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- fixed 'move' property handler to properly store its z value.
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2 changed files with 2 additions and 3 deletions
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@ -87,7 +87,6 @@ void handle_se130(DDukeActor* i, int countmax);
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int dodge(DDukeActor*);
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void alterang(int ang, DDukeActor* actor, int g_p);
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void fall_common(DDukeActor* actor, int g_p, int(*fallspecial)(DDukeActor*, int));
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void checkavailweapon(player_struct* p);
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void addammo(int weapon, player_struct* p, int amount);
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@ -802,7 +802,7 @@ DEFINE_PROPERTY(move, Sii, DukeActor)
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if (PROP_PARM_COUNT > 2)
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{
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PROP_INT_PARM(v2, 2);
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move->movex = v2 / 16.f;
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move->movez = v2 / 16.f;
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}
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}
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}
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@ -822,7 +822,7 @@ DEFINE_PROPERTY(movef, Sff, DukeActor)
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if (PROP_PARM_COUNT > 2)
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{
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PROP_FLOAT_PARM(v2, 2);
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move->movex = v2;
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move->movez = v2;
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}
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}
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}
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