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Fix shadows not working for non-rt render path
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parent
bfc00410c4
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1 changed files with 10 additions and 5 deletions
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@ -491,6 +491,11 @@ void VkLevelMeshUploader::EndTransfer(size_t transferBufferSize)
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Mesh->fb->GetCommands()->TransferDeleteList->Add(std::move(transferBuffer));
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}
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static FVector3 SwapYZ(const FVector3& v)
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{
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return FVector3(v.X, v.Z, v.Y);
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}
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void VkLevelMeshUploader::UploadNodes()
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{
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// Copy node buffer header and create a root node that merges the static and dynamic AABB trees
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@ -509,8 +514,8 @@ void VkLevelMeshUploader::UploadNodes()
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nodesHeader.root = locations[1].Node.Offset + locations[1].Node.Size;
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CollisionNode info;
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info.center = bbox.Center;
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info.extents = bbox.Extents;
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info.center = SwapYZ(bbox.Center);
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info.extents = SwapYZ(bbox.Extents);
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info.left = locations[0].Node.Offset + root0;
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info.right = locations[1].Node.Offset + root1;
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info.element_index = -1;
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@ -541,8 +546,8 @@ void VkLevelMeshUploader::UploadNodes()
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for (auto& node : submesh->Collision->get_nodes())
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{
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CollisionNode info;
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info.center = node.aabb.Center;
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info.extents = node.aabb.Extents;
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info.center = SwapYZ(node.aabb.Center);
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info.extents = SwapYZ(node.aabb.Extents);
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info.left = node.left != -1 ? node.left + cur.Node.Offset : -1;
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info.right = node.right != -1 ? node.right + cur.Node.Offset : -1;
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info.element_index = node.element_index != -1 ? node.element_index + cur.Index.Offset : -1;
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@ -551,7 +556,7 @@ void VkLevelMeshUploader::UploadNodes()
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size_t copysize = submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->NodeBuffer.get(), datapos, +sizeof(CollisionNodeBufferHeader) + cur.Node.Offset * sizeof(CollisionNode), copysize);
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cmdbuffer->copyBuffer(transferBuffer.get(), Mesh->NodeBuffer.get(), datapos, sizeof(CollisionNodeBufferHeader) + cur.Node.Offset * sizeof(CollisionNode), copysize);
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datapos += copysize;
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}
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}
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