- exported most of the remaining content in spawn_d.cpp

This commit is contained in:
Christoph Oelckers 2022-12-14 19:18:05 +01:00
parent 8b04f42ab5
commit 3106c8e6f5
11 changed files with 191 additions and 105 deletions

View file

@ -123,9 +123,6 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
switch (h->spr.picnum)
{
case DTILE_DUKELYINGDEAD:
t->pos.Z += 24;
break;
case DTILE_GROWSPARK:
t->picnum = DTILE_GROWSPARK + ((PlayClock >> 4) & 3);
break;

View file

@ -121,11 +121,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
switch (h->spr.picnum)
{
case RTILE_DUKELYINGDEAD:
h->spr.scale = DVector2(0.375, 0.265625);
if (h->spr.extra > 0)
t->pos.Z += 6;
break;
case RTILE_CRYSTALAMMO:
t->shade = int(BobVal(PlayClock << 4) * 16);
break;

View file

@ -147,6 +147,7 @@ void initactorflags_r()
RTILE_SHOTSPARK1,
RTILE_BURNING,
RTILE_WATERBUBBLE,
RTILE_WATERBUBBLEMAKER,
RTILE_SMALLSMOKE,
RTILE_EXPLOSION2,
RTILE_EXPLOSION3,
@ -183,7 +184,6 @@ void initactorflags_r()
setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { RTILE_FREEZEBLAST });
setflag(SFLAG2_FLOATING, { RTILE_DRONE });
setflag(SFLAG3_BLOODY, { RTILE_BLOODPOOL });
setflag(SFLAG3_BROWNBLOOD, { RTILE_FECES });
setflag(SFLAG2_NOFLOORPAL, {
RTILE_RESPAWNMARKERRED,

View file

@ -66,64 +66,12 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
auto sectp = act->sector();
if (isWorldTour())
{
switch (act->spr.picnum)
{
case DTILE_WHISPYSMOKE:
ChangeActorStat(act, STAT_MISC);
act->spr.pos.X += krandf(16) - 8;
act->spr.pos.Y += krandf(16) - 8;
act->spr.scale = DVector2(0.3125, 0.3125);
return act;
case DTILE_SERIOUSSAM:
ChangeActorStat(act, STAT_ZOMBIEACTOR);
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
act->spr.extra = 150;
return act;
}
}
switch (act->spr.picnum)
{
default:
if (!badguy(act) || commonEnemySetup(act, actj))
CallInitialize(act);
break;
case DTILE_BLOOD:
act->spr.scale = DVector2(0.25, 0.25);
act->spr.pos.Z -= 26;
if (actj && actj->spr.pal == 6)
act->spr.pal = 6;
ChangeActorStat(act, STAT_MISC);
break;
case DTILE_FECES:
if (actj)
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
ChangeActorStat(act, STAT_MISC);
break;
case DTILE_DUKELYINGDEAD:
if (actj && actj->isPlayer())
{
act->spr.scale = actj->spr.scale;
act->spr.shade = actj->spr.shade;
act->spr.pal = ps[actj->PlayerIndex()].palookup;
}
act->spr.cstat = 0;
act->spr.extra = 1;
act->vel.X = 292 / 16.;
act->vel.Z = 360 / 256.;
[[fallthrough]];
case DTILE_BLIMP:
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 32;
[[fallthrough]];
case DTILE_MIKE:
if (act->spr.picnum == DTILE_MIKE)
act->spr.yint = act->spr.hitag;
ChangeActorStat(act, 1);
break;
case DTILE_PLAYERONWATER:
if (actj)
{
@ -147,20 +95,6 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
ChangeActorStat(act, STAT_PLAYER);
break;
}
case DTILE_WATERDRIPSPLASH: // ok
act->spr.scale = DVector2(0.375, 0.375);
ChangeActorStat(act, STAT_STANDABLE);
break;
case DTILE_WATERBUBBLEMAKER:
if (act->spr.hitag && act->spr.picnum == DTILE_WATERBUBBLEMAKER)
{ // JBF 20030913: Pisses off move(), eg. in bobsp2
Printf(TEXTCOLOR_YELLOW "WARNING: DTILE_WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetIndex(), int(act->spr.pos.X), int(act->spr.pos.Y));
act->spr.hitag = 0;
}
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, STAT_STANDABLE);
break;
}
return act;
}

View file

@ -80,36 +80,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
pistonsound = 1;
break;
case RTILE_BLOOD:
act->spr.scale = DVector2(0.0625, 0.0625);
act->spr.pos.Z -= 26;
ChangeActorStat(act, STAT_MISC);
break;
case RTILE_GRATE1:
act->clipdist = 8;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case RTILE_DUKELYINGDEAD:
if (actj && actj->isPlayer())
{
act->spr.scale = actj->spr.scale;
act->spr.shade = actj->spr.shade;
act->spr.pal = ps[actj->PlayerIndex()].palookup;
}
act->spr.cstat = 0;
act->spr.extra = 1;
act->vel.X = 292 / 16.;
act->vel.Z = 360 / 256.;
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
act->clipdist = 32;
[[fallthrough]];
case RTILE_MIKE:
if (act->spr.picnum == RTILE_MIKE)
act->spr.yint = act->spr.hitag;
ChangeActorStat(act, STAT_ACTOR);
break;
case RTILE_EXPLOSION3:
if (actj)
{
@ -159,10 +134,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
ChangeActorStat(act, STAT_PLAYER);
break;
}
case RTILE_WATERBUBBLEMAKER:
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
ChangeActorStat(act, STAT_STANDABLE);
break;
// this is not really nice...
case RTILE_BIKERB:

