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7cf7ccfd05
Surrounding "#if !defined LUNATIC"/"#endif" pairs are also covered. # Conflicts: # source/duke3d/src/astub.cpp # source/duke3d/src/cmdline.cpp # source/duke3d/src/demo.cpp # source/duke3d/src/duke3d.h # source/duke3d/src/game.cpp # source/duke3d/src/game.h # source/duke3d/src/gamedef.cpp # source/duke3d/src/gamedef.h # source/duke3d/src/gameexec.cpp # source/duke3d/src/gameexec.h # source/duke3d/src/gamevars.cpp # source/duke3d/src/gamevars.h # source/duke3d/src/namesdyn.cpp # source/duke3d/src/osdcmds.cpp # source/duke3d/src/premap.cpp # source/duke3d/src/savegame.cpp # source/duke3d/src/savegame.h # source/duke3d/src/sbar.cpp # source/duke3d/src/screens.cpp
436 lines
14 KiB
C
436 lines
14 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef game_h_
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#define game_h_
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#ifndef ONLY_USERDEFS
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#include "premap.h" // XXX
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#endif
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#include "fix16.h"
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#include "gamevars.h"
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#include "mmulti.h"
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#include "network.h"
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#include "menu/menu.h"
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#include "palette.h"
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#include "cmdlib.h"
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BEGIN_DUKE_NS
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#ifndef ONLY_USERDEFS
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// Compile game-side legacy Room over Room code?
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#define LEGACY_ROR 1
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enum GametypeFlags_t {
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GAMETYPE_COOP = 0x00000001,
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GAMETYPE_WEAPSTAY = 0x00000002,
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GAMETYPE_FRAGBAR = 0x00000004,
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GAMETYPE_SCORESHEET = 0x00000008,
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GAMETYPE_DMSWITCHES = 0x00000010,
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GAMETYPE_COOPSPAWN = 0x00000020,
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GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
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GAMETYPE_COOPVIEW = 0x00000080,
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GAMETYPE_COOPSOUND = 0x00000100,
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GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
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GAMETYPE_ITEMRESPAWN = 0x00000400,
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GAMETYPE_MARKEROPTION = 0x00000800,
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GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
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GAMETYPE_FIXEDRESPAWN = 0x00002000,
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GAMETYPE_ACCESSATSTART = 0x00004000,
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GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
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GAMETYPE_TDM = 0x00010000,
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GAMETYPE_TDMSPAWN = 0x00020000
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};
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// logo control
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enum LogoFlags_t {
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LOGO_ENABLED = 0x00000001,
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LOGO_PLAYANIM = 0x00000002,
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LOGO_PLAYMUSIC = 0x00000004,
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LOGO_3DRSCREEN = 0x00000008,
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LOGO_TITLESCREEN = 0x00000010,
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LOGO_DUKENUKEM = 0x00000020,
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LOGO_THREEDEE = 0x00000040,
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LOGO_PLUTOPAKSPRITE = 0x00000080,
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LOGO_SHAREWARESCREENS = 0x00000100,
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LOGO_TENSCREEN = 0x00000200,
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LOGO_STOPANIMSOUNDS = 0x00000400,
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LOGO_NOE4CUTSCENE = 0x00000800,
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LOGO_NOE1BONUSSCENE = 0x00001000,
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LOGO_NOE2BONUSSCENE = 0x00002000,
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LOGO_NOE3BONUSSCENE = 0x00004000,
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LOGO_NOE4BONUSSCENE = 0x00008000,
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LOGO_NOE1ENDSCREEN = 0x00010000,
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LOGO_NOE2ENDSCREEN = 0x00020000,
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LOGO_NOE3RADLOGO = 0x00040000,
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LOGO_NODUKETEAMTEXT = 0x00080000,
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LOGO_NODUKETEAMPIC = 0x00100000,
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LOGO_STOPMISCSOUNDS = 0x00200000,
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LOGO_NOGAMETITLE = 0x00400000,
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LOGO_NOTITLEBAR = 0x00800000,
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LOGO_HIDEEPISODE = 0x01000000,
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LOGO_NOHELP = 0x02000000,
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LOGO_NOCREDITS = 0x04000000,
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};
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enum {
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STATUSBAR_NONONE = 0x00000001,
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STATUSBAR_NOMINI = 0x00000002,
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STATUSBAR_NOFULL = 0x00000004,
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STATUSBAR_NOSHRINK = 0x00000008,
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STATUSBAR_NOFRAGBAR = 0x00000010,
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STATUSBAR_NOOVERLAY = 0x00000020,
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STATUSBAR_NOMODERN = 0x00000040,
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};
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void A_DeleteSprite(int spriteNum);
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static inline int32_t G_GetLogoFlags(void)
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{
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return Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
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}
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#define CAMERA(Membname) (ud.camera ## Membname)
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#define CAMERADIST g_cameraDistance
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#define CAMERACLOCK g_cameraClock
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#endif
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#define MAXSAVEGAMENAMESTRUCT 32
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#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
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#define MAXPWLOCKOUT 128
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#define MAXRTSNAME 128
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#define MAX_RETURN_VALUES 6
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#define MAX_ARRAYRANGE_VALUES 32
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typedef struct {
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vec3_t camerapos;
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt;
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int32_t statusbarscale,weaponswitch; // JBF 20031125
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int32_t statusbarmode;
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int32_t noexits;
