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ea06e35025
LUNATIC-specific code while defining the two loop vars at once. # Conflicts: # source/duke3d/src/osdcmds.cpp
661 lines
19 KiB
C++
661 lines
19 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "osdcmds.h"
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#include "cheats.h"
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#include "cmdline.h"
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#include "demo.h" // g_firstDemoFile[]
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#include "duke3d.h"
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#include "menus.h"
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#include "savegame.h"
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#include "sbar.h"
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#include "mapinfo.h"
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BEGIN_DUKE_NS
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struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 };
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static int osdcmd_levelwarp(CCmdFuncPtr parm)
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{
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if (parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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int e = atoi(parm->parms[0]);
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int m = atoi(parm->parms[1]);
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if (e == 0 || m == 0)
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{
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Printf(TEXTCOLOR_RED "Invalid level!: E%sL%s\n", parm->parms[0], parm->parms[1]);
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return OSDCMD_OK;
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}
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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ud.m_volume_number = e - 1;
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m_level_number = m - 1;
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
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g_player[myconnectindex].ps->gm = MODE_RESTART;
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}
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else G_NewGame_EnterLevel();
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return OSDCMD_OK;
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}
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static int osdcmd_map(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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{
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return OSDCMD_SHOWHELP;
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}
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FString mapname = parm->parms[0];
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if (!fileSystem.Lookup(mapname, "MAP"))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
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return OSDCMD_OK;
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}
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// Check if the map is already defined.
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for (int i = 0; i < 512; i++)
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{
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if (mapList[i].labelName.CompareNoCase(mapname) == 0)
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{
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ud.m_volume_number = i / MAXLEVELS;
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m_level_number = i % MAXLEVELS;
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goto foundone;
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}
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}
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if (VOLUMEONE)
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{
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Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n");
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return OSDCMD_OK;
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}
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// Treat as user map
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boardfilename[0] = '/';
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boardfilename[1] = 0;
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ud.m_volume_number = 0;
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m_level_number = 7;
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DefaultExtension(mapname, ".map");
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strcat(boardfilename, mapname);
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foundone:
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if (numplayers > 1)
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{
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return OSDCMD_OK;
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}
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill);
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g_player[myconnectindex].ps->gm = MODE_RESTART;
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}
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else G_NewGame_EnterLevel();
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return OSDCMD_OK;
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}
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// demo <demonum or demofn> [<prof>]
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//
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// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
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// which will start to replay it as fast as possible, rendering <prof> frames
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// for each gametic.
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//
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// Notes:
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// * The demos should be recorded with demorec_diffs set to 0, so that the
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// game state updates are actually computed.
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// * Currently, the profiling can only be aborted on SDL 1.2 builds by
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// pressing any key.
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// * With <prof> greater than 1, interpolation should be calculated properly,
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// though this has not been verified by looking at the frames.
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// * When testing whether a change in the source has an effect on performance,
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// the variance of the run times MUST be taken into account (that is, the
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// replaying must be performed multiple times for the old and new versions,
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// etc.)
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static int osdcmd_demo(CCmdFuncPtr parm)
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{
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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Printf("demo: Must not be in a game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1 && parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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{
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int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
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Demo_SetFirst(parm->parms[0]);
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Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
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}
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return OSDCMD_OK;
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}
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static int osdcmd_activatecheat(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
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osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]);
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else
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Printf("activatecheat: Not in a single-player game.\n");
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return OSDCMD_OK;
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}
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static int osdcmd_god(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO;
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else
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Printf("god: Not in a single-player game.\n");
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return OSDCMD_OK;
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}
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static int osdcmd_maxhealth(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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auto pPlayer = g_player[myconnectindex].ps;
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if (numplayers == 1 && pPlayer->gm & MODE_GAME)
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{
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int const newHealth = Batoi(parm->parms[0]);
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pPlayer->max_player_health = newHealth;
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sprite[pPlayer->i].extra = newHealth;
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}
