.. |
actors.cpp
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Use static instead of LUNATIC_EXTERN
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2020-06-07 10:36:43 +02:00 |
actors.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
anim.cpp
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
anim.h
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
c_con.cpp
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- more file matching.
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2020-04-12 08:30:41 +02:00 |
cheats.cpp
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- palette code cleanup.
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2020-05-27 22:19:02 +02:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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2020-03-22 10:37:43 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-05-31 23:30:10 +02:00 |
demo.cpp
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
demo.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
duke3d.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
events_defs.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
game.cpp
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
game.h
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
gamedef.cpp
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
gamedef.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
gameexec.cpp
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Use static instead of LUNATIC_EXTERN
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2020-06-07 10:36:43 +02:00 |
gameexec.h
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
gamestructures.cpp
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
gamestructures.h
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamevars.cpp
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source/duke3d/src/gamevars.cpp: Remove LUNATIC definition of ADDWEAPONVAR
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2020-06-07 10:33:40 +02:00 |
gamevars.h
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
inv.h
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Implement hardcoded WT stuff
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2020-04-08 00:38:45 +02:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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Use static instead of LUNATIC_EXTERN
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2020-06-07 10:36:43 +02:00 |
namesdyn.h
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
network.cpp
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source/duke3d/src/network.cpp: Remove LUNATIC-specific code
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2020-06-07 10:33:17 +02:00 |
network.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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source/duke3d/src/osdcmds.cpp:osdcmd_spawn: Remove
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2020-06-07 10:34:12 +02:00 |
osdcmds.h
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
player.cpp
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Duke3D: Remove a few more LUNATIC-specific definitions and macro references
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2020-06-07 10:33:53 +02:00 |
player.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
premap.cpp
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source/duke3d/src/premap.cpp:P_ResetTintFade: Remove LUNATIC-specific
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2020-06-07 10:33:17 +02:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
savegame.cpp
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
savegame.h
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
sbar.cpp
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
sbar.h
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Implement WT's widescreen tiles
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2020-04-08 00:38:46 +02:00 |
screens.cpp
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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- took projection and view matrix out of the render state.
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2020-06-04 18:46:44 +02:00 |
sector.h
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Fix return type of A_CheckHitSprite()
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2020-03-20 17:35:09 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-05-31 23:30:10 +02:00 |
sounds.h
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Duke3D: Remove KEEPINSYNC comments referencing LUA code
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2020-06-07 10:38:55 +02:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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Use static instead of LUNATIC_EXTERN
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2020-06-07 10:36:43 +02:00 |
soundsdyn.h
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source/duke3d/src: Remove almost all "#ifdef LUNATIC" blocks.
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2020-06-07 10:33:16 +02:00 |
text.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
text.h
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fixed some compiler warnings listed by XCode
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2020-03-05 01:01:05 +01:00 |