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int32_t althud;
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int32_t statusbarflags, statusbarrange;
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int32_t entered_name,screen_tilting;
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int32_t coop,screen_size;
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int32_t playerai,angleinterpolation;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_monsters_off;
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int32_t ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,marker;
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int32_t music_episode, music_level;
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int32_t playerbest;
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int32_t returnvar[MAX_RETURN_VALUES-1];
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uint32_t userbytever;
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fix16_t cameraq16ang, cameraq16horiz;
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int16_t camerasect;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel;
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int8_t menutitle_pal, slidebar_palselected, slidebar_paldisabled;
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int32_t last_stateless_level, last_stateless_volume; // strictly internal
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struct {
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int32_t AutoAim;
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int32_t ShowWeapons;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog;
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char scrollmode,noclip;
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char display_bonus_screen;
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char show_level_text;
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uint8_t user_map;
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uint8_t screenfade, menubackground;
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uint8_t shadow_pal;
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} user_defs;
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extern user_defs ud;
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#ifndef ONLY_USERDEFS
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// this is checked against http://eduke32.com/VERSION
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extern const char *s_buildDate;
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extern char boardfilename[BMAX_PATH];
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#define USERMAPMUSICFAKEVOLUME MAXVOLUMES
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#define USERMAPMUSICFAKELEVEL (MAXLEVELS-1)
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#define USERMAPMUSICFAKESLOT ((USERMAPMUSICFAKEVOLUME * MAXLEVELS) + USERMAPMUSICFAKELEVEL)
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static inline int G_HaveUserMap(void)
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{
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return (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0);
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}
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static inline int Menu_HaveUserMap(void)
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{
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return (boardfilename[0] != 0 && m_level_number == 7 && ud.m_volume_number == 0);
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}
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extern const char *G_DefaultRtsFile(void);
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#ifdef LEGACY_ROR
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extern char ror_protectedsectors[MAXSECTORS];
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#endif
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extern int32_t g_Debug;
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extern int32_t g_Shareware;
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extern int32_t g_cameraClock;
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extern int32_t g_cameraDistance;
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extern int32_t g_crosshairSum;
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extern int32_t g_doQuickSave;
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extern int32_t g_levelTextTime;
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extern int32_t g_quitDeadline;
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extern int32_t g_restorePalette;
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extern int32_t tempwallptr;
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extern int32_t ticrandomseed;
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extern int32_t vote_map;
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extern int32_t voting;
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//extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
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int32_t A_CheckInventorySprite(spritetype *s);
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int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
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uint8_t s_yr, int16_t s_a, int16_t s_ve, int16_t s_zv, int16_t s_ow, int16_t s_ss);
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int A_Spawn(int spriteNum,int tileNum);
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int G_DoMoveThings(void);
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//int32_t G_EndOfLevel(void);
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#ifdef YAX_ENABLE
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void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
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#else
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#define Yax_SetBunchZs(sectnum, cf, daz)
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#endif
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void G_PostCreateGameState(void);
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void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt);
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void A_SpawnGlass(int spriteNum,int glassCnt);
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void A_SpawnRandomGlass(int spriteNum,int wallNum,int glassCnt);
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void A_SpawnWallGlass(int spriteNum,int wallnum,int glassCnt);
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void G_AddUserQuote(const char *daquote);
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void G_BackToMenu(void);
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void G_DumpDebugInfo(void);
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const char* G_PrintYourTime(void);
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const char* G_PrintParTime(void);
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const char* G_PrintDesignerTime(void);
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const char* G_PrintBestTime(void);
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void G_BonusScreen(int32_t bonusonly);
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//void G_CheatGetInv(void);
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void G_DisplayRest(int32_t smoothratio);
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void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio);
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void G_DrawBackground(void);
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void G_DrawFrags(void);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
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void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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void G_GameExit(const char *msg) ATTRIBUTE((noreturn));
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void G_GameQuit(void);
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void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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void G_PrintGameQuotes(int32_t snum);
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//void G_SE40(int32_t smoothratio);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, ESetPalFlags flags);
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// Cstat protection mask for (currently) spawned MASKWALL* sprites.
