Plagman
f6d07d48ae
Polymer: upload bucket indices through pinned host memory.
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git-svn-id: https://svn.eduke32.com/eduke32@5298 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 08:23:00 +00:00
Plagman
ea2cabb8b3
Polymer: fix regression with Y-flipping bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5297 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 05:14:08 +00:00
Plagman
e237dbafea
Polymer: add preliminary support for batching draws.
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git-svn-id: https://svn.eduke32.com/eduke32@5296 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-14 07:08:44 +00:00
Plagman
6a6d120d8e
Polymer: fix synthesis warning.
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git-svn-id: https://svn.eduke32.com/eduke32@5295 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 16:01:18 +00:00
Plagman
8212aa11c6
Polymer: store map data in a single buffer with a unified vertex type.
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git-svn-id: https://svn.eduke32.com/eduke32@5294 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 03:46:35 +00:00
terminx
868afddbc3
Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
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git-svn-id: https://svn.eduke32.com/eduke32@5293 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 23:07:47 +00:00
helixhorned
e20e6584d6
Mapster32: fix two "variable may be used uninitialized" warnings.
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I didn't produce a case when this could actually have happened, but
reading the code, in the case of variable 'j' it seems possible with
an empty map.
git-svn-id: https://svn.eduke32.com/eduke32@5292 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 17:06:30 +00:00
helixhorned
0419e64c0a
Mapster32: fix a possible oob read via drawspritelabel; sanitize 2d3d mode.
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That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are
the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other
thinkable niceties may ensue.
git-svn-id: https://svn.eduke32.com/eduke32@5291 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 14:13:04 +00:00
terminx
21e9125f2d
Mapster32: 2d mode performance improvements
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git-svn-id: https://svn.eduke32.com/eduke32@5290 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 21:19:41 +00:00
terminx
253f0b8771
Mapster32: improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5289 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:48 +00:00
terminx
bd4917f7e1
Update VS project. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5288 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:43 +00:00
terminx
1054a60183
Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5287 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:41 +00:00
terminx
9d1503ac12
Mapster32: fix 3d picture-in-picture when editing a map with TROR.
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git-svn-id: https://svn.eduke32.com/eduke32@5286 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:35 +00:00
terminx
c79691bb6f
Mapster32: improve diagnostic message.
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git-svn-id: https://svn.eduke32.com/eduke32@5285 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:05 +00:00
terminx
3ff2e2155c
A couple of Mapster32 tweaks to play nicer with different palettes.
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git-svn-id: https://svn.eduke32.com/eduke32@5284 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 05:58:00 +00:00
terminx
ff466191cb
Address complaints from the "Mapster32 problems and bugs" thread.
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git-svn-id: https://svn.eduke32.com/eduke32@5283 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-09 03:55:24 +00:00
terminx
f72dffce07
Mapster32 changes:
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-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile.
-Zooming in and out has been smoothed out.
-The 2d mode crosshair cursor is now 1px thick instead of 2.
-The left mouse button can now be used to select multiple wall points and sprites in 2d mode.
-Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;)
-'-L function in 3d mode works again.
-Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites.
-2d mode status bar has been made a few shades lighter.
git-svn-id: https://svn.eduke32.com/eduke32@5282 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:46 +00:00
terminx
86f94d2897
New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.
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This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.
git-svn-id: https://svn.eduke32.com/eduke32@5281 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:42 +00:00
terminx
f784eca65b
Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5280 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:37 +00:00
terminx
4fe25690e7
Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5279 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:34 +00:00
terminx
d47187a92d
Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).
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git-svn-id: https://svn.eduke32.com/eduke32@5278 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:31 +00:00
terminx
558c2dae48
Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.
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git-svn-id: https://svn.eduke32.com/eduke32@5277 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:27 +00:00
terminx
311086da3e
Minor Android changes. Barf. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5276 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:24 +00:00
terminx
4846c838d5
Slight further Polymost cleanup. Nothing of real importance. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5275 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:20 +00:00
terminx
a4032d234c
Fix a bug where the editor was forced into game filesystem mode by default, and add a preference to mapster32.cfg to control the default filesystem mode.
