raze/source/duke3d/src/global.cpp
Christoph Oelckers de2c07aa6a - revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
2020-03-18 08:24:31 +01:00

127 lines
3.2 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#define global_c_
#include "global.h"
#include "duke3d.h"
BEGIN_DUKE_NS
user_defs ud;
const char *s_buildDate = "20120522";
char g_gametypeNames[MAXGAMETYPES][33]
= { "$NETMNU_GAMETYPE1", "$NETMNU_GAMETYPE2", "NETMNU_GAMETYPE3", "NETMNU_GAMETYPE4", "NETMNU_GAMETYPE5" };
int32_t g_gametypeFlags[MAXGAMETYPES] =
{
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ITEMRESPAWN |
GAMETYPE_MARKEROPTION |
GAMETYPE_ACCESSATSTART,
GAMETYPE_COOP |
GAMETYPE_WEAPSTAY |
GAMETYPE_COOPSPAWN |
GAMETYPE_ACCESSCARDSPRITES |
GAMETYPE_COOPVIEW |
GAMETYPE_COOPSOUND |
GAMETYPE_OTHERPLAYERSINMAP |
GAMETYPE_PLAYERSFRIENDLY |
GAMETYPE_FIXEDRESPAWN |
GAMETYPE_PRESERVEINVENTORYDEATH,
GAMETYPE_WEAPSTAY |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ACCESSATSTART,
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ITEMRESPAWN |
GAMETYPE_MARKEROPTION |
GAMETYPE_ACCESSATSTART |
GAMETYPE_TDM |
GAMETYPE_TDMSPAWN,
GAMETYPE_WEAPSTAY |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ACCESSATSTART |
GAMETYPE_TDM |
GAMETYPE_TDMSPAWN,
};
double g_gameUpdateAvgTime;
int32_t g_actorRespawnTime = 768;
int32_t g_bouncemineRadius = 2500;
int32_t g_deleteQueueSize = 64;
int32_t g_itemRespawnTime = 768;
int32_t g_morterRadius = 2500;
int32_t g_numFreezeBounces = 3;
int32_t g_gametypeCnt = 5;
int32_t g_volumeCnt = 3;
int32_t g_pipebombRadius = 2500;
int32_t g_playerFriction = 0xCFD0;
int32_t g_rpgRadius = 1780;
int32_t g_scriptSize = 1048576;
int32_t g_seenineRadius = 2048;
int32_t g_shrinkerRadius = 650;
int32_t g_spriteGravity = 176;
int32_t g_timerTicsPerSecond = TICRATE;
int32_t g_tripbombRadius = 3880;
int16_t g_blimpSpawnItems[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
char CheatKeys[2] = { sc_D, sc_N };
END_DUKE_NS