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- got rid of the laat picnums in Blood.
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parent
a662a3bd12
commit
4e8dfe8986
4 changed files with 36 additions and 24 deletions
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@ -103,12 +103,6 @@ const GENDUDESND gCustomDudeSnd[] = {
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{ 9008, 0, 17, false, false }, // transforming in other dude
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};
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// for kModernThingThrowableRock
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const int16_t gCustomDudeDebrisPics[6] = {
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2406, 2280, 2185, 2155, 2620, 3135
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};
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//---------------------------------------------------------------------------
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//
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@ -344,7 +338,7 @@ static void ThrowThing(DBloodActor* actor, bool impact)
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case kModernThingThrowableRock:
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{
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double s = 0.375 + Random(42) * REPEAT_SCALE;
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spawned->spr.picnum = gCustomDudeDebrisPics[Random(5)];
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spawned->spr.setspritetexture(aTexIds[kTexROCKDEBRIS1 + Random(5)]);
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spawned->spr.scale = DVector2(s, s);
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spawned->spr.cstat |= CSTAT_SPRITE_BLOCK;
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spawned->spr.pal = 5;
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@ -86,22 +86,23 @@ static const int effectDetail[kViewEffectMax] = {
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struct WEAPONICON {
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int16_t nTile;
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uint8_t zOffset;
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FTextureID textureID() const { return tileGetTextureID(nTile); }
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};
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static const WEAPONICON gWeaponIcon[] = {
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{ -1, 0 },
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{ -1, 0 }, // 1: pitchfork
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{ 524, 6 }, // 2: flare gun
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{ 559, 6 }, // 3: shotgun
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{ 558, 8 }, // 4: tommy gun
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{ 526, 6 }, // 5: napalm launcher
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{ 589, 11 }, // 6: dynamite
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{ 618, 11 }, // 7: spray can
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{ 539, 6 }, // 8: tesla gun
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{ 800, 0 }, // 9: life leech
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{ 525, 11 }, // 10: voodoo doll
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{ 811, 11 }, // 11: proxy bomb
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{ 810, 11 }, // 12: remote bomb
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{ kICONFLAREGUN, 6 }, // 2: flare gun
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{ kICONSHOTGUN, 6 }, // 3: shotgun
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{ kICONTOMMY, 8 }, // 4: tommy gun
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{ kICONNAPALM, 6 }, // 5: napalm launcher
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{ kAmmoIcon5, 11 }, // 6: dynamite
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{ kAmmoIcon6, 11 }, // 7: spray can
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{ kICONTESLA, 6 }, // 8: tesla gun
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{ kICONLEECH, 0 }, // 9: life leech
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{ kAmmoIcon9, 11 }, // 10: voodoo doll
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{ kAmmoIcon10, 11 }, // 11: proxy bomb
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{ kAmmoIcon11, 11 }, // 12: remote bomb
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{ -1, 0 },
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};
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@ -133,7 +134,7 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF
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if (!pNSprite2)
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break;
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pNSprite2->picnum = 2203;
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pNSprite2->setspritetexture(aTexIds[kTexSPOTPROGRESS]);
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pNSprite2->scale = DVector2(width * REPEAT_SCALE, 0.3125);
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pNSprite2->pal = 10;
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@ -466,17 +467,17 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF
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assert(pTSprite->type >= kDudePlayer1 && pTSprite->type <= kDudePlayer8);
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PLAYER* pPlayer = &gPlayer[pTSprite->type - kDudePlayer1];
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WEAPONICON weaponIcon = gWeaponIcon[pPlayer->curWeapon];
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auto& nTile = weaponIcon.nTile;
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if (nTile < 0) break;
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auto nTex = weaponIcon.textureID();
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if (!nTex.isValid()) break;
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auto pNSprite = viewInsertTSprite(tsprites, pTSprite->sectp, 32767, pTSprite);
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if (!pNSprite)
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break;
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pNSprite->pos = pTSprite->pos.plusZ(-32 - weaponIcon.zOffset);
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pNSprite->picnum = nTile;
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pNSprite->setspritetexture(nTex);
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pNSprite->shade = pTSprite->shade;
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pNSprite->scale = DVector2(0.5, 0.5);
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int nVoxel = GetExtInfo(tileGetTextureID(nTile)).tiletovox;
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int nVoxel = GetExtInfo(nTex).tiletovox;
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if (cl_showweapon == 2 && r_voxels && nVoxel != -1)
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{
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auto gView = &gPlayer[gViewIndex];
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@ -674,11 +675,12 @@ void viewProcessSprites(tspriteArray& tsprites, const DVector3& cPos, DAngle cA,
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}
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nShade += GetExtInfo(pTSprite->spritetexture()).tileshade;
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pTSprite->shade = ClipRange(nShade, -128, 127);
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#if 0 // This was disabled because it seemingly cannot be activated (see comment below) and the sprites being used here are part of something else.
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if ((pTSprite->flags & kHitagRespawn) && pTSprite->ownerActor->spr.intowner == 3 && owneractor->hasX()) // Where does this 3 come from? Nothing sets it.
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{
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pTSprite->scale = DVector2(0.75, 0.75);
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pTSprite->shade = -128;
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pTSprite->picnum = 2272 + 2 * owneractor->xspr.respawnPending;
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pTSprite->p icnum = 2272 + 2 * owneractor->xspr.respawnPending;
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pTSprite->cstat &= ~(CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_TRANS_FLIP);
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if (((IsItemSprite(pTSprite) || IsAmmoSprite(pTSprite)) && gGameOptions.nItemSettings == 2)
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|| (IsWeaponSprite(pTSprite) && gGameOptions.nWeaponSettings == 3))
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@ -690,6 +692,7 @@ void viewProcessSprites(tspriteArray& tsprites, const DVector3& cPos, DAngle cA,
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pTSprite->scale = DVector2(0, 0);
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}
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}
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#endif
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if (owneractor->hasX() && owneractor->xspr.burnTime > 0)
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{
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pTSprite->shade = ClipRange(pTSprite->shade - 16 - QRandom(8), -128, 127);
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@ -196,6 +196,7 @@ x(ICONSHOTGUN, 559)
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x(ICONTOMMY, 558)
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x(ICONTESLA, 539)
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x(ICONLEECH, 800)
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x(ICONNAPALM, 526)
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x(FLESHHIT, 2123)
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x(ATOMEFFECT, 1720)
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@ -218,3 +219,10 @@ x(BULLETCASE, 2465)
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x(SHELLCASE, 2464)
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x(WATERDRIP, 1147)
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x(BLOODDRIP, 1160)
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x(SPOTPROGRESS, 2203)
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x(ROCKDEBRIS1, 2406)
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x(ROCKDEBRIS2, 2280)
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x(ROCKDEBRIS3, 2185)
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x(ROCKDEBRIS4, 2155)
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x(ROCKDEBRIS5, 2620)
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x(ROCKDEBRIS6, 3135)
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@ -22,3 +22,10 @@ x(FLAGHAVE)
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x(ICONLEECH)
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x(WATERDRIP)
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x(BLOODDRIP)
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x(SPOTPROGRESS)
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x(ROCKDEBRIS1)
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x(ROCKDEBRIS2)
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x(ROCKDEBRIS3)
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x(ROCKDEBRIS4)
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x(ROCKDEBRIS5)
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x(ROCKDEBRIS6)
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