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git-svn-id: https://svn.eduke32.com/eduke32@5274 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:16 +00:00
terminx
bd427182db
Prevent stack overflow when a grp configured via .grpinfo erroneously depends on itself. This should also be addressed in the .grpinfo parser, but this fixes it for now.
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git-svn-id: https://svn.eduke32.com/eduke32@5273 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:13 +00:00
terminx
26933ecdc2
More audiolib cleanup, remove 8-bit output support.
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git-svn-id: https://svn.eduke32.com/eduke32@5272 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:09 +00:00
terminx
388fbe041e
Fix warning in defs.c. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5271 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:00 +00:00
terminx
08b101eaed
Rework audiolib, interim commit before removing 8-bit output support. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5270 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:56 +00:00
terminx
f1bc3ea23b
Add jaudiolib flac.c, formats.c, and xa.c to Visual Studio solution (they were missing). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5269 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:48 +00:00
terminx
f0c9019d91
Move swapptr() to pragmas. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5268 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:43 +00:00
Plagman
684da706f0
Fix automap lines in Polymer mode
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git-svn-id: https://svn.eduke32.com/eduke32@5267 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:52 +00:00
Plagman
18b3984a97
add pr_nullrender variable to toggle drawing and updating GL buffers
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git-svn-id: https://svn.eduke32.com/eduke32@5266 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:31 +00:00
helixhorned
efe3d87cf8
Mapster32: fix an oob write in test_map().
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git-svn-id: https://svn.eduke32.com/eduke32@5265 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-07 09:55:41 +00:00
helixhorned
7b6e47f444
mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.
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This prevents an oob access when rendering, the one observed was at
polymer.c:4255.
git-svn-id: https://svn.eduke32.com/eduke32@5264 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-07 09:55:40 +00:00
helixhorned
a1c4df267c
Fix an out-of-bounds read in getpskyidx().
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git-svn-id: https://svn.eduke32.com/eduke32@5263 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-06 15:04:17 +00:00
helixhorned
f52923fb4d
m32exec.c fix "multiple unsequenced modifications to 'insptr' [-Wunsequenced]".
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git-svn-id: https://svn.eduke32.com/eduke32@5262 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-06 15:04:13 +00:00
terminx
7c139646ca
Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.
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git-svn-id: https://svn.eduke32.com/eduke32@5261 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-04 00:04:00 +00:00
terminx
b5c5611270
Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".
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git-svn-id: https://svn.eduke32.com/eduke32@5260 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-04 00:03:55 +00:00
terminx
babb9d9d61
Android and MSVC build fixes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5259 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-30 23:31:59 +00:00
hendricks266
de28d574ec
Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".
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git-svn-id: https://svn.eduke32.com/eduke32@5258 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:22 +00:00
hendricks266
ea82c1d897
Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
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git-svn-id: https://svn.eduke32.com/eduke32@5257 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:07 +00:00
hendricks266
f4aca6df5d
Defs: Add "multipsky" token.
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git-svn-id: https://svn.eduke32.com/eduke32@5256 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:50 +00:00
hendricks266
f33887b2f8
Convert multi-psky handling to use dynamically-allocated arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
410406158a
Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5254 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:03 +00:00
hendricks266
b7b23310e3
Revert recent icon changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5253 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:44 +00:00
hendricks266
62d36cede8
Extend S_UpgradeFormat so that "filename.ext" first searches for "filename_ext.flac" and "filename_ext.ogg" before "filename.flac" and "filename.ogg".
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This fixes DUKETEAM playing grabbag.ogg instead of grabbag_voc.ogg when Megaton paths have been detected.
git-svn-id: https://svn.eduke32.com/eduke32@5251 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:12 +00:00
hendricks266
25543b521b
Add SFLAG_HURTSPAWNBLOOD, which allows actors (particularly useractor enemies) to spawn blood when hurt as hardcoded enemies do.
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git-svn-id: https://svn.eduke32.com/eduke32@5250 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:59 +00:00
hendricks266
d04d31bd31
Set htg_t 6, 7, and 8 on GROWSPARK sprites upon shooting, as is done for all other hitscan projectiles.
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git-svn-id: https://svn.eduke32.com/eduke32@5249 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:42 +00:00
hendricks266
ad94a8399c
C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name.