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// TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
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// 2048+(32+16)+8+4
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#define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFLIP|CSTAT_SPRITE_YFLIP);
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void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
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//void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
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void G_InitTimer(int32_t ticspersec);
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static inline int G_GetTeamPalette(int team)
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{
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static CONSTEXPR int8_t pal[] = { 3, 10, 11, 12 };
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if ((unsigned)team >= ARRAY_SIZE(pal))
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return 0;
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return pal[team];
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}
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#define A_CheckSpriteFlags(spriteNum, iType) (((g_tile[sprite[spriteNum].picnum].flags^actor[spriteNum].flags) & iType) != 0)
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// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
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#define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (g_tile[iPicnum].flags & iType) != 0)
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#define S_StopSound(num) S_StopEnvSound(num, -1)
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extern int G_StartRTS(int lumpNum, int localPlayer);
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extern void G_MaybeAllocPlayer(int32_t pnum);
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static inline int32_t gameHandleEvents(void)
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{
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Net_GetPackets();
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return handleevents();
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}
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static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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{
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if (!(((!g_netServer && ud.multimode < 2) && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
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(g_netServer || ud.multimode > 1) ||
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ud.recstat == 2) ||
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paused)
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{
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return 65536;
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}
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return CalcSmoothRatio(totalclk, ototalclk, REALGAMETICSPERSEC);
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}
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// sector effector lotags
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enum
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{
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SE_0_ROTATING_SECTOR = 0,
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SE_1_PIVOT = 1,
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SE_2_EARTHQUAKE = 2,
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SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT = 3,
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SE_4_RANDOM_LIGHTS = 4,
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SE_5 = 5,
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SE_6_SUBWAY = 6,
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// ^^ potentially incomplete substitution in code
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// vv almost surely complete substitution
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SE_7_TELEPORT = 7,
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SE_8_UP_OPEN_DOOR_LIGHTS = 8,
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SE_9_DOWN_OPEN_DOOR_LIGHTS = 9,
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SE_10_DOOR_AUTO_CLOSE = 10,
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SE_11_SWINGING_DOOR = 11,
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SE_12_LIGHT_SWITCH = 12,
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SE_13_EXPLOSIVE = 13,
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SE_14_SUBWAY_CAR = 14,
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SE_15_SLIDING_DOOR = 15,
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SE_16_REACTOR = 16,
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SE_17_WARP_ELEVATOR = 17,
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SE_18_INCREMENTAL_SECTOR_RISE_FALL = 18,
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SE_19_EXPLOSION_LOWERS_CEILING = 19,
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SE_20_STRETCH_BRIDGE = 20,
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SE_21_DROP_FLOOR = 21,
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SE_22_TEETH_DOOR = 22,
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SE_23_ONE_WAY_TELEPORT = 23,
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SE_24_CONVEYOR = 24,
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SE_25_PISTON = 25,
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SE_26 = 26,
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SE_27_DEMO_CAM = 27,
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SE_28_LIGHTNING = 28,
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SE_29_WAVES = 29,
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SE_30_TWO_WAY_TRAIN = 30,
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SE_31_FLOOR_RISE_FALL = 31,
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SE_32_CEILING_RISE_FALL = 32,
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SE_33_QUAKE_DEBRIS = 33,
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SE_34 = 34, // XXX
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SE_35 = 35, // XXX
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SE_36_PROJ_SHOOTER = 36,
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SE_49_POINT_LIGHT = 49,
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SE_50_SPOT_LIGHT = 50,
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SE_130 = 130,
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SE_131 = 131,
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};
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// sector lotags
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enum
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{
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ST_0_NO_EFFECT = 0,
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ST_1_ABOVE_WATER = 1,
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ST_2_UNDERWATER = 2,
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ST_3 = 3,
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// ^^^ maybe not complete substitution in code
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ST_9_SLIDING_ST_DOOR = 9,
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ST_15_WARP_ELEVATOR = 15,
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ST_16_PLATFORM_DOWN = 16,
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ST_17_PLATFORM_UP = 17,
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ST_18_ELEVATOR_DOWN = 18,
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ST_19_ELEVATOR_UP = 19,
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ST_20_CEILING_DOOR = 20,
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ST_21_FLOOR_DOOR = 21,
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ST_22_SPLITTING_DOOR = 22,
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ST_23_SWINGING_DOOR = 23,
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ST_25_SLIDING_DOOR = 25,
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ST_26_SPLITTING_ST_DOOR = 26,
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ST_27_STRETCH_BRIDGE = 27,
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ST_28_DROP_FLOOR = 28,
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ST_29_TEETH_DOOR = 29,
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ST_30_ROTATE_RISE_BRIDGE = 30,
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ST_31_TWO_WAY_TRAIN = 31,
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// left: ST 32767, 65534, 65535
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};
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static inline void G_NewGame_EnterLevel(void)
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{
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G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME))
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G_BackToMenu();
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}
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static inline int G_GetMusicIdx(const char *str)
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{
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int32_t lev, ep;
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signed char b1, b2;
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int numMatches = sscanf(str, "%c%d%c%d", &b1,&ep, &b2,&lev);
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if (numMatches != 4 || Btoupper(b1) != 'E' || Btoupper(b2) != 'L')
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return -1;
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if ((unsigned)--lev >= MAXLEVELS)
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return -2;
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if (ep == 0)
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return (MAXVOLUMES * MAXLEVELS) + lev;
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if ((unsigned)--ep >= MAXVOLUMES)
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return -2;
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|
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return (ep * MAXLEVELS) + lev;
|
|
}
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|
|
|
|
#endif
|
|
|
|
|
|
END_DUKE_NS
|
|
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#endif
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