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- Exhumed: Slightly tune damage pushback from previous commit.
* The logic here is that the player's running/double speed velocity is scaled by 0.375 in `updatePlayerVelocity()`, so 0.1875 is half of that scale.
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1 changed files with 2 additions and 2 deletions
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@ -1784,8 +1784,8 @@ int runlist_CheckRadialDamage(DExhumedActor* pActor)
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if (pActor->spr.statnum == 100)
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{
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// The player's max vel is 15.25, so this at least 40.
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pActor->vel.XY() += nVel.XY() * 0.125 * cl_exdamagepush;
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// The player's max vel is 15.25 for reference.
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pActor->vel.XY() += nVel.XY() * 0.1875 * cl_exdamagepush;
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PlayerList[GetPlayerFromActor(pActor)].bJumping = true;
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}
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else
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