- Exhumed: Slightly tune damage pushback from previous commit.

* The logic here is that the player's running/double speed velocity is scaled by 0.375 in `updatePlayerVelocity()`, so 0.1875 is half of that scale.
This commit is contained in:
Mitchell Richters 2023-04-25 20:07:10 +10:00
parent 64745dff89
commit 64c47b0385

View file

@ -1784,8 +1784,8 @@ int runlist_CheckRadialDamage(DExhumedActor* pActor)
if (pActor->spr.statnum == 100)
{
// The player's max vel is 15.25, so this at least 40.
pActor->vel.XY() += nVel.XY() * 0.125 * cl_exdamagepush;
// The player's max vel is 15.25 for reference.
pActor->vel.XY() += nVel.XY() * 0.1875 * cl_exdamagepush;
PlayerList[GetPlayerFromActor(pActor)].bJumping = true;
}
else