View file

@ -18,5 +18,6 @@ spawnclasses
5135 = DukeFlamethrowerAmmo
5143 = DukeOnFire
5152 = DukeOnFireSmoke
5268 = DukeWhispySmoke
5846 = DukeSeriousSam
}

View file

@ -246,6 +246,13 @@ spawnclasses
2311 = DukeFire2
1890 = DukeExplosion2
2219 = DukeExplosion2Bot
2380 = DukeWaterdripSplash
662 = DukeWaterBubbleMaker
2200 = DukeFeces
1620 = DukeBlood
3400 = DukeBlimp
762 = DukeMike
1518 = DukePlayerLyingDead
46 = DukeCrystalAmmo
55 = DukeSteroids

View file

@ -287,6 +287,10 @@ spawnclasses
1554 = DukeSmallSmoke
1327 = DukeSteam
3437 = RedneckBowlingBallSprite
241 = DukeWaterBubbleMaker
1391 = RedneckBlood
3998 = RedneckPlayerLyingDead
4861 = RedneckHen
4862 = RedneckHenStayput

View file

@ -110,6 +110,7 @@ version "4.10"
#include "zscript/games/duke/actors/smallsmoke.zs"
#include "zscript/games/duke/actors/steam.zs"
#include "zscript/games/duke/actors/dukedecos.zs"
#include "zscript/games/duke/actors/player.zs"
#include "zscript/games/duke/actors/dukeitems.zs"
#include "zscript/games/duke/actors/batteryammo.zs"

View file

@ -80,3 +80,137 @@ class DukeRubberCan : DukeExplodingBarrel
self.extra = 0;
}
}
class DukeWaterdripSplash : DukeActor
{
default
{
pic "WATERDRIPSPLASH";
}
override void Initialize()
{
self.scale = (0.375, 0.375);
self.ChangeStat(STAT_STANDABLE);
}
}
class DukeWaterbubbleMaker : DukeActor
{
default
{
pic "WATERBUBBLEMAKER";
}
override void Initialize()
{
self.hitag = 0;
self.cstat |= CSTAT_SPRITE_INVISIBLE;
self.ChangeStat(STAT_STANDABLE);
}
}
class DukeFeces : DukeActor
{
default
{
pic "FECES";
}
override void Initialize()
{
if (!mapSpawned)
self.scale = (REPEAT_SCALE, REPEAT_SCALE);
self.ChangeStat(STAT_MISC);
}
}
class DukeBlood : DukeActor
{
default
{
pic "Blood";
}
override void Initialize()
{
self.pos.Z -= 26;
if (!mapSpawned && self.ownerActor && self.ownerActor.pal == 6)
self.pal = 6;
self.scale = (0.25, 0.25);
self.ChangeStat(STAT_MISC);
}
}
class RedneckBlood : DukeBlood
{
override void Initialize()
{
Super.Initialize();
self.scale = (0.0625, 0.0625);
self.pos.Z -= 26;
}
}
class DukeBlimp : DukeActor
{
default
{
pic "BLIMP";
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.clipdist = 32;
self.ChangeStat(STAT_ACTOR);
}
}
class DukeMike : DukeActor
{
default
{
pic "MIKE";
}
override void Initialize()
{
self.yint = self.hitag;
self.ChangeStat(STAT_ACTOR);
}
}
class DukeWhispySmoke : DukeActor
{
default
{
pic "WHISPYSMOKE";
}
override void Initialize()
{
self.pos.X += frandom(-8, 8);
self.pos.Y += frandom(-8, 8);
self.scale = (0.3125, 0.3125);
self.ChangeStat(STAT_MISC);
}
}
class DukeSeriousSam : DukeActor
{
default
{
pic "SERIOSSAM";
statnum STAT_ZOMBIEACTOR;
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.extra = 150;
self.ChangeStat(STAT_ZOMBIEACTOR);
}
}

View file

@ -0,0 +1,42 @@
class DukePlayerLyingDead : DukeActor
{
default
{
pic "DUKELYINGDEAD";
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner && owner.isPlayer())
{
self.scale = owner.scale;
self.shade = owner.shade;
self.pal = owner.GetPlayer().palookup;
}
self.vel.X = 292 / 16.;
self.vel.Z = 360 / 256.;
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
self.extra = 1;
self.clipdist = 32;
self.ChangeStat(STAT_ACTOR);
}
override bool animate(tspritetype t)
{
t.pos.Z += 24;
return false;
}
}
class RedneckPlayerLyingDead : DukeActor
{
override bool animate(tspritetype t)
{
t.scale = (0.375, 0.265625);
if (self.extra > 0)
t.pos.Z += 6;
return false;
}
}