raze/source/games/exhumed/src
2023-04-26 20:13:26 +10:00
..
2d.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
aistuff.h - Exhumed: Tidy up remainder of DrawWeapons(). 2023-04-21 21:13:15 +10:00
anims.cpp - Exhumed: Make playFrameSound() a method of SeqFrame. 2023-04-21 21:13:12 +10:00
anubis.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
bubbles.cpp - Exhumed: Make playFrameSound() a method of SeqFrame. 2023-04-21 21:13:12 +10:00
bullet.cpp - Exhumed: Remove Player::nPlayerD, since we have the player actor's opos. 2023-04-21 21:13:16 +10:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Remove prototype POSIX targets didn't like. 2023-03-23 21:25:49 +11:00
exhumed.cpp - Exhumed: Move UpdateCreepySounds() into MoveThings() so its processing time can be clocked. 2023-04-21 21:13:19 +10:00
exhumed.h - Exhumed: Tidy up a few remaining globals in the sequence system. 2023-04-21 21:13:14 +10:00
exhumedactor.h - Exhumed: Tidy up DExhumedActor variables for clarity. 2023-04-21 21:13:11 +10:00
fish.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
grenade.cpp - Exhumed: Increase precision of Player::totalvel. 2023-04-21 21:13:18 +10:00
gun.cpp - Exhumed: Move bobangle global into Player struct. 2023-04-21 21:13:19 +10:00
init.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
items.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
lavadude.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
map.cpp - Exhumed: Eliminate initsectp global. 2023-03-18 19:19:22 +11:00
menu.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
move.cpp - Exhumed: Move UpdateCreepySounds() into MoveThings() so its processing time can be clocked. 2023-04-21 21:13:19 +10:00
movie.cpp - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
mummy.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
namelist.h - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
osdcmds.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
player.cpp - Exhumed: Move player's velocity back into the actor, again. 2023-04-25 19:36:46 +10:00
player.h - Exhumed: Move player's velocity back into the actor, again. 2023-04-25 19:36:46 +10:00
queen.cpp - Exhumed: Move bobangle global into Player struct. 2023-04-21 21:13:19 +10:00
ra.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
ramses.cpp - Exhumed: Reset view pitch back to 0 when doing Ramses, using game's formula. 2023-03-27 18:08:56 +11:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - Exhumed: Fix incorrect distance check operator for the rat. 2023-04-25 18:39:56 +10:00
rex.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
roach.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
runlist.cpp - Exhumed: Slightly tune damage pushback from previous commit. 2023-04-25 20:07:10 +10:00
save.cpp - Exhumed: Convert out anim system to new backend hashtable. 2023-04-21 21:11:53 +10:00
scorp.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
sequence.cpp - Exhumed: Ensure sequence data cannot be changed via the getters. 2023-04-26 20:13:26 +10:00
sequence.h - Exhumed: Ensure sequence data cannot be changed via the getters. 2023-04-26 20:13:26 +10:00
set.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
snake.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
sound.cpp - Exhumed: Refactor new sequence setup to not use naked TArray of frames. 2023-04-21 21:13:12 +10:00
sound.h - Exhumed: Remove useless sectortype extern pointer. 2023-03-28 08:51:51 +11:00
spider.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
status.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
view.cpp - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed. 2023-04-21 21:13:19 +10:00
view.h - Exhumed: Move bTouchFloor into Player struct. 2023-04-21 21:13:18 +10:00
wasp.cpp - Exhumed: Rename sequence texture getters to separate frame/chunks. 2023-04-21 21:13:15 +10:00