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git-svn-id: https://svn.eduke32.com/eduke32@5248 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:30 +00:00
hendricks266
d2ed954c20
Defs: Add "texture" convenience token to tilefromtexture, which will also define the image as a texture with implied nocompress and nodownsize flags.
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git-svn-id: https://svn.eduke32.com/eduke32@5247 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:13 +00:00
terminx
8ad81e14ee
r5238 build fix
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git-svn-id: https://svn.eduke32.com/eduke32@5246 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:20 +00:00
terminx
a1b4d05c48
Minor internal CON changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5245 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:17 +00:00
terminx
eaa58d2071
Minor VPX playback optimization. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5244 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:13 +00:00
terminx
9898876f27
Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5243 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:10 +00:00
terminx
37bbdd500b
Misc Android. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5242 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:07 +00:00
terminx
008d845558
Shitcan the nausea-inducing r_projectionhacks mode 2.
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git-svn-id: https://svn.eduke32.com/eduke32@5241 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:04 +00:00
terminx
5064e8b8cd
Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'.
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git-svn-id: https://svn.eduke32.com/eduke32@5240 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:01 +00:00
terminx
54d016902f
vec2_t rotatesprite, take 2
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git-svn-id: https://svn.eduke32.com/eduke32@5239 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:47:54 +00:00
helixhorned
fe4db15536
C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones.
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Make lunatic/test/gamearray.con run in C-CON, too.
git-svn-id: https://svn.eduke32.com/eduke32@5238 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 18:58:31 +00:00
helixhorned
d27824ae3c
LunaCON: fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.
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Conceptually, this amends r4428.
git-svn-id: https://svn.eduke32.com/eduke32@5237 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:52 +00:00
helixhorned
85be0bebec
LunaCON: from 'definevolumename', make g_numVolumes be determined as in C-CON.
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git-svn-id: https://svn.eduke32.com/eduke32@5236 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:51 +00:00
helixhorned
29dca07f0b
CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.
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Background: AMC TC initializes per-player variables from this event.
git-svn-id: https://svn.eduke32.com/eduke32@5235 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:50 +00:00
helixhorned
1d11b6fdd6
Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
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git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
helixhorned
9814e6a091
LunaCON: suffix gamearray file names with '.gar'.
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git-svn-id: https://svn.eduke32.com/eduke32@5233 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:48 +00:00
helixhorned
40f177cafd
LunaCON: expose g_tile[] members of 'tiledata'.
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git-svn-id: https://svn.eduke32.com/eduke32@5232 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:47 +00:00
helixhorned
fd94930f14
LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5231 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:44 +00:00
helixhorned
c6f0c467e3
Polymer: fix rendering of middle part of 1-way masked wall.
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It does not depend on the "swap bottom wall parts" bit being set.
The fix is by matching up the related code with Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@5230 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-22 12:43:26 +00:00
hendricks266
7a89c58360
Re-expose clipmoveboxtracenum.
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git-svn-id: https://svn.eduke32.com/eduke32@5229 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:11:02 +00:00
hendricks266
d8ee28b89d
SW: Fix warning: array subscript is above array bounds [-Warray-bounds]
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git-svn-id: https://svn.eduke32.com/eduke32@5228 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:10:37 +00:00
hendricks266
7f2a6a8404
SW: Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]
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git-svn-id: https://svn.eduke32.com/eduke32@5227 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:10:20 +00:00
hendricks266
221e58f8ad
SW: Fix warning: type does not match original declaration [enabled by default]
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git-svn-id: https://svn.eduke32.com/eduke32@5226 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:10:03 +00:00
hendricks266
41fcb1d32b
SW: Replace calls to Error() with buildprintf().
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git-svn-id: https://svn.eduke32.com/eduke32@5225 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:09:41 +00:00
hendricks266
4440fca632
SW: Update MFILE to use the same calls KenBuild uses to save.
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git-svn-id: https://svn.eduke32.com/eduke32@5224 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:09:25 +00:00
hendricks266
033698eaa1
SW: Remove references to cachedebug and defaultspritecstat.
