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https://github.com/ZDoom/Raze.git
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- exported most of the remaining content in spawn_d.cpp
This commit is contained in:
parent
8b04f42ab5
commit
3106c8e6f5
11 changed files with 191 additions and 105 deletions
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@ -123,9 +123,6 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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switch (h->spr.picnum)
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{
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case DTILE_DUKELYINGDEAD:
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t->pos.Z += 24;
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break;
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case DTILE_GROWSPARK:
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t->picnum = DTILE_GROWSPARK + ((PlayClock >> 4) & 3);
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break;
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@ -121,11 +121,6 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi
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switch (h->spr.picnum)
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{
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case RTILE_DUKELYINGDEAD:
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h->spr.scale = DVector2(0.375, 0.265625);
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if (h->spr.extra > 0)
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t->pos.Z += 6;
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break;
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case RTILE_CRYSTALAMMO:
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t->shade = int(BobVal(PlayClock << 4) * 16);
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break;
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@ -147,6 +147,7 @@ void initactorflags_r()
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RTILE_SHOTSPARK1,
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RTILE_BURNING,
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RTILE_WATERBUBBLE,
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RTILE_WATERBUBBLEMAKER,
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RTILE_SMALLSMOKE,
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RTILE_EXPLOSION2,
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RTILE_EXPLOSION3,
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@ -183,7 +184,6 @@ void initactorflags_r()
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setflag(SFLAG2_FREEZEDAMAGE | SFLAG2_REFLECTIVE, { RTILE_FREEZEBLAST });
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setflag(SFLAG2_FLOATING, { RTILE_DRONE });
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setflag(SFLAG3_BLOODY, { RTILE_BLOODPOOL });
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setflag(SFLAG3_BROWNBLOOD, { RTILE_FECES });
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setflag(SFLAG2_NOFLOORPAL, {
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RTILE_RESPAWNMARKERRED,
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@ -66,64 +66,12 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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auto sectp = act->sector();
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if (isWorldTour())
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{
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switch (act->spr.picnum)
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{
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case DTILE_WHISPYSMOKE:
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ChangeActorStat(act, STAT_MISC);
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act->spr.pos.X += krandf(16) - 8;
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act->spr.pos.Y += krandf(16) - 8;
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act->spr.scale = DVector2(0.3125, 0.3125);
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return act;
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case DTILE_SERIOUSSAM:
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ChangeActorStat(act, STAT_ZOMBIEACTOR);
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act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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act->spr.extra = 150;
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return act;
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}
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}
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switch (act->spr.picnum)
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{
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default:
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if (!badguy(act) || commonEnemySetup(act, actj))
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CallInitialize(act);
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break;
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case DTILE_BLOOD:
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act->spr.scale = DVector2(0.25, 0.25);
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act->spr.pos.Z -= 26;
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if (actj && actj->spr.pal == 6)
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act->spr.pal = 6;
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ChangeActorStat(act, STAT_MISC);
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break;
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case DTILE_FECES:
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if (actj)
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act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
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ChangeActorStat(act, STAT_MISC);
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break;
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case DTILE_DUKELYINGDEAD:
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if (actj && actj->isPlayer())
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{
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act->spr.scale = actj->spr.scale;
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act->spr.shade = actj->spr.shade;
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act->spr.pal = ps[actj->PlayerIndex()].palookup;
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}
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act->spr.cstat = 0;
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act->spr.extra = 1;
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act->vel.X = 292 / 16.;
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act->vel.Z = 360 / 256.;
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[[fallthrough]];
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case DTILE_BLIMP:
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 32;
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[[fallthrough]];
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case DTILE_MIKE:
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if (act->spr.picnum == DTILE_MIKE)
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act->spr.yint = act->spr.hitag;
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ChangeActorStat(act, 1);
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break;
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case DTILE_PLAYERONWATER:
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if (actj)
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{
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@ -147,20 +95,6 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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ChangeActorStat(act, STAT_PLAYER);
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break;
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}
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case DTILE_WATERDRIPSPLASH: // ok
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act->spr.scale = DVector2(0.375, 0.375);
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ChangeActorStat(act, STAT_STANDABLE);
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break;
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case DTILE_WATERBUBBLEMAKER:
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if (act->spr.hitag && act->spr.picnum == DTILE_WATERBUBBLEMAKER)
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{ // JBF 20030913: Pisses off move(), eg. in bobsp2
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Printf(TEXTCOLOR_YELLOW "WARNING: DTILE_WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", act->GetIndex(), int(act->spr.pos.X), int(act->spr.pos.Y));
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act->spr.hitag = 0;
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}
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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ChangeActorStat(act, STAT_STANDABLE);
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break;
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}
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return act;
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}
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@ -80,36 +80,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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pistonsound = 1;
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break;
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case RTILE_BLOOD:
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act->spr.scale = DVector2(0.0625, 0.0625);
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act->spr.pos.Z -= 26;
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ChangeActorStat(act, STAT_MISC);
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break;
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case RTILE_GRATE1:
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act->clipdist = 8;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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ChangeActorStat(act, 0);
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break;
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case RTILE_DUKELYINGDEAD:
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if (actj && actj->isPlayer())
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{
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act->spr.scale = actj->spr.scale;
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act->spr.shade = actj->spr.shade;
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act->spr.pal = ps[actj->PlayerIndex()].palookup;
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}
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act->spr.cstat = 0;
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act->spr.extra = 1;
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act->vel.X = 292 / 16.;
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act->vel.Z = 360 / 256.;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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act->clipdist = 32;
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[[fallthrough]];
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case RTILE_MIKE:
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if (act->spr.picnum == RTILE_MIKE)
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act->spr.yint = act->spr.hitag;
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ChangeActorStat(act, STAT_ACTOR);
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break;
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case RTILE_EXPLOSION3:
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if (actj)
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{
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@ -159,10 +134,6 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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ChangeActorStat(act, STAT_PLAYER);
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break;
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}
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case RTILE_WATERBUBBLEMAKER:
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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ChangeActorStat(act, STAT_STANDABLE);
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break;
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// this is not really nice...
