Magnus Norddahl
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d6b9ed2e66
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Update README.md
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2021-11-11 05:56:15 +01:00 |
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Magnus Norddahl
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5035f3671f
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Adjust usage print slightly
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2021-11-11 05:52:40 +01:00 |
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Magnus Norddahl
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031dc4a4db
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Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals
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2021-11-11 05:51:00 +01:00 |
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Magnus Norddahl
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cd3563759c
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Rewrite the CPU ray tracer
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2021-11-11 05:04:33 +01:00 |
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Magnus Norddahl
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96b31d8a69
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Implement light probe tracing on the GPU
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2021-11-10 02:25:03 +01:00 |
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Magnus Norddahl
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43bdb1cbca
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Improve performance by tracing all lights in one shader
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2021-11-10 00:37:56 +01:00 |
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Magnus Norddahl
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be1a94931b
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Improve tracing times and remove the map size limitation
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2021-11-09 19:53:45 +01:00 |
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Magnus Norddahl
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0c4199b281
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Implement bounces and emissive surfaces
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2021-11-07 23:52:44 +01:00 |
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Magnus Norddahl
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8df36944eb
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Split shaders into three types (light, sun, bounce)
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2021-11-07 04:05:19 +01:00 |
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Magnus Norddahl
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9ce4c027bd
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Remove unused SurfaceLight class
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2021-11-06 03:03:07 +01:00 |
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Magnus Norddahl
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ca5c48836f
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Trace sunlight on the GPU
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2021-11-06 02:51:36 +01:00 |
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Magnus Norddahl
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b12f31f182
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Minor code clean up
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2021-11-05 23:50:19 +01:00 |
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Magnus Norddahl
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9ebe31ee72
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Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers
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2021-11-05 23:42:01 +01:00 |
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Magnus Norddahl
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c7b220c2ba
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Add surface and sunlight to the new CPU ray tracer
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2021-11-05 23:31:23 +01:00 |
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Magnus Norddahl
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75798fae9b
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Move glsl shader code to files
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2021-11-05 18:23:31 +01:00 |
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Magnus Norddahl
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973a5b28b7
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Improve direct light sampling quality
Fix command line argument bug
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2021-11-05 03:17:06 +01:00 |
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Magnus Norddahl
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2efd031fa2
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Raytrace direct light sources on the GPU
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2021-11-05 00:19:38 +01:00 |
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Magnus Norddahl
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178c918af6
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Fix closest hit and miss shaders not working
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2021-11-04 20:24:38 +01:00 |
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Magnus Norddahl
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ef4b67ea04
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Setup images for ray tracing and hook up renderdoc
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2021-11-04 18:38:33 +01:00 |
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Magnus Norddahl
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f42c515b16
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Oops, this wasn't meant to be committed
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2021-11-03 23:31:24 +01:00 |
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Magnus Norddahl
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b1a06fda5e
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Successfully call vkCmdTraceRaysKHR without validation errors
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2021-11-03 23:30:57 +01:00 |
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Magnus Norddahl
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0b9705a1d8
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Minor adjustments
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2021-11-01 02:55:58 +01:00 |
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Magnus Norddahl
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d573f9e907
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Create the pipeline
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2021-11-01 02:20:57 +01:00 |
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Magnus Norddahl
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df1172346d
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Remove old NV ray tracing builders
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2021-11-01 02:20:41 +01:00 |
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Magnus Norddahl
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fb86b2054c
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Move stack trace capture out of gpuraytracer.cpp
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2021-10-31 19:20:23 +01:00 |
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Magnus Norddahl
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5d514f8c4b
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Compile a rgen shader
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2021-10-31 18:32:55 +01:00 |
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Magnus Norddahl
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edc4b159d0
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Update shader builder to latest shader compiler version
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2021-10-31 18:32:33 +01:00 |
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Magnus Norddahl
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0e7bb52c19
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Upgrade glsl compiler to 11.6.0
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2021-10-31 18:19:26 +01:00 |
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Magnus Norddahl
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b06f1b6128
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Fix vulkan validation errors
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2021-10-31 03:05:43 +01:00 |
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Magnus Norddahl
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ce376eb558
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Update vk_mem_alloc as the old version did not support all the flags needed for ray tracing
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2021-10-31 03:05:11 +01:00 |
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Magnus Norddahl
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1b29ef02b9
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Create top level acceleration structure
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2021-10-31 01:15:49 +02:00 |
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Magnus Norddahl
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0065d91f44
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Build the bottom level acceleration structure using the KHR raytracing extension
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2021-10-30 03:21:27 +02:00 |
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Magnus Norddahl
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a294ca216a
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Add uncommitted vulkan headers
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2021-10-30 03:20:46 +02:00 |
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Magnus Norddahl
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bbdb312e10
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Update vulkan headers to 1.2.189.2
Update volk to 1.2.190
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2021-10-30 01:27:36 +02:00 |
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Magnus Norddahl
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3e11f81d5a
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Add first steps in using the GPU for the ray tracing
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2021-10-28 23:27:25 +02:00 |
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Magnus Norddahl
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410a0e0c7c
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Add vulkan thirdparty files
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2021-10-28 23:26:53 +02:00 |
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Magnus Norddahl
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47494dd3b2
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Add a new raytracer that bounces using path tracing
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2021-10-21 06:31:58 +02:00 |
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Magnus Norddahl
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f0c7e5fb9a
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-20 05:28:51 +02:00 |
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Magnus Norddahl
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fa1d2fb215
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Prepare the code for writing a new ray tracer
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2021-10-20 05:28:41 +02:00 |
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dpjudas
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fb6cf06771
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Fix compile error
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2021-10-17 03:26:48 +02:00 |
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Magnus Norddahl
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e5816c7df4
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Apply a 3x3 blur on the lightmap
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2021-10-16 04:46:53 +02:00 |
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Magnus Norddahl
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c76bf98834
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Remove sorting light probes by subsector
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2021-10-15 04:22:04 +02:00 |
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Magnus Norddahl
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539bd9fd1d
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Only create 3 probe layers per sector (covering the entire volume is too many probes)
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2021-10-15 01:26:32 +02:00 |
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Magnus Norddahl
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199d5d7043
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Remove unused function
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2021-10-14 17:20:44 +02:00 |
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Magnus Norddahl
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a647f21501
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Add the gzdoom model loaders
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2021-10-14 17:12:05 +02:00 |
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Magnus Norddahl
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8f097378d5
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Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
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2021-10-14 15:49:27 +02:00 |
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Magnus Norddahl
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2acec31f7d
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Merge pull request #7 from nashmuhandes/GridSizeCmd
Allow auto-probe grid size to be set on the command line
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2021-10-14 15:48:08 +02:00 |
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nashmuhandes
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f67852c9a8
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Allow auto-probe grid size to be set on the command line
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2021-10-14 16:56:04 +08:00 |
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Magnus Norddahl
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af83883b40
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Merge branch 'master' of https://github.com/dpjudas/ZDRay
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2021-10-14 06:13:40 +02:00 |
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Magnus Norddahl
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4f3005de9e
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Add automatically generating a grid of light probes
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2021-10-14 06:13:31 +02:00 |
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