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git-svn-id: https://svn.eduke32.com/eduke32@5223 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:09:07 +00:00
hendricks266
59686129bb
SW: Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign]
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git-svn-id: https://svn.eduke32.com/eduke32@5222 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:48 +00:00
hendricks266
809b1e6f65
MACT: Fix warning: passing arguments 2 through 5 of 'SCRIPT_PutDoubleString' discards 'const' qualifier from pointer target type [enabled by default]
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git-svn-id: https://svn.eduke32.com/eduke32@5221 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:28 +00:00
hendricks266
dd576b7319
SW: Remove redefinition of SEARCH_FLOOR and SEARCH_CEILING.
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git-svn-id: https://svn.eduke32.com/eduke32@5220 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:08:13 +00:00
hendricks266
d1582b8d0f
SW: Fix warning: comparison is always false due to limited range of data type [-Wtype-limits]
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git-svn-id: https://svn.eduke32.com/eduke32@5219 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:07:54 +00:00
hendricks266
34aca8a222
SW: Fix warning: zero-length ms_printf format string [-Wformat-zero-length]
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git-svn-id: https://svn.eduke32.com/eduke32@5218 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:07:34 +00:00
hendricks266
6b89b482b3
SW: Some GRP/def infrastructure.
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git-svn-id: https://svn.eduke32.com/eduke32@5217 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:07:18 +00:00
hendricks266
0fc284d5bf
SW: default_buildkeys
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git-svn-id: https://svn.eduke32.com/eduke32@5216 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:54 +00:00
hendricks266
8b32035778
SW: Fix conflicting types for: highlight, temppicnum, tempcstat, templotag, temphitag, tempextra, ExtAnalyzeSprites, ExtPreSaveMap
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git-svn-id: https://svn.eduke32.com/eduke32@5215 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:37 +00:00
hendricks266
90de898fe5
SW: Fix getnumber and printmessage in the editor.
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git-svn-id: https://svn.eduke32.com/eduke32@5214 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:21 +00:00
hendricks266
792397feaa
SW: Update the rest of the AudioLib API.
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git-svn-id: https://svn.eduke32.com/eduke32@5213 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:06:04 +00:00
hendricks266
895e829411
SW: Rip out nonexistent calls to AudioLib CD playback functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5212 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:45 +00:00
hendricks266
93d6d61180
SW: Parallaxed skies.
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git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266
91d6935c88
Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
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git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
8d78f25bc5
SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.
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git-svn-id: https://svn.eduke32.com/eduke32@5209 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:06 +00:00
hendricks266
6e8e49d17f
SW: Modify the border-drawing code to work with our widescreen code.
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git-svn-id: https://svn.eduke32.com/eduke32@5208 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:03:47 +00:00
hendricks266
6d0da8bb1a
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
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git-svn-id: https://svn.eduke32.com/eduke32@5207 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:03:30 +00:00
hendricks266
1f59b4c23e
SW: Update some API calls.
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git-svn-id: https://svn.eduke32.com/eduke32@5206 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:03:04 +00:00
hendricks266
d5e8209f9d
SW: Misc adjustments.
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git-svn-id: https://svn.eduke32.com/eduke32@5205 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:02:47 +00:00
hendricks266
5256146f89
SW, KenBuild: tilesiz
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git-svn-id: https://svn.eduke32.com/eduke32@5204 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:02:25 +00:00
hendricks266
908560f9aa
SW: picanm_t
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git-svn-id: https://svn.eduke32.com/eduke32@5203 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:01:44 +00:00
hendricks266
a97d9c5916
SW: hitscan
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git-svn-id: https://svn.eduke32.com/eduke32@5202 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:01:22 +00:00
hendricks266
acba32caf4
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
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git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
56bdcdae7e
SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers.
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git-svn-id: https://svn.eduke32.com/eduke32@5200 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:39 +00:00
hendricks266
af0e6df762
SW: Remove references to files removed from our MACT.
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git-svn-id: https://svn.eduke32.com/eduke32@5199 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:12 +00:00
hendricks266
fad3606c44
SW: Nuke mytypes.h. Mostly.
