Commit graph

1184 commits

Author SHA1 Message Date
Mitchell Richters
33d4809663 - Exhumed: Ensure sequence data cannot be changed via the getters. 2023-04-26 20:13:26 +10:00
Mitchell Richters
64c47b0385 - Exhumed: Slightly tune damage pushback from previous commit.
* The logic here is that the player's running/double speed velocity is scaled by 0.375 in `updatePlayerVelocity()`, so 0.1875 is half of that scale.
2023-04-25 20:07:10 +10:00
Mitchell Richters
64745dff89 - Exhumed: Allow damage pushback behind CVAR cl_exdamagepush.
* Fixes #907.
* Works in conjunction with ece41ac84c by using the player actor's velocity.
* Original game blanket reset the sprite/actor's vel each tic which cancelled this out.
* Original damage value is far, far too high. Had to scale it back by 1024 units to make it reasonable!
2023-04-25 19:55:05 +10:00
Mitchell Richters
0a6ff79f4f - Exhumed: Give runlist_CheckRadialDamage() a bit of a tidy. 2023-04-25 19:44:25 +10:00
Mitchell Richters
ece41ac84c - Exhumed: Move player's velocity back into the actor, again.
* Was done in 67c7dd65f9 but caused issues.
* Reverted in 3d6f1e1a04 to ensure the game worked as expected.
* Actual problem identified and isolated to remove this duplication.
2023-04-25 19:36:46 +10:00
Mitchell Richters
7c2bd266b9 - Exhumed: Fix incorrect distance check operator for the rat. 2023-04-25 18:39:56 +10:00
Mitchell Richters
fe356f3183 - Exhumed: Fix OOB frame with the rat.
* No idea what this does in the original source... plays the first frame of the next sequence?
2023-04-25 18:18:26 +10:00
Mitchell Richters
6004a9fb5a - Exhumed: Fix bad jump setup from c252b19e9a. 2023-04-24 23:27:02 +10:00
Mitchell Richters
11181f51f8 - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
Mitchell Richters
c252b19e9a - Exhumed: Hook up InputPacket::uvel to relevant code. 2023-04-24 19:06:48 +10:00
Mitchell Richters
80f2afd6a4 - Exhumed: Slightly tidy up updatePlayerWeapon(). 2023-04-24 19:06:46 +10:00
Mitchell Richters
e29726370c - Exhumed: Tidy up two if statements in AIPlayer::Damage(). 2023-04-24 19:03:04 +10:00
Mitchell Richters
eca8526c11 - Exhumed: Unlimit the SeqNames[] array. 2023-04-23 19:20:19 +10:00
Mitchell Richters
19501f3ed0 - Exhumed: Fix some typos in comments. 2023-04-23 19:19:47 +10:00
Mitchell Richters
83365a9a14 - Fix typo in menu and clean up leftover variable in Exhumed's doPlayerCameraEffects(). 2023-04-23 10:20:10 +10:00
Mitchell Richters
71d833f9ea - Make Exhumed's new view tilting features accessible for all games. 2023-04-22 19:34:53 +10:00
Mitchell Richters
faaffa0d40 - Exhumed: Change formula for cl_exviewtilting 2.
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
b93a2cf61b - Exhumed: Move UpdateCreepySounds() into MoveThings() so its processing time can be clocked. 2023-04-21 21:13:19 +10:00
Mitchell Richters
b958ae2340 - Exhumed: Move bobangle global into Player struct. 2023-04-21 21:13:19 +10:00
Mitchell Richters
6799322544 - Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
* `cl_viewbob` extended from bool to int, and allowing two modes: 1 == Powerslave Exhumed bobbing, 2 == Duke 3D-style bobbing.
* Height and speed of bobbing customisable.
2023-04-21 21:13:19 +10:00
Mitchell Richters
8283895828 - Exhumed: Increase precision of Player::totalvel. 2023-04-21 21:13:18 +10:00
Mitchell Richters
e0964eef7a - Exhumed: Add toggle-able jump rebounding. 2023-04-21 21:13:18 +10:00
Mitchell Richters
8255a23833 - Exhumed: Move bTouchFloor into Player struct.
* No need to save this out either, it's reset at the start of every tic.
2023-04-21 21:13:18 +10:00
Mitchell Richters
bb19997a2c - Apply pitch/yaw input along-side the key inputs.
* Removes a lot of duplicated code.
