Mitchell Richters
33d4809663
- Exhumed: Ensure sequence data cannot be changed via the getters.
2023-04-26 20:13:26 +10:00
Mitchell Richters
64c47b0385
- Exhumed: Slightly tune damage pushback from previous commit.
...
* The logic here is that the player's running/double speed velocity is scaled by 0.375 in `updatePlayerVelocity()`, so 0.1875 is half of that scale.
2023-04-25 20:07:10 +10:00
Mitchell Richters
64745dff89
- Exhumed: Allow damage pushback behind CVAR cl_exdamagepush
.
...
* Fixes #907 .
* Works in conjunction with ece41ac84c
by using the player actor's velocity.
* Original game blanket reset the sprite/actor's vel each tic which cancelled this out.
* Original damage value is far, far too high. Had to scale it back by 1024 units to make it reasonable!
2023-04-25 19:55:05 +10:00
Mitchell Richters
0a6ff79f4f
- Exhumed: Give runlist_CheckRadialDamage()
a bit of a tidy.
2023-04-25 19:44:25 +10:00
Mitchell Richters
ece41ac84c
- Exhumed: Move player's velocity back into the actor, again.
...
* Was done in 67c7dd65f9
but caused issues.
* Reverted in 3d6f1e1a04
to ensure the game worked as expected.
* Actual problem identified and isolated to remove this duplication.
2023-04-25 19:36:46 +10:00
Mitchell Richters
7c2bd266b9
- Exhumed: Fix incorrect distance check operator for the rat.
2023-04-25 18:39:56 +10:00
Mitchell Richters
fe356f3183
- Exhumed: Fix OOB frame with the rat.
...
* No idea what this does in the original source... plays the first frame of the next sequence?
2023-04-25 18:18:26 +10:00
Mitchell Richters
6004a9fb5a
- Exhumed: Fix bad jump setup from c252b19e9a
.
2023-04-24 23:27:02 +10:00
Mitchell Richters
11181f51f8
- Allow roll input through the packet system, giving us 6DOF for VR usage, etc.
2023-04-24 21:31:21 +10:00
Mitchell Richters
c252b19e9a
- Exhumed: Hook up InputPacket::uvel
to relevant code.
2023-04-24 19:06:48 +10:00
Mitchell Richters
80f2afd6a4
- Exhumed: Slightly tidy up updatePlayerWeapon()
.
2023-04-24 19:06:46 +10:00
Mitchell Richters
e29726370c
- Exhumed: Tidy up two if statements in AIPlayer::Damage()
.
2023-04-24 19:03:04 +10:00
Mitchell Richters
eca8526c11
- Exhumed: Unlimit the SeqNames[]
array.
2023-04-23 19:20:19 +10:00
Mitchell Richters
19501f3ed0
- Exhumed: Fix some typos in comments.
2023-04-23 19:19:47 +10:00
Mitchell Richters
83365a9a14
- Fix typo in menu and clean up leftover variable in Exhumed's doPlayerCameraEffects()
.
2023-04-23 10:20:10 +10:00
Mitchell Richters
71d833f9ea
- Make Exhumed's new view tilting features accessible for all games.
2023-04-22 19:34:53 +10:00
Mitchell Richters
faaffa0d40
- Exhumed: Change formula for cl_exviewtilting 2
.
...
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
b93a2cf61b
- Exhumed: Move UpdateCreepySounds()
into MoveThings()
so its processing time can be clocked.
2023-04-21 21:13:19 +10:00
Mitchell Richters
b958ae2340
- Exhumed: Move bobangle
global into Player struct.
2023-04-21 21:13:19 +10:00
Mitchell Richters
6799322544
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
...
* `cl_viewbob` extended from bool to int, and allowing two modes: 1 == Powerslave Exhumed bobbing, 2 == Duke 3D-style bobbing.
* Height and speed of bobbing customisable.
2023-04-21 21:13:19 +10:00
Mitchell Richters
8283895828
- Exhumed: Increase precision of Player::totalvel
.
2023-04-21 21:13:18 +10:00
Mitchell Richters
e0964eef7a
- Exhumed: Add toggle-able jump rebounding.
2023-04-21 21:13:18 +10:00
Mitchell Richters
8255a23833
- Exhumed: Move bTouchFloor
into Player
struct.
...
* No need to save this out either, it's reset at the start of every tic.
2023-04-21 21:13:18 +10:00
Mitchell Richters
bb19997a2c
- Apply pitch/yaw input along-side the key inputs.