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git-svn-id: https://svn.eduke32.com/eduke32@5198 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:58:29 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
7493c36a94
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
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git-svn-id: https://svn.eduke32.com/eduke32@5196 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:54:34 +00:00
hendricks266
086a9da9ee
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
helixhorned
ef25eb6329
LunaCON: implement NODEFAULT per-actor gamevars in the C-CON fashion.
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For glocal gamevars, the LunaCON semantics (session gamevar) are kept.
For per-actor ones, this now prevents resetting a gamevar's value to
default on spawn or loadactor. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@5194 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:03 +00:00
helixhorned
c3b3b376fa
config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().
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git-svn-id: https://svn.eduke32.com/eduke32@5193 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 14:27:01 +00:00
helixhorned
dd2f06b869
LunaCON: allow writing -1 to player[].newowner.
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For the other player members, where formerly negative values were allowed
to be written, only -1 is now.
git-svn-id: https://svn.eduke32.com/eduke32@5192 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:50 +00:00
helixhorned
1fc7e10843
savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
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git-svn-id: https://svn.eduke32.com/eduke32@5191 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:49 +00:00
helixhorned
80b766f13a
When checking for SE7 water teleportation, regard sign of z velocity.
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This fixes RPGs fired upwards at a steep angle teleporting immediately
to underwater when wading in water (reported via PM by Turok 64 Jr).
git-svn-id: https://svn.eduke32.com/eduke32@5190 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:47 +00:00
hendricks266
a979fa95a3
Merge glbuild_android into glbuild. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
helixhorned
04cb60c790
Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
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The (undocumented) Lua-side API stays almost the same.
git-svn-id: https://svn.eduke32.com/eduke32@5188 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:47 +00:00
helixhorned
d30bb3835e
LunaCON: allow ':' immediately after 'case' (legacy; warns), writing to ud.god.
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Also, on one "gamevar `xxx' is not per-*" diagnostic, print the location of the
gamevar definition.
git-svn-id: https://svn.eduke32.com/eduke32@5187 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:46 +00:00
helixhorned
564e7d2332
Lunatic: fix build and user_defs definition mismatch.
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Left: projectile changes.
git-svn-id: https://svn.eduke32.com/eduke32@5186 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-14 12:18:42 +00:00
hendricks266
178d9b1c58
Add more expansion GRPs to the detection list.
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git-svn-id: https://svn.eduke32.com/eduke32@5185 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:27 +00:00
hendricks266
57e3dfb721
Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.
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git-svn-id: https://svn.eduke32.com/eduke32@5184 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-13 08:57:11 +00:00
hendricks266
2ec4ce91b4
OS X: Fix startup window banner. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5183 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-12 23:23:39 +00:00
helixhorned
68f52a4257
Mapster32: honor r_usenewaspect, especially it being off.
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For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks()
like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script
(in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0,
though.
git-svn-id: https://svn.eduke32.com/eduke32@5182 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-10 10:55:30 +00:00
hendricks266
f186ecc58a
Fix a typo in r5179.
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git-svn-id: https://svn.eduke32.com/eduke32@5181 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-05 23:38:19 +00:00
hendricks266
bfc9941101
Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.
...
artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART
artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it
This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.
git-svn-id: https://svn.eduke32.com/eduke32@5180 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:35 +00:00
hendricks266
6091a842db
Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5179 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
hendricks266
8b7aa949dd
Defs: Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
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git-svn-id: https://svn.eduke32.com/eduke32@5178 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:04 +00:00
hendricks266
416ccc076c
Restructure and expand some ART loading functionality in the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5177 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:49 +00:00
hendricks266
f7c187875c
Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
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git-svn-id: https://svn.eduke32.com/eduke32@5176 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:31 +00:00
hendricks266
40c704babe
Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
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git-svn-id: https://svn.eduke32.com/eduke32@5175 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:11 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
5c4622a8ab
Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
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TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.
git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
hendricks266
f141cc71f2
kplib: Replace [LS]SWAPI[BL] macros with the B_(BIG|LITTLE)(16|32) ones defined in compat.h and used everywhere else.
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git-svn-id: https://svn.eduke32.com/eduke32@5172 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:54 +00:00
hendricks266
bbc7e21f2d
Fix typo "maxtileallocsiz" --> "maxtiltallocsiz" for MAXYDIM < 640.