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else
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Printf("maxhealth: Not in a single-player game.\n");
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return OSDCMD_OK;
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}
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static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP;
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}
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else
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{
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Printf("noclip: Not in a single-player game.\n");
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}
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return OSDCMD_OK;
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}
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int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1)
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g_player[myconnectindex].ps->gm = MODE_RESTART;
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return OSDCMD_OK;
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}
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static int osdcmd_spawn(CCmdFuncPtr parm)
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{
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int32_t picnum = 0;
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uint16_t cstat=0;
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char pal=0;
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int16_t ang=0;
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int16_t set=0, idx;
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vec3_t vect;
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if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
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{
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Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
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return OSDCMD_OK;
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}
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switch (parm->numparms)
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{
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case 7: // x,y,z
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vect.x = Batol(parm->parms[4]);
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vect.y = Batol(parm->parms[5]);
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vect.z = Batol(parm->parms[6]);
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set |= 8;
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fallthrough__;
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case 4: // ang
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ang = Batol(parm->parms[3]) & 2047;
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set |= 4;
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fallthrough__;
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case 3: // cstat
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cstat = (uint16_t)Batol(parm->parms[2]);
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set |= 2;
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fallthrough__;
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case 2: // pal
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pal = (uint8_t)Batol(parm->parms[1]);
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set |= 1;
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fallthrough__;
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case 1: // tile number
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if (isdigit(parm->parms[0][0]))
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{
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picnum = Batol(parm->parms[0]);
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}
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else
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{
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int32_t i, j;
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for (j=0; j<2; j++)
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{
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for (i=0; i<g_labelCnt; i++)
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{
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if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
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(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
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{
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picnum = labelcode[i];
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break;
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}
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}
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if (i < g_labelCnt)
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break;
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}
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if (i==g_labelCnt)
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{
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Printf("spawn: Invalid tile label given\n");
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return OSDCMD_OK;
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}
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}
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if ((uint32_t)picnum >= MAXUSERTILES)
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{
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Printf("spawn: Invalid tile number\n");
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return OSDCMD_OK;
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}
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break;
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default:
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return OSDCMD_SHOWHELP;
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}
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idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
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if (set & 1) sprite[idx].pal = (uint8_t)pal;
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if (set & 2) sprite[idx].cstat = (int16_t)cstat;
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if (set & 4) sprite[idx].ang = ang;
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if (set & 8)
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{
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if (setsprite(idx, &vect) < 0)
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{
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Printf("spawn: Sprite can't be spawned into null space\n");
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A_DeleteSprite(idx);
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}
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}
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return OSDCMD_OK;
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}
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static int osdcmd_setvar(CCmdFuncPtr parm)
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{
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 2)
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return OSDCMD_SHOWHELP;
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int i = hash_find(&h_gamevars, parm->parms[1]);
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int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
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if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0)
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{
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Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex);
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Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel,
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Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
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}
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else
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{
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Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]);
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return OSDCMD_SHOWHELP;
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}
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return OSDCMD_OK;
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}
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static int osdcmd_addlogvar(CCmdFuncPtr parm)
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{
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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int const i = hash_find(&h_gamevars, parm->parms[0]);
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if (i >= 0)
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Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue);
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else
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{
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Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]);
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return OSDCMD_SHOWHELP;
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}
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return OSDCMD_OK;
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}
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static int osdcmd_setactorvar(CCmdFuncPtr parm)
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{
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if (numplayers > 1)
