ZDRay baking utility for GZDoom
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Magnus Norddahl 2acec31f7d
Merge pull request #7 from nashmuhandes/GridSizeCmd
Allow auto-probe grid size to be set on the command line
2021-10-14 15:48:08 +02:00
src Allow auto-probe grid size to be set on the command line 2021-10-14 16:56:04 +08:00
zlib - use the standardized typedefs for sized integers 2018-11-03 17:43:42 +01:00
.gitignore Initial import 2017-08-03 20:25:54 +02:00
CMakeLists.txt - fix building in GCC-10 2021-09-25 06:11:38 -04:00
COPYING Initial import 2017-08-03 20:25:54 +02:00
README.md Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic 2021-10-05 13:11:12 +08:00

ZDRay baking utility for GZDoom

ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation.

Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.

ZDRay UDMF properties

thing // StaticLight (point or spot light to be baked into the lightmap)
{
	lightcolor = <int> (color)
	lightintensity = <float> (default: 1)
	lightdistance = <float> (default: 0, no light)
	lightinnerangle = <float> (default: 180)
	lightouterangle = <float> (default: 180)
}

thing // LightProbe (light sampling point for actors)
{
	type = 9875;
}

thing // Sunlight (sunlight properties for the map)
{
	type = 9890;
	suncolor = <int> (color)
	sundirx = <float> (X direction for the sun)
	sundiry = <float> (Y direction for the sun)
	sundirz = <float> (Z direction for the sun)
}

linedef // Line surface emitting
{
	lightcolor = <int> (color, default: white)
	lightintensity = <float> (default: 1)
	lightdistance = <float> (default: 0, no light)
}

sector // Sector planes emitting light
{
	lightcolorfloor = <int> (color, default: white)
	lightintensityfloor = <float> (default: 1)
	lightdistancefloor = <float> (default: 0, no light)

	lightcolorceiling = <int> (color, default: white)
	lightintensityceiling = <float> (default: 1)
	lightdistanceceiling = <float> (default: 0, no light)
}