raze/source/games/duke/src
Christoph Oelckers 4bb66fb44e - Duke: Fixed WT fallback for classic sounds in cases the user data does not exist.
currently that's only the case for CRANEGRAB which is aliased because of differences between Duke and RR.
2023-09-23 14:29:41 +02:00
..
actors.cpp - Duke: fix management of killit_flag. 2023-07-22 10:24:20 +02:00
actors_d.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
actors_lava.cpp - RR: thunder may only be triggered when the player sees a sector with an activating texture as sky. 2023-06-19 20:45:16 +02:00
actors_r.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
animatesprites.cpp - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00
animatesprites_d.cpp - fix animatesprite loop aborts on sector effectors 2023-09-10 19:55:41 +02:00
animatesprites_r.cpp - fix animatesprite loop aborts on sector effectors 2023-09-10 19:55:41 +02:00
bowling.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
ccmds.cpp - handle cases where CON tries to spawn unknown actors. 2023-04-29 07:06:53 +02:00
cheats.cpp - Duke: look up all internally used actor classes at game startup. 2023-04-22 12:08:46 +02:00
classnames.h - RR: spawn the correct player class. 2023-05-30 00:11:49 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00
d_menu.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
dispatch.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
duke3d.h - pass the spawner to Initialize as an explicit parameter. 2023-05-19 22:57:26 +02:00
dukeactor.h - handle cases where CON tries to spawn unknown actors. 2023-04-29 07:06:53 +02:00
funct.h - Duke: fix management of killit_flag. 2023-07-22 10:24:20 +02:00
game.cpp - Duke: fix enemy counting 2023-08-06 09:59:33 +02:00
game_misc.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
gamedef.cpp - yet another backend update. 2023-08-20 02:15:57 +02:00
gameexec.cpp - Duke: fix management of killit_flag. 2023-07-22 10:24:20 +02:00
gameloop.cpp - make autosaving happen immediately for other games than Blood only. 2023-05-19 22:59:47 +02:00
gamevar.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
gamevar.h - removed code for unused ATWITH gamevar. 2023-04-23 10:45:44 +02:00
global.cpp - RR: spawn the correct player class. 2023-05-30 00:11:49 +02:00
global.h - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
hudweapon_d.cpp - Duke: fixed bad range check in tripbomb drawer. 2023-05-30 17:18:31 +02:00
hudweapon_r.cpp - RR: fixed shotgun HUD placement 2023-05-30 18:26:05 +02:00
inlines.h - do not use literal tile numbers for initializing WW2GI's weapon gamevars. 2023-04-29 09:51:51 +02:00
input.cpp - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
names.h - got rid of all TILE_* globals, except TILE_CROSSHAIR. 2023-04-23 09:42:28 +02:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - autoaim must never apply to WW2GI's pistol. 2023-05-19 22:53:16 +02:00
player_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
player_r.cpp - fix crash in RR when dying with an item-less weapon. 2023-05-20 07:19:35 +02:00
player_w.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - RR: thunder may only be triggered when the player sees a sector with an activating texture as sky. 2023-06-19 20:45:16 +02:00
premap_d.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
premap_r.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
render.cpp - Duke: for camera textures, set display_mirror to 2, not 1. 2023-05-19 22:53:17 +02:00
savegame.cpp - fix savegame size of temp_data 2023-05-20 10:00:29 +02:00
sbar.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
sectors.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
sectors_d.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
sectors_r.cpp - consolidated checkhitdefault functions. 2023-04-29 09:58:42 +02:00
soundefs.h - moved the 3 health related instructions out of the CON interpreter. 2023-04-07 13:15:06 +02:00
sounds.cpp - Duke: Fixed WT fallback for classic sounds in cases the user data does not exist. 2023-09-23 14:29:41 +02:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spawn.cpp - allocate VMFunction's PrintableName from the ClassDataAllocator arena. 2023-05-27 22:40:47 +02:00
types.h - Duke: fix management of killit_flag. 2023-07-22 10:24:20 +02:00
vmexports.cpp - Duke: fixed the explosion's lighting hackery. 2023-09-10 20:42:26 +02:00