Christoph Oelckers
d6a7721802
- hotfix for compiler bug with optimized out if statement.
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This needs to be investigated, this hotfix is merely to get it running again for now.
2023-05-19 22:51:31 +02:00
Christoph Oelckers
28e451311b
- fixed ActorInfo inheritance.
2023-05-19 22:50:47 +02:00
Christoph Oelckers
aee26c2637
- reset counter in SetMove
2023-05-19 22:50:02 +02:00
Christoph Oelckers
b9ff86a746
- fixed type of movflag export.
2023-05-19 22:48:17 +02:00
Christoph Oelckers
8aaa8b4113
- use the native implementation for Duke.rnd.
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This ensures that results are consistent.
2023-05-19 22:46:43 +02:00
Rachael Alexanderson
fc45636215
- remove vid_gpuswitch
and all associated handling
2023-04-30 10:57:28 -04:00
Christoph Oelckers
7bb678bb7e
- fixed 'move' property handler to properly store its z value.
2023-04-30 13:33:05 +02:00
Christoph Oelckers
b07a43a9db
- Duke: fixed ChangeType to also change the actor's base pic.
2023-04-30 13:33:05 +02:00
alexey.lysiuk
a69d904192
- fix GCC/Clang compilation error
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source/games/duke/src/types.h:178:14: error: exception specification of overriding function is more lax than base version
2023-04-30 13:14:45 +03:00
Christoph Oelckers
ecfa45c3ec
- Duke: fixed animation lookup code.
2023-04-30 10:51:48 +02:00
Christoph Oelckers
b55d39e58d
- fixed invocation of RunState.
2023-04-30 10:51:48 +02:00
Christoph Oelckers
83c401574c
- remove debug check
2023-04-30 10:51:48 +02:00
Christoph Oelckers
4010fc1aa7
- Duke: init the animation arrays early.
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app_init is too late for having the data set up during script compilation.
2023-04-30 10:51:48 +02:00
Christoph Oelckers
1f6035a047
- add one common 'move' item.
2023-04-30 10:51:47 +02:00
Christoph Oelckers
96b0542cd8
- flag all actors that override RunState.
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This is for allowing quick checks of actors which need the special consideration.
2023-04-30 09:01:28 +02:00
Christoph Oelckers
2a38e83a2f
- moved the animation code out of execute so it can be used without CON.
2023-04-30 08:57:28 +02:00
Christoph Oelckers
29322777dd
- adapt the animation init code for CON replaced actors and consolidated the two cases.
2023-04-30 08:46:51 +02:00
Christoph Oelckers
21a37d2c07
- added helpers needed to run CON replacement code.
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* killit must exit to the top level right away. Use an exception for this.
* two new flags to make checking easier.
* do not export killit_flag to scripting.
2023-04-30 08:11:30 +02:00
Christoph Oelckers
960e58cdf2
- move the action default propeerties into FActorInfo
2023-04-30 08:07:10 +02:00
Christoph Oelckers
9d43729e8c
get rid of the killit_flag in the parse state.
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Use the one in the actor instead.
2023-04-30 08:04:56 +02:00
Christoph Oelckers
4e8dfe8986
- got rid of the laat picnums in Blood.
2023-04-29 11:32:04 +02:00
Christoph Oelckers
a662a3bd12
- another bunch of picnums in Blood removed.
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4 remaining after this.
2023-04-29 11:32:04 +02:00
Christoph Oelckers
83dfd77bd0
- eliminate picnums in QAV code.
2023-04-29 11:32:04 +02:00
Christoph Oelckers
9a703639cb
- final cleanup of Blood/Exhumed changes.
2023-04-29 11:32:04 +02:00
Christoph Oelckers
01b6d9f27f
- eliminated all remaining uses of picnum in Exhumed.
