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- fix animatesprite loop aborts on sector effectors
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0c0395043e
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230c1b9041
2 changed files with 2 additions and 2 deletions
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@ -86,7 +86,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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}
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else
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t->scale = DVector2(0, 0);
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break;
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continue;
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}
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if (t->statnum == STAT_TEMP) continue;
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@ -79,7 +79,7 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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}
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else
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t->scale = DVector2(0, 0);
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break;
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continue;
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}
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if (t->statnum == STAT_TEMP) continue;
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