raze/source/duke3d/src/text.cpp
Christoph Oelckers 55a3c62b59 - use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
2020-05-25 17:11:32 +02:00

372 lines
11 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "compat.h"
#include "sbar.h"
#include "menus.h"
#include "gstrings.h"
#include "quotemgr.h"
#include "c_dispatch.h"
BEGIN_DUKE_NS
// assign the character's tilenum
int GameInterface::GetStringTile(int font, const char* t, int f)
{
if (f & TEXT_DIGITALNUMBER)
return *t - '0' + font; // copied from digitalnumber
else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
{
int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;
if (*t >= '0' && *t <= '9')
return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
else if (*t >= 'a' && *t <= 'z')
return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
else if (*t >= 'A' && *t <= 'Z')
return *t - 'A' + font;
else switch (*t)
{
case '_':
case '-':
return font - (11 + offset);
break;
case '.':
return font + (BIGPERIOD - (BIGALPHANUM + offset));
break;
case ',':
return font + (BIGCOMMA - (BIGALPHANUM + offset));
break;
case '!':
return font + (BIGX_ - (BIGALPHANUM + offset));
break;
case '?':
return font + (BIGQ - (BIGALPHANUM + offset));
break;
case ';':
return font + (BIGSEMI - (BIGALPHANUM + offset));
break;
case ':':
return font + (BIGCOLIN - (BIGALPHANUM + offset));
break;
case '\\':
case '/':
return font + (68 - offset); // 3008-2940
break;
case '%':
return font + (69 - offset); // 3009-2940
break;
case '`':
case '\"': // could be better hacked in
case '\'':
return font + (BIGAPPOS - (BIGALPHANUM + offset));
break;
default: // unknown character
fallthrough__;
case '\t':
case ' ':
case '\n':
case '\x7F':
return font;
break;
}
}
else
return *t - '!' + font; // uses ASCII order
}
void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
int32_t s, int32_t p, int32_t o,
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t z, int32_t a)
{
int32_t f = TEXT_GAMETEXTNUMHACK;
if (t == NULL)
return;
if (!(o & ROTATESPRITE_FULL16))
{
x <<= 16;
y <<= 16;
}
if (x == (160<<16))
f |= TEXT_XCENTER;
G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, x1, y1, x2, y2);
}
vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
{
return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
void gametext_simple(int32_t x, int32_t y, const char *t)
{
G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
{
return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametextsize(const char *t, int32_t f)
{
return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
// (sb&ROTATESPRITE_MAX) only.
int32_t minitext_yofs = 0;
int32_t minitext_lowercase = 0;
int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb)
{
vec2_t dim;
int32_t z = MF_Minifont.zoom;
if (t == NULL)
{
Printf("minitext: NULL text!\n");
return 0;
}
if (!(sb & ROTATESPRITE_FULL16))
{
x<<=16;
y<<=16;
}
if (sb & ROTATESPRITE_MAX)
{
x = sbarx16(x);
y = minitext_yofs+sbary16(y);
z = sbarsc(z);
}
sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
dim = G_ScreenText(MF_Minifont.tilenum, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_Minifont.emptychar.x, MF_Minifont.emptychar.y, MF_Minifont.between.x, MF_Minifont.between.y, MF_Minifont.textflags, 0, 0, xdim-1, ydim-1);
x += dim.x;
if (!(sb & ROTATESPRITE_FULL16))
x >>= 16;
return x;
}
void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f)
{
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
}
void captionmenutext(int32_t x, int32_t y, char const *t)
{
G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
}
int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];
void G_AddUserQuote(const char *daquote)
{
int32_t i;
if (hud_messages == 0) return;
Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", daquote);
if (hud_messages == 1)
{
for (i = MAXUSERQUOTES - 1; i > 0; i--)
{
Bstrcpy(user_quote[i], user_quote[i - 1]);
user_quote_time[i] = user_quote_time[i - 1];
}
Bstrcpy(user_quote[0], daquote);
user_quote_time[0] = hud_messagetime;
pub = NUMPAGES;
}
}
int32_t textsc(int32_t sc)
{
return scale(sc, hud_textscale, 400);
}
#define FTAOPAQUETIME 30
// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
static inline int32_t textsh(uint32_t t)
{
return (hud_glowingquotes && ((videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
? sintable[(t << 7) & 2047] >> 11
: (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
}
// orientation flags depending on time that a quote has still to be displayed
static inline int32_t texto(int32_t t)
{
if (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
return 0;
if (t > 2)
return 1;
return 1|32;
}
static inline int32_t texta(int32_t t)
{
return 255 - clamp(t<<3, 0, 255);
}
static FORCE_INLINE int32_t text_ypos(void)
{
if (hud_position == 1 && ud.screen_size == 4 && ud.althud == 1)
return 32<<16;
return 1<<16;
}
static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
// this handles both multiplayer and item pickup message type text
// both are passed on to gametext
void G_PrintGameQuotes(int32_t snum)
{
auto const ps = g_player[snum].ps;
const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
// NOTE: QUOTE_RESERVED4 is not included.
int32_t const ybase = (fragbarheight()<<16) + text_ypos();
int32_t height = 0;
int32_t k = ps->fta;
// primary quote
do
{
if (k <= 1)
break;
int32_t y = ybase;
if (reserved_quote)
{
y = 140<<16;
}
int32_t pal = 0;
int32_t x = 160<<16;
if (text_quote.IsNotEmpty() && ps->ftq == -32768) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
}
while (0);
// userquotes
int32_t y = ybase;
if (k > 1 && !reserved_quote)
y += k <= 8 ? (height * (k-1))>>3 : height;
for (int i = 0; i < MAXUSERQUOTES; i++)
{
k = user_quote_time[i];
if (k <= 0)
continue;
// int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;
height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16);
y += k <= 4 ? (height * (k-1))>>2 : height;
}
}
void P_DoQuote(int32_t q, DukePlayer_t *p)
{
int32_t cq = 0;
if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
return;
if (q & MAXQUOTES)
{
cq = 1;
q &= ~MAXQUOTES;
}
if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
if (p->ftq != q)
{
auto qu = quoteMgr.GetQuote(q);
if (p == g_player[screenpeek].ps && qu[0] != '\0')
Printf((cq? PRINT_LOW : PRINT_MEDIUM) | PRINT_NOTIFY, "%s\n", qu);
}
if (hud_messages == 1)
{
p->ftq = q;
p->fta = 100;
pub = NUMPAGES;
pus = NUMPAGES;
}
}
void GameInterface::DoPrintMessage(int prio, const char* t)
{
auto p = g_player[myconnectindex].ps; // text quotes always belong to the local player.
int32_t cq = 0;
if (hud_messages == 0 || !(p->gm & MODE_GAME))
return;
if (p->fta > 0)
if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
if (p == g_player[screenpeek].ps)
Printf(prio | PRINT_NOTIFY, cq ? TEXTCOLOR_TAN "%s\n" : "%s\n", t);
if (hud_messages == 1)
{
p->fta = 100;
p->ftq = -32768;
text_quote = t;
pub = NUMPAGES;
pus = NUMPAGES;
}
}
END_DUKE_NS