Christoph Oelckers
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f7122e7f73
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- updated the SB_* constants on the script side.
Commit 272dfa762d changed a few on the native side but forgot to update the script version of it.
This caused all checks for SB_FIRE to fail.
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2023-04-10 19:46:05 +02:00 |
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Christoph Oelckers
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684fb5eb74
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- added a few things missing for RR and Route 66.
R66's gator was also added - this is the only completely new actor in this mod.
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2023-04-09 09:46:10 +02:00 |
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Christoph Oelckers
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dc15418f37
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- added missing elements for RR.
A few of Duke's actors which are not used in RR had to be included because some stale CON code still accesses them.
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2023-04-09 09:46:10 +02:00 |
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Christoph Oelckers
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886683bc1b
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- added definitions for all remaining original Duke CON based actors.
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2023-04-09 09:46:10 +02:00 |
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Christoph Oelckers
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1738e9e4f5
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- added skeleton definitions for several decorations that CON references by name
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2023-04-09 09:46:10 +02:00 |
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Christoph Oelckers
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f700fd61d6
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- added two actors referenced by CON
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2023-04-09 09:46:10 +02:00 |
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Christoph Oelckers
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7f758eef2b
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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a014b3436b
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- implemented GetRadiusDamageType virtuals.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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da0b429751
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- migrated attackertype to class objects.
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2023-04-09 09:46:09 +02:00 |
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Christoph Oelckers
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ae4ef6401c
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- use the actual actor flags.
Not fully working yet...
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2023-04-09 09:45:42 +02:00 |
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Christoph Oelckers
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510afe16fb
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- NODAMAGEPUSH is the default for RR.
The game never had this feature
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2023-04-09 09:35:38 +02:00 |
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Christoph Oelckers
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b908ede470
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- reviewed actor flags and applied several fixes.
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2023-04-09 09:35:37 +02:00 |
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Christoph Oelckers
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8172a9ac0c
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
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Christoph Oelckers
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281dbfb14c
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- added BADGUY/KILLCOUNT combos to all enemies.
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2023-04-09 09:35:37 +02:00 |
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Christoph Oelckers
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672374c5f4
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- added fullbright flags where appropriate
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2023-04-09 09:35:37 +02:00 |
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Christoph Oelckers
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f4c176988a
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- first round of flag additions.
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2023-04-09 09:35:36 +02:00 |
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Christoph Oelckers
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7d747489ec
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- fixed a typo
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2023-04-09 09:35:27 +02:00 |
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Christoph Oelckers
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307276a276
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- WIP for a default scale property.
For now a NOP, we need to get a little further with the scriptification work before this can be made operational.
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2023-04-08 09:38:46 +02:00 |
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Christoph Oelckers
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9ba0b18013
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- moved the 3 health related instructions out of the CON interpreter.
This code can be shared with ZScript so it needs to be elsewhere.
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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980b3f257a
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- converted the final set of actor classes the native code needs to reference.
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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2ba204444c
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- merged the spawn init code now that all differences are externalized
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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aae2c2dc3c
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- exported RR's enemies
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2023-04-07 13:15:06 +02:00 |
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Christoph Oelckers
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779026162d
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- exported all of RR's pickup items.
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2023-04-07 13:14:19 +02:00 |
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Christoph Oelckers
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3dd87cfd7f
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- got rid of checkType.
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2023-04-07 12:22:46 +02:00 |
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Christoph Oelckers
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87bccb8933
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- file for next stuff.
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2023-04-07 12:22:46 +02:00 |
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Christoph Oelckers
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f2d802b537
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- exported RR's remaining controllers.
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2023-04-07 12:22:45 +02:00 |
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Christoph Oelckers
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0e169759d5
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- animatesprites_r.cpp cleanup
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2023-04-07 12:22:45 +02:00 |
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Christoph Oelckers
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f9e5f2c137
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- final clenaup on animatesprites_d.cpp.
Only the player actor is left, which is also the messiest part...
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2023-04-07 12:22:44 +02:00 |
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Christoph Oelckers
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ce00183707
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- scriptified PlayerOnWater.
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2023-04-07 12:17:56 +02:00 |
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Christoph Oelckers
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3106c8e6f5
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- exported most of the remaining content in spawn_d.cpp
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2023-04-07 12:14:16 +02:00 |
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Christoph Oelckers
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8b04f42ab5
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- exported several fire related actors.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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ef6a8c010a
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- exported ceilingsteam and consolidated movefallers functions.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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82d04756be
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- exported a few of Duke's decorations
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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551e0af58d
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- exported the egg, also marking it non-killcount.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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b4dcf8ddcf
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- exported the remaining Duke enemies.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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0636358b5f
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- fixes for RR items.
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2023-04-07 11:52:53 +02:00 |
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Christoph Oelckers
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1bc7c53351
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- move the recon's FTA sound into the scripted actor.
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2023-04-07 11:52:52 +02:00 |
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Christoph Oelckers
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ef54987a58
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- exported WT's Firefly
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2023-04-07 11:52:52 +02:00 |
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Christoph Oelckers
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4e0dad54a5
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- exported all of Duke's pickup items.
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2023-04-07 11:51:41 +02:00 |
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Christoph Oelckers
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7a699e032f
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- cleaned up Duke's very broken kill count system.
This now uses a static flag to denote an actor as countable and an internal flag to track its killed state, because CON can toggle that at will.
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2023-04-07 09:49:20 +02:00 |
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Christoph Oelckers
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d7224245e3
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- added back WT's fireball's postHitEffect.
This somehow got lost during scriptification.
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2023-04-07 08:30:58 +02:00 |
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Christoph Oelckers
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58ee80564b
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- Duke: fixed scale default for non-ememies.
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2023-04-07 00:15:15 +02:00 |
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Christoph Oelckers
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49c23eb4e5
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fixed swapped language IDs for Norwegian and Dutch.
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2023-04-05 18:15:09 +02:00 |
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Christoph Oelckers
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0706a8a5bb
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- exported LizTrooper and Lizman.
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2023-04-02 17:37:30 +02:00 |
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Christoph Oelckers
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7b034b5eab
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- handle stayput for bosses.
The generic code is not ready yet so it has to be done manually.
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2023-04-02 17:34:43 +02:00 |
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Christoph Oelckers
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240b24d771
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- exported all females.
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2023-04-02 17:34:37 +02:00 |
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Christoph Oelckers
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810977f19f
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- made RR thunder effect also work for Duke.
This mainly meant adding support for random sounds and playing the thunder sound by name instead of by index.
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2023-04-02 17:20:06 +02:00 |
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Christoph Oelckers
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52ea497b50
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- fixed lotsofstuff VM export.
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2023-04-02 13:19:35 +02:00 |
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Christoph Oelckers
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30d066cee9
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- added script exports for Duke's bosses.
This allows removing a few hack checks.
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2023-04-02 13:13:45 +02:00 |
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Christoph Oelckers
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7f240a0a7a
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- converted all remaining classes used by PicForName.
This means all functions using this can now pass class pointers directly to the native code.
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2023-04-02 13:13:45 +02:00 |
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