raze/source/duke3d/src/screens.h
Christoph Oelckers ebb43f9129 - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
- give the final map in RR a proper mapinfo record. Without this the map is not really stable with the current savegame system.
2019-12-10 23:04:06 +01:00

44 lines
1.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
BEGIN_DUKE_NS
extern void G_DisplayExtraScreens(void);
extern void G_DisplayLogo(void);
extern void G_DoOrderScreen(void);
#ifdef DEBUGGINGAIDS
typedef struct {
uint32_t lastgtic;
uint32_t lastnumins, numins;
int32_t numonscreen;
} sprstat_t;
extern sprstat_t g_spriteStat;
#endif
extern int32_t dr_yxaspect, dr_viewingrange;
extern int32_t g_noLogoAnim, g_noLogo;
extern void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e);
END_DUKE_NS