- Duke: fix enemy counting

This commit is contained in:
Christoph Oelckers 2023-08-06 09:22:20 +02:00
parent f0623c7098
commit 76e77d4e64

View file

@ -492,9 +492,9 @@ void GameInterface::FinalizeSetup()
{
auto def = static_cast<DDukeActor*>(GetDefaultByType(cls));
auto fb = (SFLAG_BADGUY | SFLAG_KILLCOUNT | SFLAG_BADGUYSTAYPUT);
auto check = (def->flags1 & (SFLAG_BADGUY | SFLAG_KILLCOUNT));
auto check = (def->flags1 & (SFLAG_INTERNAL_BADGUY | SFLAG_BADGUY | SFLAG_KILLCOUNT));
// do not enable KILLCOUNT if it the base is a non-counting badguy. This is needed for RR's animals.
if (check == EDukeFlags1::FromInt(SFLAG_BADGUY)) fb &= ~SFLAG_KILLCOUNT;
if ((check & (SFLAG_BADGUY | SFLAG_INTERNAL_BADGUY)) && !(check & SFLAG_KILLCOUNT)) fb &= ~SFLAG_KILLCOUNT;
def->flags1 = (def->flags1 & ~fb) | (actinf.enemyflags & fb);
if (def->flags1 & SFLAG_KILLCOUNT) def->flags1 |= SFLAG_SKILLFILTER;
}