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- updated the SB_* constants on the script side.
Commit 272dfa762d
changed a few on the native side but forgot to update the script version of it.
This caused all checks for SB_FIRE to fail.
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1 changed files with 6 additions and 5 deletions
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@ -136,13 +136,14 @@ struct Duke native
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SB_AIM_DOWN = 1 << 22,
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SB_LOOK_LEFT = 1 << 23,
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SB_LOOK_RIGHT = 1 << 24,
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SB_LOOK_UP = 1 << 25,
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SB_LOOK_DOWN = 1 << 26,
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SB_LOOK_UP = SB_AIM_UP|SB_CENTERVIEW,
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SB_LOOK_DOWN = SB_AIM_DOWN|SB_CENTERVIEW,
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SB_CROUCH = 1 << 25,
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SB_CROUCH_LOCK = 1 << 26,
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SB_RUN = 1 << 27,
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SB_JUMP = 1 << 28,
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SB_CROUCH = 1 << 29,
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SB_FIRE = 1 << 30,
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SB_ALTFIRE = 1u << 31,
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SB_FIRE = 1 << 29,
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SB_ALTFIRE = 1 << 30,
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SB_WEAPONMASK_BITS = (15u * SB_FIRST_WEAPON_BIT), // Weapons take up 4 bits
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SB_ITEMUSE_BITS = (127u * SB_ITEM_BIT_1),
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