2023-04-21 21:13:18 +10:00
Mitchell Richters
f9b9345e01 - Exhumed: Tidy up a long ternary in updatePlayerAction(). 2023-04-21 21:13:17 +10:00
Mitchell Richters
258ab0db89 - Exhumed: Initial setup of view rolling effects.
* `cl_exviewtilting 1` enables a console-like view rolling upon yaw input.
* `cl_exviewtilting 2` enables a Quake-like view rolling upon strafe input.
2023-04-21 21:13:17 +10:00
Mitchell Richters
83a371e23d - Exhumed: Remove Player::nPlayerD, since we have the player actor's opos. 2023-04-21 21:13:16 +10:00
Mitchell Richters
29bf5e4cce - Exhumed: Move updatePlayerTarget() call back to main ticker loop.
* While it's cleaner in the AIPlayer ticker, AIRa requires its target set (which is done in this func also) and I don't know whether AIPlayer is ticked before AIRa is.
2023-04-21 21:13:16 +10:00
Mitchell Richters
28893663a5 - Exhumed: Reduce length of stack arrays in addSeq(). 2023-04-21 21:13:16 +10:00
Mitchell Richters
4c49b91635 - Exhumed: Incorporate player weapon bobbing into pilot light angle. 2023-04-21 21:13:16 +10:00
Mitchell Richters
a28ca29493 - Exhumed: Repair pilot light angle that's been broken for some time.
* Interpolate it as well 🙂.
2023-04-21 21:13:15 +10:00
Mitchell Richters
dc857aec3d - Exhumed: Tidy up remainder of DrawWeapons(). 2023-04-21 21:13:15 +10:00
Mitchell Richters
d309406473 - Exhumed: Rename sequence texture getters to separate frame/chunks.
* This will make it easier to compare against the source if there's a mistake, etc.
2023-04-21 21:13:15 +10:00
Mitchell Richters
1162954b03 - Exhumed: Move AISpider's null chunk texture check into the getter.
* It's needed for the rat as well...
2023-04-21 21:13:15 +10:00
Mitchell Richters
408c71513b - Exhumed: Manually review all nAction changes and ensure nFrame is reset also. 2023-04-21 21:13:14 +10:00
Mitchell Richters
ba8bdf347e - Exhumed: Repair OOB seq access with Anubis.
* Everytime `nAction` changes, `nFrame` must be reset as well.
* One `AnubisSeq[]` index has an `nSeqId` of `-1`, this must be handled.
2023-04-21 21:13:14 +10:00
Mitchell Richters
27b9b0d2f8 - Exhumed: Reduce repeated hashtable lookups when building chunks. 2023-04-21 21:13:14 +10:00
Mitchell Richters
04eb0fe926 - Exhumed: Tidy up a few remaining globals in the sequence system. 2023-04-21 21:13:14 +10:00
Mitchell Richters
4a37453765 - Exhumed: Convert sequence system to FTextureIDs. 2023-04-21 21:13:13 +10:00
Mitchell Richters
fcfee9addc - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
Mitchell Richters
7ca73aa562 - Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence(). 2023-04-21 21:13:12 +10:00
Mitchell Richters
95e84ba1f8 - Exhumed: Make playFrameSound() a method of SeqFrame. 2023-04-21 21:13:12 +10:00
Mitchell Richters
32cc320195 - Exhumed: Refactor new sequence setup to not use naked TArray of frames.
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
2023-04-21 21:13:12 +10:00
Mitchell Richters
4b223ab26d - Exhumed: Tidy up DExhumedActor variables for clarity. 2023-04-21 21:13:11 +10:00
Mitchell Richters
5efc14411a - Exhumed: Use actor variables for sequences, not player ones. 2023-04-21 21:11:55 +10:00
Mitchell Richters
5c0b6858b1 - Exhumed: Remove seq_GetSeqPicnum(). 2023-04-21 21:11:55 +10:00
Mitchell Richters
b4502626fa - Exhumed: Tidy up some picnum accesses. 2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368 - Exhumed: Convert the weapon code. 2023-04-21 21:11:54 +10:00
Mitchell Richters
33bfe4601f - Exhumed: Convert seq_DrawPilotLightSeq(). 2023-04-21 21:11:54 +10:00
Mitchell Richters
4428ea5612 - Exhumed: Fix null chunk access for spider. 2023-04-21 21:11:54 +10:00