raze/source/duke3d/src/sbar.h
Evan Ramos 52eab0545b Implement WT's widescreen tiles
From-SVN: r8789
# Conflicts:
#	source/duke3d/src/menus.cpp
#	source/duke3d/src/premap.cpp
#	source/duke3d/src/sbar.h
2020-04-08 00:38:46 +02:00

42 lines
1.2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_DUKE_NS
static FORCE_INLINE int32_t sbarsc(int32_t sc)
{
return scale(sc, ud.statusbarscale, 100);
}
int32_t sbarx16(int32_t x);
int32_t sbary16(int32_t y);
void G_DrawInventory(const DukePlayer_t *p);
void G_DrawStatusBar(int32_t snum);
static FORCE_INLINE int32_t sbartile(void)
{
return WORLDTOUR ? WIDESCREENSTATUSBAR : BOTTOMSTATUSBAR;
}
END_DUKE_NS