- fixed type of movflag export.

This commit is contained in:
Christoph Oelckers 2023-05-01 09:57:41 +02:00
parent 8aaa8b4113
commit b9ff86a746

View file

@ -126,6 +126,7 @@ class DukeActor : CoreActor native
watermovefactor 1;
gravityfactor 1;
move "RESPAWN_ACTOR_FLAG";
action "ANULLACTION", 0;
}
enum EStatnums
{
@ -292,7 +293,8 @@ class DukeActor : CoreActor native
native DukeActor ownerActor, hitOwnerActor;
native uint8 cgg;
native uint8 spriteextra; // moved here for easier maintenance. This was originally a hacked in field in the sprite structure called 'filler'.
native int16 hitextra, movflag;
native int16 hitextra;
native uint16 movflag;
native int16 tempval; /*, dispicnum;*/
native int16 timetosleep;
native bool mapSpawned;