* GetDescriptorSetManager() { return nullptr; }
|
||||
VkTextureManager* GetTextureManager() { return nullptr; }
|
||||
VkRaytrace* GetRaytrace() { return nullptr; }
|
||||
VkLightmap* GetLightmap() { return nullptr; }
|
||||
VulkanDevice* GetDevice() { return device.get(); }
|
||||
VkCommandBufferManager* GetCommands() { return commands.get(); }
|
||||
VkDescriptorSetManager* GetDescriptorSetManager() { return descriptors.get(); }
|
||||
VkTextureManager* GetTextureManager() { return textures.get(); }
|
||||
VkRaytrace* GetRaytrace() { return raytrace.get(); }
|
||||
VkLightmap* GetLightmap() { return lightmap.get(); }
|
||||
|
||||
int GetBindlessTextureIndex(FTextureID texture) { return -1; }
|
||||
|
||||
bool useRayQuery = false;
|
||||
|
||||
private:
|
||||
std::shared_ptr<VulkanDevice> device;
|
||||
std::unique_ptr<VkCommandBufferManager> commands;
|
||||
std::unique_ptr<VkDescriptorSetManager> descriptors;
|
||||
std::unique_ptr<VkTextureManager> textures;
|
||||
std::unique_ptr<VkRaytrace> raytrace;
|
||||
std::unique_ptr<VkLightmap> lightmap;
|
||||
};
|
||||
|
||||
class VkCommandBufferManager
|
||||
{
|
||||
public:
|
||||
VulkanCommandBuffer* GetTransferCommands() { return nullptr; }
|
||||
VulkanCommandBuffer* GetDrawCommands() { return nullptr; }
|
||||
VkCommandBufferManager(VulkanRenderDevice* fb);
|
||||
|
||||
void SubmitAndWait();
|
||||
|
||||
VulkanCommandBuffer* GetTransferCommands();
|
||||
VulkanCommandBuffer* GetDrawCommands();
|
||||
|
||||
void PushGroup(VulkanCommandBuffer* cmdbuffer, const FString& name) { }
|
||||
void PopGroup(VulkanCommandBuffer* cmdbuffer) { }
|
||||
|
@ -65,6 +79,11 @@ public:
|
|||
|
||||
std::unique_ptr<DeleteList> TransferDeleteList = std::make_unique<DeleteList>();
|
||||
std::unique_ptr<DeleteList> DrawDeleteList = std::make_unique<DeleteList>();
|
||||
|
||||
private:
|
||||
VulkanRenderDevice* fb = nullptr;
|
||||
std::unique_ptr<VulkanCommandBuffer> TransferCommands;
|
||||
std::unique_ptr<VulkanCommandBuffer> DrawCommands;
|
||||
};
|
||||
|
||||
class VkTextureImage
|
||||
|
@ -90,15 +109,25 @@ public:
|
|||
class VkTextureManager
|
||||
{
|
||||
public:
|
||||
VkTextureManager(VulkanRenderDevice* fb);
|
||||
|
||||
VkTextureImage Lightmap;
|
||||
int LMTextureSize = 1024;
|
||||
|
||||
private:
|
||||
VulkanRenderDevice* fb = nullptr;
|
||||
};
|
||||
|
||||
class VkDescriptorSetManager
|
||||
{
|
||||
public:
|
||||
VkDescriptorSetManager(VulkanRenderDevice* fb);
|
||||
|
||||
VulkanDescriptorSetLayout* GetBindlessSetLayout() { return nullptr; }
|
||||
VulkanDescriptorSet* GetBindlessDescriptorSet() { return nullptr; }
|
||||
|
||||
private:
|
||||
VulkanRenderDevice* fb = nullptr;
|
||||
};
|
||||
|
||||
inline void I_FatalError(const char* reason) { throw std::runtime_error(reason); }
|
||||
|
|
Loading…
Reference in a new issue