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Fix creating tiles for sky surfaces
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@ -701,6 +701,7 @@ void DoomLevelSubmesh::AddSurfaceToTile(DoomLevelMeshSurface& surf, std::map<Lig
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if (surf.IsSky)
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{
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surf.LightmapTileIndex = -1;
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return;
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}
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LightmapTileBinding binding;
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