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- fixed type of movflag export.
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1 changed files with 3 additions and 1 deletions
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@ -126,6 +126,7 @@ class DukeActor : CoreActor native
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watermovefactor 1;
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gravityfactor 1;
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move "RESPAWN_ACTOR_FLAG";
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action "ANULLACTION", 0;
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}
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enum EStatnums
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{
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@ -292,7 +293,8 @@ class DukeActor : CoreActor native
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native DukeActor ownerActor, hitOwnerActor;
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native uint8 cgg;
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native uint8 spriteextra; // moved here for easier maintenance. This was originally a hacked in field in the sprite structure called 'filler'.
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native int16 hitextra, movflag;
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native int16 hitextra;
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native uint16 movflag;
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native int16 tempval; /*, dispicnum;*/
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native int16 timetosleep;
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native bool mapSpawned;
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