- Exhumed: Tidy up a few remaining globals in the sequence system.

This commit is contained in:
Mitchell Richters 2023-04-16 16:46:07 +10:00
parent 4a37453765
commit 04eb0fe926
5 changed files with 3 additions and 11 deletions

View file

@ -116,9 +116,6 @@ void MySetView(int x1, int y1, int x2, int y2);
char sHollyStr[40];
FTextureID nBackgroundPic;
FTextureID nShadowPic;
int nCreaturesKilled = 0, nCreaturesTotal = 0;
int nFreeze;

View file

@ -99,9 +99,6 @@ extern int nNetTime;
extern int nTotalPlayers;
extern FTextureID nBackgroundPic;
extern FTextureID nShadowPic;
extern int nCreaturesTotal, nCreaturesKilled;
extern int lLocalButtons;

View file

@ -40,7 +40,8 @@ enum
int16_t nPilotLightFrame;
int16_t nPilotLightCount;
int16_t nShadowWidth = 1;
static FTextureID nShadowPic;
static int16_t nShadowWidth = 1;
int16_t nFlameHeight = 1;
const char *SeqNames[kMaxSEQFiles] =
@ -321,8 +322,6 @@ void seq_LoadSequences()
nFlameHeight = (int16_t)TexMan.GetGameTexture(getSequence("firepoof").getFirstTexID())->GetDisplayHeight();
nBackgroundPic = getSequence("backgrnd").getFirstTexID();
nPilotLightCount = getSequence("flamer", 3).frames.Size();
nPilotLightFrame = 0;

View file

@ -73,7 +73,6 @@ struct Seq
}
};
extern int16_t nShadowWidth;
extern int16_t nFlameHeight;
extern int16_t nPilotLightFrame;

View file

@ -47,7 +47,7 @@ BEGIN_PS_NS
void UpdateFrame()
{
auto tex = TexMan.GetGameTexture(nBackgroundPic);
static const auto tex = TexMan.GetGameTexture(getSequence("backgrnd").getFirstTexID());
twod->AddFlatFill(0, 0, twod->GetWidth(), viewport3d.Top() - 3, tex);
twod->AddFlatFill(0, viewport3d.Bottom() + 3, twod->GetWidth(), twod->GetHeight(), tex);