...
* Removes a lot of duplicated code.
2023-04-21 21:13:18 +10:00
Mitchell Richters
f9b9345e01
- Exhumed: Tidy up a long ternary in updatePlayerAction()
.
2023-04-21 21:13:17 +10:00
Mitchell Richters
258ab0db89
- Exhumed: Initial setup of view rolling effects.
...
* `cl_exviewtilting 1` enables a console-like view rolling upon yaw input.
* `cl_exviewtilting 2` enables a Quake-like view rolling upon strafe input.
2023-04-21 21:13:17 +10:00
Mitchell Richters
83a371e23d
- Exhumed: Remove Player::nPlayerD
, since we have the player actor's opos.
2023-04-21 21:13:16 +10:00
Mitchell Richters
29bf5e4cce
- Exhumed: Move updatePlayerTarget()
call back to main ticker loop.
...
* While it's cleaner in the AIPlayer ticker, AIRa requires its target set (which is done in this func also) and I don't know whether AIPlayer is ticked before AIRa is.
2023-04-21 21:13:16 +10:00
Mitchell Richters
28893663a5
- Exhumed: Reduce length of stack arrays in addSeq()
.
2023-04-21 21:13:16 +10:00
Mitchell Richters
4c49b91635
- Exhumed: Incorporate player weapon bobbing into pilot light angle.
2023-04-21 21:13:16 +10:00
Mitchell Richters
a28ca29493
- Exhumed: Repair pilot light angle that's been broken for some time.
...
* Interpolate it as well 🙂 .
2023-04-21 21:13:15 +10:00
Mitchell Richters
dc857aec3d
- Exhumed: Tidy up remainder of DrawWeapons()
.
2023-04-21 21:13:15 +10:00
Mitchell Richters
d309406473
- Exhumed: Rename sequence texture getters to separate frame/chunks.
...
* This will make it easier to compare against the source if there's a mistake, etc.
2023-04-21 21:13:15 +10:00
Mitchell Richters
1162954b03
- Exhumed: Move AISpider's null chunk texture check into the getter.
...
* It's needed for the rat as well...
2023-04-21 21:13:15 +10:00
Mitchell Richters
408c71513b
- Exhumed: Manually review all nAction
changes and ensure nFrame
is reset also.
2023-04-21 21:13:14 +10:00
Mitchell Richters
ba8bdf347e
- Exhumed: Repair OOB seq access with Anubis.
...
* Everytime `nAction` changes, `nFrame` must be reset as well.
* One `AnubisSeq[]` index has an `nSeqId` of `-1`, this must be handled.
2023-04-21 21:13:14 +10:00
Mitchell Richters
27b9b0d2f8
- Exhumed: Reduce repeated hashtable lookups when building chunks.
2023-04-21 21:13:14 +10:00
Mitchell Richters
04eb0fe926
- Exhumed: Tidy up a few remaining globals in the sequence system.
2023-04-21 21:13:14 +10:00
Mitchell Richters
4a37453765
- Exhumed: Convert sequence system to FTextureIDs.
2023-04-21 21:13:13 +10:00
Mitchell Richters
fcfee9addc
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
Mitchell Richters
7ca73aa562
- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence()
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
95e84ba1f8
- Exhumed: Make playFrameSound()
a method of SeqFrame
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
32cc320195
- Exhumed: Refactor new sequence setup to not use naked TArray of frames.
...
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
2023-04-21 21:13:12 +10:00
Mitchell Richters
4b223ab26d
- Exhumed: Tidy up DExhumedActor
variables for clarity.
2023-04-21 21:13:11 +10:00
Mitchell Richters
5efc14411a
- Exhumed: Use actor variables for sequences, not player ones.
2023-04-21 21:11:55 +10:00
Mitchell Richters
5c0b6858b1
- Exhumed: Remove seq_GetSeqPicnum()
.
2023-04-21 21:11:55 +10:00
Mitchell Richters
b4502626fa
- Exhumed: Tidy up some picnum accesses.
2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368
- Exhumed: Convert the weapon code.
2023-04-21 21:11:54 +10:00
Mitchell Richters
33bfe4601f
- Exhumed: Convert seq_DrawPilotLightSeq()
.
2023-04-21 21:11:54 +10:00
Mitchell Richters
4428ea5612
- Exhumed: Fix null chunk access for spider.
2023-04-21 21:11:54 +10:00