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case RTILE_BIKERB:
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@ -18,5 +18,6 @@ spawnclasses
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5135 = DukeFlamethrowerAmmo
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5143 = DukeOnFire
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5152 = DukeOnFireSmoke
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5268 = DukeWhispySmoke
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5846 = DukeSeriousSam
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}
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@ -246,6 +246,13 @@ spawnclasses
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2311 = DukeFire2
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1890 = DukeExplosion2
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2219 = DukeExplosion2Bot
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2380 = DukeWaterdripSplash
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662 = DukeWaterBubbleMaker
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2200 = DukeFeces
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1620 = DukeBlood
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3400 = DukeBlimp
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762 = DukeMike
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1518 = DukePlayerLyingDead
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46 = DukeCrystalAmmo
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55 = DukeSteroids
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@ -287,6 +287,10 @@ spawnclasses
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1554 = DukeSmallSmoke
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1327 = DukeSteam
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3437 = RedneckBowlingBallSprite
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241 = DukeWaterBubbleMaker
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1391 = RedneckBlood
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3998 = RedneckPlayerLyingDead
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4861 = RedneckHen
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4862 = RedneckHenStayput
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@ -110,6 +110,7 @@ version "4.10"
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#include "zscript/games/duke/actors/smallsmoke.zs"
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#include "zscript/games/duke/actors/steam.zs"
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#include "zscript/games/duke/actors/dukedecos.zs"
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#include "zscript/games/duke/actors/player.zs"
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#include "zscript/games/duke/actors/dukeitems.zs"
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#include "zscript/games/duke/actors/batteryammo.zs"
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@ -80,3 +80,137 @@ class DukeRubberCan : DukeExplodingBarrel
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self.extra = 0;
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}
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}
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class DukeWaterdripSplash : DukeActor
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{
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default
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{
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pic "WATERDRIPSPLASH";
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}
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override void Initialize()
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{
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self.scale = (0.375, 0.375);
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self.ChangeStat(STAT_STANDABLE);
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}
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}
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class DukeWaterbubbleMaker : DukeActor
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{
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default
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{
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pic "WATERBUBBLEMAKER";
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}
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override void Initialize()
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{
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self.hitag = 0;
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self.cstat |= CSTAT_SPRITE_INVISIBLE;
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self.ChangeStat(STAT_STANDABLE);
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}
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}
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class DukeFeces : DukeActor
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{
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default
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{
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pic "FECES";
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}
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override void Initialize()
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{
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if (!mapSpawned)
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self.scale = (REPEAT_SCALE, REPEAT_SCALE);
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self.ChangeStat(STAT_MISC);
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}
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}
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class DukeBlood : DukeActor
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{
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default
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{
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pic "Blood";
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}
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override void Initialize()
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{
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self.pos.Z -= 26;
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if (!mapSpawned && self.ownerActor && self.ownerActor.pal == 6)
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self.pal = 6;
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self.scale = (0.25, 0.25);
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self.ChangeStat(STAT_MISC);
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}
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}
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class RedneckBlood : DukeBlood
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{
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override void Initialize()
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{
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Super.Initialize();
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self.scale = (0.0625, 0.0625);
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self.pos.Z -= 26;
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}
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}
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class DukeBlimp : DukeActor
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{
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default
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{
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pic "BLIMP";
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.clipdist = 32;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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class DukeMike : DukeActor
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{
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default
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{
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pic "MIKE";
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}
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override void Initialize()
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{
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self.yint = self.hitag;
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self.ChangeStat(STAT_ACTOR);
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}
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}
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class DukeWhispySmoke : DukeActor
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{
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default
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{
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pic "WHISPYSMOKE";
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}
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override void Initialize()
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{
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self.pos.X += frandom(-8, 8);
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self.pos.Y += frandom(-8, 8);
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self.scale = (0.3125, 0.3125);
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self.ChangeStat(STAT_MISC);
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}
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}
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class DukeSeriousSam : DukeActor
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{
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default
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{
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pic "SERIOSSAM";
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statnum STAT_ZOMBIEACTOR;
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}
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override void Initialize()
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{
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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self.extra = 150;
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self.ChangeStat(STAT_ZOMBIEACTOR);
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}
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}
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42
wadsrc/static/zscript/games/duke/actors/player.zs
Normal file
42
wadsrc/static/zscript/games/duke/actors/player.zs
Normal file
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@ -0,0 +1,42 @@
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class DukePlayerLyingDead : DukeActor
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{
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default
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{
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pic "DUKELYINGDEAD";
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}
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner && owner.isPlayer())
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{
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self.scale = owner.scale;
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self.shade = owner.shade;
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self.pal = owner.GetPlayer().palookup;
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}
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self.vel.X = 292 / 16.;
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self.vel.Z = 360 / 256.;
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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self.extra = 1;
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self.clipdist = 32;
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self.ChangeStat(STAT_ACTOR);
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}
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override bool animate(tspritetype t)
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{
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t.pos.Z += 24;
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return false;
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}
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}
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class RedneckPlayerLyingDead : DukeActor
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{
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override bool animate(tspritetype t)
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{
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t.scale = (0.375, 0.265625);
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if (self.extra > 0)
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t.pos.Z += 6;
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return false;
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}
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}
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