2023-04-29 11:32:03 +02:00
Christoph Oelckers
44e9a66319
- handle 3 more of Exhumed's picnums that were quick to refactor
2023-04-29 11:32:03 +02:00
Christoph Oelckers
0e097903c4
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
Christoph Oelckers
f115f9427d
- got rid of a few more picnum references in Blood.
2023-04-29 11:32:03 +02:00
Christoph Oelckers
76c0de2ef1
- moved some of Blood's precaching info to external data.
2023-04-29 11:32:03 +02:00
Christoph Oelckers
52706e9afd
- handle the direct assignments of values to picnum in Blood.
2023-04-29 11:32:02 +02:00
Christoph Oelckers
36c07aaca5
- did some simple picnum replacements in Blood.
2023-04-29 11:32:02 +02:00
Christoph Oelckers
330cb9eacb
- fix two errors.
2023-04-29 11:31:05 +02:00
Christoph Oelckers
47f9642294
- added compile time validation for SetAction, SetAI and SetMove.
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the expression classes were deleted again, this can be done without them.
2023-04-29 10:09:36 +02:00
Christoph Oelckers
bf577916ec
- made the is*** checkers compiler intrinsics.
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With the exception of isWorldTour, isPlutoPak and isShareware when playing Duke these are always constant and this way can be used to completely eliminate unneeded code.
2023-04-29 10:09:36 +02:00
Christoph Oelckers
f1f1e54e04
- moved the remaining content of the flags* files directly into game.cpp
2023-04-29 09:59:54 +02:00
Christoph Oelckers
bfcceccc98
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
Christoph Oelckers
6fd4368592
- moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore.
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This way it can later also be used by editors.
2023-04-29 09:55:48 +02:00
Christoph Oelckers
44f4104eda
- got rid of the last tilenum uses in Duke.
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This meant refactoring the crosshair drawer to work on a named texture called "CROSSHAIR" and hard coding the magic numbers for spawndebris.
2023-04-29 09:54:15 +02:00
Christoph Oelckers
bb08a118d9
- replaced the sprite precaching code with one that scans the actual content.
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This will currently not do proper precacing for Duke, which requires actions to be defined as the ones from CON cannot be assigned to an actor.
2023-04-29 09:53:52 +02:00
Christoph Oelckers
83eb4852f7
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
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Instead use the type numbers of the items to be spawned so it is derived from configurable data.
2023-04-29 09:51:51 +02:00
Mitchell Richters
312b649d93
- Duke: Pass HUD offsets to bike/moto drawers by const reference.
2023-04-29 09:19:09 +02:00
Christoph Oelckers
f278a29fad
- migrated all RR weapons to texture names.
2023-04-29 09:16:55 +02:00
Christoph Oelckers
5d4f137623
- migrated Duke's entire HUD weapon code to texture names.
2023-04-29 09:16:46 +02:00
Christoph Oelckers
d5f1a82f21
- Duke shotgun and chaingun handled.
2023-04-29 09:13:42 +02:00
Christoph Oelckers
1aa88bd201
- more HUD refactoring
2023-04-29 09:13:28 +02:00
Christoph Oelckers
8f61abdf75
- more HUD refactoring and fixed issues with badly named textures crashing the precacher.
2023-04-29 09:08:42 +02:00
Christoph Oelckers
8a331e226f
- handle cases where CON tries to spawn unknown actors.
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It must fall back to spawning an inert sprite in these cases, not just fail.
2023-04-29 07:06:53 +02:00
Christoph Oelckers
34160a4354
- ported the scuba mask drawers to texture IDs.
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These were also the last places in Duke using tileWidth and tileHeight.
2023-04-29 07:06:42 +02:00
Mitchell Richters
ef81e713e2
- Exhumed: Clamp off vale in fix from adbd5c3c69
.
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* Fixes example situations where the player is underwater and smashing against the ceiling, etc.
2023-04-28 19:30:14 +10:00
Mitchell Richters
742d76a4bf
- Exhumed: Tidy up some unnecessarily nested if statements in movespritez()
.
2023-04-27 22:51:30 +10:00