Magnus Norddahl
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847ffe030b
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Fix sky in zdrayland
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2024-02-29 20:38:36 +01:00 |
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Magnus Norddahl
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2b5ae842da
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Fix wall facing the wrong way
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2024-02-29 13:08:53 +01:00 |
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Magnus Norddahl
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a6d3958ad2
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Upgrade lightmapper to latest internal version
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2024-02-28 22:32:43 +01:00 |
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Magnus Norddahl
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a9da46d00d
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Fix package path
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2024-02-19 14:43:05 +01:00 |
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Magnus Norddahl
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9dd302aec1
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Set up latest successful build release
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2024-02-19 14:39:03 +01:00 |
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nashmuhandes
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6219935714
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Clarify documentation for lm_dynamic
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2024-02-10 09:49:12 +08:00 |
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Magnus Norddahl
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3d1fe65485
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Fix sunlight not working
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2024-01-17 19:42:40 +01:00 |
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Magnus Norddahl
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500ddfebe9
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Fix creating tiles for sky surfaces
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2024-01-17 15:15:00 +01:00 |
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Magnus Norddahl
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3d9cf5bc06
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Fix shadows not working for non-rt render path
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2024-01-17 13:27:01 +01:00 |
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Magnus Norddahl
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bfc00410c4
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Flip which sidedef the 3d floor walls belong to
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2024-01-17 01:44:37 +01:00 |
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Magnus Norddahl
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13df9b2b32
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Skip sides that have no valid texture
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2024-01-17 00:04:27 +01:00 |
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Magnus Norddahl
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01cd022fd6
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Fix include error for clang
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2024-01-16 12:56:43 +01:00 |
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Magnus Norddahl
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2c786e0718
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Remove original lightmapper implementation
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2024-01-16 12:47:24 +01:00 |
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Magnus Norddahl
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f689ea3640
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Upgrade lightmapper to latest vkdoom code
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2024-01-16 12:43:37 +01:00 |
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deviant-syndrome
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08f280b54a
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Fixed DISABLE_SSE config flag in CMakelists. Added <algorithm> to vectors.h, <cstdint> to hw_collision.cpp
Made include statement case-compatible for Linux
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2023-12-31 08:08:39 +01:00 |
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dpjudas
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38cdc880d1
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Fix another descriptor pool out of memory error
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2023-10-18 02:27:47 +02:00 |
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Magnus Norddahl
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920935bd5f
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Add lm_dynamic to UDMF properties
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2023-10-17 19:52:42 +02:00 |
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Magnus Norddahl
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0a7108c3b1
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Add lights
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2023-10-17 18:29:27 +02:00 |
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Magnus Norddahl
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2d1c0acff2
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Fix out of descriptor pool error
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2023-10-17 18:28:45 +02:00 |
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Magnus Norddahl
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526110e188
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Fix UV coordinates
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2023-10-16 18:30:18 +02:00 |
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Magnus Norddahl
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9ed4723e6e
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Fix misc bugs
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2023-10-16 17:37:26 +02:00 |
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Magnus Norddahl
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156ef319af
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Hook up the raytracing
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2023-10-16 17:03:40 +02:00 |
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Magnus Norddahl
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7c1acb5075
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Save lightmap lump
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2023-10-16 16:46:35 +02:00 |
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Magnus Norddahl
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df010a5643
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Add back BinFile
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2023-10-16 16:46:16 +02:00 |
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Magnus Norddahl
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e9758d8d5f
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Add back lump writing code
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2023-10-16 15:14:10 +02:00 |
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Magnus Norddahl
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4dd6b6977b
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Misc mesh build fixes
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2023-10-11 19:44:09 +02:00 |
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Magnus Norddahl
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53d73780dd
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Move textureid to framework
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2023-10-10 22:15:00 +02:00 |
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Magnus Norddahl
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2c6d4f6f22
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Port over doom level mesh
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2023-10-10 22:11:30 +02:00 |
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Magnus Norddahl
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1391957a42
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More doom level mesh porting
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2023-10-10 01:33:17 +02:00 |
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Magnus Norddahl
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0655d45025
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Upgrade tarray.h to latest version from GZD
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2023-10-10 00:51:57 +02:00 |
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Magnus Norddahl
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f905d37cd7
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Port over more of DoomLevelMesh
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2023-10-10 00:46:23 +02:00 |
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Magnus Norddahl
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3fa88a1447
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More setup code
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2023-10-06 00:43:13 +02:00 |
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Magnus Norddahl
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f8b8005d4a
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Add the shaders
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2023-10-06 00:34:04 +02:00 |
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Magnus Norddahl
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0b09fa9793
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Implement a basic VulkanRenderDevice
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2023-10-06 00:08:43 +02:00 |
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Magnus Norddahl
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3572d81010
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Minor adjustments
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2023-10-05 23:08:54 +02:00 |
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Magnus Norddahl
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a9d1999b46
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Init vulkan
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2023-10-05 23:03:28 +02:00 |
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Magnus Norddahl
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642794e678
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Replace mathlib with gzdoom equivalents for easier code exchanges between vkdoom and zdray
Import the lightmapper from vkdoom and bring in just enough infrastructure for it to build
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2023-10-04 22:22:54 +02:00 |
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Magnus Norddahl
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1a4d2a783f
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Update zvulkan
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2023-10-04 19:08:50 +02:00 |
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nashmuhandes
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baa1ead6e9
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- Unify the custom sample distance variable names
- Fix wrong type for the sun color
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2023-10-03 18:36:50 +08:00 |
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Nash Muhandes
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9b9663e3d0
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Update README.md
- Update Marisa's name in the credits
- Get rid of the line breaks
- Update info about GPU tracing
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2023-09-24 20:02:29 +08:00 |
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nashmuhandes
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3443793f79
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Rename "static lights" to "lightmap lights" to accurately reflect its usage.
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2023-09-24 19:51:02 +08:00 |
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Magnus Norddahl
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7af7737ffb
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Revert the revert of "Fix not clearing texture in the raytrace render pass" so one bug doesn't just replace another bug
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2023-09-15 11:07:22 +02:00 |
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RaveYard
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37a6ccc799
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Revert "Fix not clearing texture in the raytrace render pass"
This reverts commit bbd246bdc9 .
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2023-09-15 10:44:36 +02:00 |
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RaveYard
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5c0e9e0db2
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Minor possible fixes
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2023-09-15 10:44:36 +02:00 |
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RaveYard
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13178635b7
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V2 format export initial implementation
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2023-09-15 10:44:36 +02:00 |
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nashmuhandes
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c68e56ada0
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Update README to include per-sidedef sample distance properties
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2023-09-11 08:36:17 +08:00 |
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Magnus Norddahl
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bbd246bdc9
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Fix not clearing texture in the raytrace render pass
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2023-09-05 23:51:20 +02:00 |
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RaveYard
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280063ac6c
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Both LineDef and SideDef can now have lm_sampledist_... properties
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2023-08-01 17:19:50 +02:00 |
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Magnus Norddahl
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0655ffd7f5
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Slightly improve performance
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2023-04-14 16:55:56 +02:00 |
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Magnus Norddahl
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74b81bc65a
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Fix crash for maps with vertices above 32768
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2023-04-12 18:00:47 +02:00 |
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