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{
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Printf("Command not allowed in multiplayer\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 3)
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return OSDCMD_SHOWHELP;
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int16_t const spriteNum = Batol(parm->parms[0]);
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if ((unsigned)spriteNum >= MAXSPRITES)
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{
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Printf("setactorvar: Invalid sprite number!\n");
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return OSDCMD_OK;
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}
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// get value to set
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int i = hash_find(&h_gamevars, parm->parms[2]);
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int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]);
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if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0)
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{
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Gv_SetVar(i, newValue, spriteNum, myconnectindex);
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Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum,
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Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
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}
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else
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{
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Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]);
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return OSDCMD_SHOWHELP;
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}
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return OSDCMD_OK;
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}
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static int osdcmd_give(CCmdFuncPtr parm)
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{
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int32_t i;
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if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
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g_player[myconnectindex].ps->dead_flag != 0)
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{
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Printf("give: Cannot give while dead or not in a single-player game.\n");
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return OSDCMD_OK;
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}
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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if (!Bstrcasecmp(parm->parms[0], "all"))
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{
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "health"))
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{
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sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "weapons"))
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{
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "ammo"))
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{
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for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
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P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "armor"))
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{
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g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "keys"))
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{
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS;
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->parms[0], "inventory"))
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{
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osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY;
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return OSDCMD_OK;
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}
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return OSDCMD_SHOWHELP;
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}
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static int osdcmd_dumpmapstate(CCmdFuncParm const * const)
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{
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// this command takes no parameters
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DumpMapStateHistory();
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return OSDCMD_OK;
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}
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static int osdcmd_playerinfo(CCmdFuncParm const * const)
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{
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Printf("Your player index is %d.\n", myconnectindex);
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for(int32_t playerIndex = 0; playerIndex < MAXPLAYERS; playerIndex++)
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{
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if(g_player[playerIndex].ps == nullptr)
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{
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Printf("g_player[%d]: ps unallocated.\n", playerIndex);
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}
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else
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{
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Printf("g_player[%d]: ps->i is %d.\n", playerIndex, g_player[playerIndex].ps->i);
|
|
}
|
|
}
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_disconnect(CCmdFuncPtr UNUSED(parm))
|
|
{
|
|
UNREFERENCED_CONST_PARAMETER(parm);
|
|
g_netDisconnect = 1;
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_connect(CCmdFuncPtr parm)
|
|
{
|
|
if (parm->numparms != 1)
|
|
return OSDCMD_SHOWHELP;
|
|
|
|
Net_Connect(parm->parms[0]);
|
|
G_BackToMenu();
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
static int osdcmd_password(CCmdFuncPtr parm)
|
|
{
|
|
if (parm->numparms < 1)
|
|
{
|
|
Bmemset(g_netPassword, 0, sizeof(g_netPassword));
|
|
return OSDCMD_OK;
|
|
}
|
|
Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1);
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
int osdcmd_listplayers(CCmdFuncPtr parm);
|
|
|
|
|
|
|
|
static int osdcmd_printtimes(CCmdFuncPtr UNUSED(parm))
|
|
{
|
|
UNREFERENCED_CONST_PARAMETER(parm);
|
|
|
|
char buf[32];
|
|
int32_t maxlen = 0;
|
|
int32_t haveev=0, haveac=0;
|
|
static char const s_event_[] = "EVENT_";
|
|
int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1;
|
|
|
|
for (auto & EventName : EventNames)
|
|
{
|
|
int const len = Bstrlen(EventName+strlen_event_);
|
|
Bassert(len < ARRAY_SSIZE(buf));
|
|
maxlen = max(len, maxlen);
|
|
}
|
|
|
|
for (int i=0; i<MAXEVENTS; i++)
|
|
if (g_eventCalls[i])
|
|
{
|
|
int32_t n=Bsprintf(buf, "%s", EventNames[i]+strlen_event_);
|
|
|
|
if (!haveev)
|
|
{
|
|
haveev = 1;
|
|
Printf("\nevent times: event, total calls, total time [ms], mean time/call [us]\n");
|
|
}
|
|
|
|
buf[n] = 0;
|
|
|
|
Printf("%17s, %8d, %10.3f, %10.3f,\n",
|
|
buf, g_eventCalls[i], g_eventTotalMs[i],
|
|
1000*g_eventTotalMs[i]/g_eventCalls[i]);
|
|
}
|
|
|
|
for (int i=0; i<MAXTILES; i++)
|
|
if (g_actorCalls[i])
|
|
{
|
|
if (!haveac)
|
|
{
|
|
haveac = 1;
|
|
Printf("\nactor times: tile, total calls, total time [ms], {min,mean,max} time/call [us]\n");
|
|
}
|
|
|
|
buf[0] = 0;
|
|
|
|
for (int ii=0; ii<g_labelCnt; ii++)
|
|
{
|
|
if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
|
|
{
|
|
Bstrcpy(buf, label+(ii<<6));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!buf[0]) Bsprintf(buf, "%d", i);
|
|
|
|
Printf("%17s, %8d, %9.3f, %9.3f, %9.3f, %9.3f,\n",
|
|
buf, g_actorCalls[i], g_actorTotalMs[i],
|
|
1000*g_actorMinMs[i],
|
|
1000*g_actorTotalMs[i]/g_actorCalls[i],
|
|
1000*g_actorMaxMs[i]);
|
|
}
|
|
|
|
return OSDCMD_OK;
|
|
}
|
|
|
|
|
|
int32_t registerosdcommands(void)
|
|
{
|
|
#if !defined NETCODE_DISABLE
|
|
C_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
|
|
C_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
|
|
C_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
|
|
#if 0
|
|
C_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
|
|
C_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
|
|
#endif
|
|
C_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
|
|
C_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
|
|
C_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
|
|
#endif
|
|
|
|
C_RegisterFunction("map","map <mapname>: loads the given map", osdcmd_map);
|
|
if (!VOLUMEONE)
|
|
{
|
|
C_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
|
}
|
|
|
|
C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
|
C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
|
|
C_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
|
|
C_RegisterFunction("maxhealth", "maxhealth <amount>: sets the player's maximum health", osdcmd_maxhealth);
|
|
|
|
C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
|
|
|
|
C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
|
|
|
|
|
|
C_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
|
|
|
|
C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
|
C_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
|
|
C_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
|
C_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
|
C_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
|
|
|
C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
|
|
|
return 0;
|
|
}
|
|
|
|
END_DUKE_NS
|