Commit Graph

172 Commits

Author SHA1 Message Date
Magnus Norddahl d6b9ed2e66
Update README.md 2021-11-11 05:56:15 +01:00
Magnus Norddahl 5035f3671f Adjust usage print slightly 2021-11-11 05:52:40 +01:00
Magnus Norddahl 031dc4a4db Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals 2021-11-11 05:51:00 +01:00
Magnus Norddahl cd3563759c Rewrite the CPU ray tracer 2021-11-11 05:04:33 +01:00
Magnus Norddahl 96b31d8a69 Implement light probe tracing on the GPU 2021-11-10 02:25:03 +01:00
Magnus Norddahl 43bdb1cbca Improve performance by tracing all lights in one shader 2021-11-10 00:37:56 +01:00
Magnus Norddahl be1a94931b Improve tracing times and remove the map size limitation 2021-11-09 19:53:45 +01:00
Magnus Norddahl 0c4199b281 Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
Magnus Norddahl 8df36944eb Split shaders into three types (light, sun, bounce) 2021-11-07 04:05:19 +01:00
Magnus Norddahl 9ce4c027bd Remove unused SurfaceLight class 2021-11-06 03:03:07 +01:00
Magnus Norddahl ca5c48836f Trace sunlight on the GPU 2021-11-06 02:51:36 +01:00
Magnus Norddahl b12f31f182 Minor code clean up 2021-11-05 23:50:19 +01:00
Magnus Norddahl 9ebe31ee72 Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers 2021-11-05 23:42:01 +01:00
Magnus Norddahl c7b220c2ba Add surface and sunlight to the new CPU ray tracer 2021-11-05 23:31:23 +01:00
Magnus Norddahl 75798fae9b Move glsl shader code to files 2021-11-05 18:23:31 +01:00
Magnus Norddahl 973a5b28b7 Improve direct light sampling quality
Fix command line argument bug
2021-11-05 03:17:06 +01:00
Magnus Norddahl 2efd031fa2 Raytrace direct light sources on the GPU 2021-11-05 00:19:38 +01:00
Magnus Norddahl 178c918af6 Fix closest hit and miss shaders not working 2021-11-04 20:24:38 +01:00
Magnus Norddahl ef4b67ea04 Setup images for ray tracing and hook up renderdoc 2021-11-04 18:38:33 +01:00
Magnus Norddahl f42c515b16 Oops, this wasn't meant to be committed 2021-11-03 23:31:24 +01:00
Magnus Norddahl b1a06fda5e Successfully call vkCmdTraceRaysKHR without validation errors 2021-11-03 23:30:57 +01:00
Magnus Norddahl 0b9705a1d8 Minor adjustments 2021-11-01 02:55:58 +01:00
Magnus Norddahl d573f9e907 Create the pipeline 2021-11-01 02:20:57 +01:00
Magnus Norddahl df1172346d Remove old NV ray tracing builders 2021-11-01 02:20:41 +01:00
Magnus Norddahl fb86b2054c Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
Magnus Norddahl 5d514f8c4b Compile a rgen shader 2021-10-31 18:32:55 +01:00
Magnus Norddahl edc4b159d0 Update shader builder to latest shader compiler version 2021-10-31 18:32:33 +01:00
Magnus Norddahl 0e7bb52c19 Upgrade glsl compiler to 11.6.0 2021-10-31 18:19:26 +01:00
Magnus Norddahl b06f1b6128 Fix vulkan validation errors 2021-10-31 03:05:43 +01:00
Magnus Norddahl ce376eb558 Update vk_mem_alloc as the old version did not support all the flags needed for ray tracing 2021-10-31 03:05:11 +01:00
Magnus Norddahl 1b29ef02b9 Create top level acceleration structure 2021-10-31 01:15:49 +02:00
Magnus Norddahl 0065d91f44 Build the bottom level acceleration structure using the KHR raytracing extension 2021-10-30 03:21:27 +02:00
Magnus Norddahl a294ca216a Add uncommitted vulkan headers 2021-10-30 03:20:46 +02:00
Magnus Norddahl bbdb312e10 Update vulkan headers to 1.2.189.2
Update volk to 1.2.190
2021-10-30 01:27:36 +02:00
Magnus Norddahl 3e11f81d5a Add first steps in using the GPU for the ray tracing 2021-10-28 23:27:25 +02:00
Magnus Norddahl 410a0e0c7c Add vulkan thirdparty files 2021-10-28 23:26:53 +02:00
Magnus Norddahl 47494dd3b2 Add a new raytracer that bounces using path tracing 2021-10-21 06:31:58 +02:00
Magnus Norddahl f0c7e5fb9a Merge branch 'master' of https://github.com/dpjudas/ZDRay 2021-10-20 05:28:51 +02:00
Magnus Norddahl fa1d2fb215 Prepare the code for writing a new ray tracer 2021-10-20 05:28:41 +02:00
dpjudas fb6cf06771 Fix compile error 2021-10-17 03:26:48 +02:00
Magnus Norddahl e5816c7df4 Apply a 3x3 blur on the lightmap 2021-10-16 04:46:53 +02:00
Magnus Norddahl c76bf98834 Remove sorting light probes by subsector 2021-10-15 04:22:04 +02:00
Magnus Norddahl 539bd9fd1d Only create 3 probe layers per sector (covering the entire volume is too many probes) 2021-10-15 01:26:32 +02:00
Magnus Norddahl 199d5d7043 Remove unused function 2021-10-14 17:20:44 +02:00
Magnus Norddahl a647f21501 Add the gzdoom model loaders 2021-10-14 17:12:05 +02:00
Magnus Norddahl 8f097378d5 Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all) 2021-10-14 15:49:27 +02:00
Magnus Norddahl 2acec31f7d
Merge pull request #7 from nashmuhandes/GridSizeCmd
Allow auto-probe grid size to be set on the command line
2021-10-14 15:48:08 +02:00
nashmuhandes f67852c9a8 Allow auto-probe grid size to be set on the command line 2021-10-14 16:56:04 +08:00
Magnus Norddahl af83883b40 Merge branch 'master' of https://github.com/dpjudas/ZDRay 2021-10-14 06:13:40 +02:00
Magnus Norddahl 4f3005de9e Add automatically generating a grid of light probes 2021-10-14 06:13:31 +02:00