.. |
actors.cpp
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- Duke: fix management of killit_flag.
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2023-07-22 10:24:20 +02:00 |
actors_d.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
actors_lava.cpp
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- RR: thunder may only be triggered when the player sees a sector with an activating texture as sky.
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2023-06-19 20:45:16 +02:00 |
actors_r.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
animatesprites.cpp
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- Duke: fixed the explosion's lighting hackery.
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2023-09-10 20:42:26 +02:00 |
animatesprites_d.cpp
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- fix animatesprite loop aborts on sector effectors
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2023-09-10 19:55:41 +02:00 |
animatesprites_r.cpp
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- fix animatesprite loop aborts on sector effectors
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2023-09-10 19:55:41 +02:00 |
bowling.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
ccmds.cpp
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- handle cases where CON tries to spawn unknown actors.
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2023-04-29 07:06:53 +02:00 |
cheats.cpp
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- Duke: look up all internally used actor classes at game startup.
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2023-04-22 12:08:46 +02:00 |
classnames.h
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- RR: spawn the correct player class.
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2023-05-30 00:11:49 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- Duke: fixed the explosion's lighting hackery.
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2023-09-10 20:42:26 +02:00 |
d_menu.cpp
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- some texture name cleanup
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2023-04-02 16:45:43 +02:00 |
dispatch.cpp
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- moved the remaining content of the flags* files directly into game.cpp
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2023-04-29 09:59:54 +02:00 |
duke3d.h
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- pass the spawner to Initialize as an explicit parameter.
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2023-05-19 22:57:26 +02:00 |
dukeactor.h
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- handle cases where CON tries to spawn unknown actors.
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2023-04-29 07:06:53 +02:00 |
funct.h
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- Duke: fix management of killit_flag.
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2023-07-22 10:24:20 +02:00 |
game.cpp
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- Duke: fix enemy counting
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2023-08-06 09:59:33 +02:00 |
game_misc.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
gamedef.cpp
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- yet another backend update.
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2023-08-20 02:15:57 +02:00 |
gameexec.cpp
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- Duke: fix management of killit_flag.
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2023-07-22 10:24:20 +02:00 |
gameloop.cpp
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- make autosaving happen immediately for other games than Blood only.
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2023-05-19 22:59:47 +02:00 |
gamevar.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
gamevar.h
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- removed code for unused ATWITH gamevar.
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2023-04-23 10:45:44 +02:00 |
global.cpp
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- RR: spawn the correct player class.
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2023-05-30 00:11:49 +02:00 |
global.h
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
hudweapon_d.cpp
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- Duke: fixed bad range check in tripbomb drawer.
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2023-05-30 17:18:31 +02:00 |
hudweapon_r.cpp
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- RR: fixed shotgun HUD placement
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2023-05-30 18:26:05 +02:00 |
inlines.h
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- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
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2023-04-29 09:51:51 +02:00 |
input.cpp
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
names.h
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- autoaim must never apply to WW2GI's pistol.
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2023-05-19 22:53:16 +02:00 |
player_d.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
player_r.cpp
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- fix crash in RR when dying with an item-less weapon.
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2023-05-20 07:19:35 +02:00 |
player_w.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
prediction.cpp
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- split several texture flags off into a surface type value.
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2022-12-18 13:56:54 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- RR: thunder may only be triggered when the player sees a sector with an activating texture as sky.
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2023-06-19 20:45:16 +02:00 |
premap_d.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
premap_r.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
render.cpp
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- Duke: for camera textures, set display_mirror to 2, not 1.
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2023-05-19 22:53:17 +02:00 |
savegame.cpp
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- fix savegame size of temp_data
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2023-05-20 10:00:29 +02:00 |
sbar.cpp
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- some texture name cleanup
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2023-04-02 16:45:43 +02:00 |
sectors.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
sectors_d.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
sectors_r.cpp
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- consolidated checkhitdefault functions.
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2023-04-29 09:58:42 +02:00 |
soundefs.h
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- moved the 3 health related instructions out of the CON interpreter.
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2023-04-07 13:15:06 +02:00 |
sounds.cpp
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- Duke: Fixed WT fallback for classic sounds in cases the user data does not exist.
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2023-09-23 14:29:41 +02:00 |
sounds.h
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- consolidation of sound init code.
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2023-05-27 09:12:51 +02:00 |
spawn.cpp
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- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
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2023-05-27 22:40:47 +02:00 |
types.h
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- Duke: fix management of killit_flag.
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2023-07-22 10:24:20 +02:00 |
vmexports.cpp
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- Duke: fixed the explosion's lighting hackery.
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2023-09-10 20:42:26 +02:00 |