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git-svn-id: https://svn.eduke32.com/eduke32@5171 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:40 +00:00
hendricks266
87ee51a248
Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input.
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git-svn-id: https://svn.eduke32.com/eduke32@5170 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:23 +00:00
hendricks266
d313e2531a
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
67cc5911fa
Ensure that Objective-C compiler invocations include the C-only options that we specify, especially -std=gnu99. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5168 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:58:08 +00:00
hendricks266
4bf493c76b
Don't use #pragma push_macro in buildtypes.h, for compatibility with GCC 4.2. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5167 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:45:55 +00:00
hendricks266
d11bf55a82
LunaCON: Expose all structs to inline access. Tiledata and paldata are still to-do.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5166 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:08:14 +00:00
hendricks266
5979378c4e
CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5165 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:07:57 +00:00
hendricks266
60106f1e37
Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5164 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:10:00 +00:00
hendricks266
c47ebac6c1
AudioLib: When handling a LOOP_END tag in FLAC or Ogg, truncate any blocks that read past it so that the specified value is respected precisely, instead of rounding up to the nearest block size.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5163 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:42 +00:00
hendricks266
940bef522d
AudioLib: malloc + memset to zero --> calloc
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5162 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:19 +00:00
hendricks266
ce55b4a6fb
Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30
Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
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git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
5683beec3d
Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
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Move projectile_t to player.h.
git-svn-id: https://svn.eduke32.com/eduke32@5159 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:21 +00:00
helixhorned
d9c171d499
polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
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git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:20 +00:00
helixhorned
77c5056f22
polymost.c: split three overlong lines into three each.
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This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!
git-svn-id: https://svn.eduke32.com/eduke32@5157 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:19 +00:00
helixhorned
474efef336
Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
...
Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.
git-svn-id: https://svn.eduke32.com/eduke32@5156 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:18 +00:00
helixhorned
cf7de5b43a
actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.
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Division has higher precedence than bitwise-OR.
The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
git-svn-id: https://svn.eduke32.com/eduke32@5155 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:17 +00:00
terminx
53d2e0939e
Revert "vec2_t rotatepoint()."
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This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.
git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
d320ea6d70
Fix the sounds at the end of the episode 3 cutscene.
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git-svn-id: https://svn.eduke32.com/eduke32@5153 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:13 +00:00
terminx
2a65ba123c
Polymost parallax sky fix.
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git-svn-id: https://svn.eduke32.com/eduke32@5152 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:10 +00:00
terminx
abc53d5006
Further constification. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5151 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:07 +00:00
terminx
ce5260e235
vec2_t rotatepoint().
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git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
bb4cdeb692
Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
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git-svn-id: https://svn.eduke32.com/eduke32@5149 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:18:08 +00:00
hendricks266
3a26e5b241
Correct the HICTINT_GRAYSCALE calculation for hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5148 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:52 +00:00
hendricks266
be29f098ab
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
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git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:36 +00:00
hendricks266
40d6aef7fc
Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:
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0 - Multiply
64 - Screen
128 - Overlay
192 - Hard Light
Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.
git-svn-id: https://svn.eduke32.com/eduke32@5146 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:08:02 +00:00
hendricks266
09a26dc24f
Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.
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git-svn-id: https://svn.eduke32.com/eduke32@5145 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:41 +00:00
hendricks266
71f576769b
Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.
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git-svn-id: https://svn.eduke32.com/eduke32@5144 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:23 +00:00
hendricks266
d4fb3dfe96
Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.
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git-svn-id: https://svn.eduke32.com/eduke32@5143 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:08 +00:00
hendricks266
68e4248cd2
Polymer: Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.
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git-svn-id: https://svn.eduke32.com/eduke32@5142 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:06:51 +00:00
hendricks266
0d5b933bb3
Fix omission of modules when parsing game-side defs.
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git-svn-id: https://svn.eduke32.com/eduke32@5141 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:59 +00:00
hendricks266
896ae2894c
Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5140 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:45 +00:00
hendricks266
9a8941ef41
Defs: Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.
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Examples: (assuming stock Duke palswaps)
copytile 10000 { tile 0 } // tile #10000 is now the same as #0
copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint
copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint
git-svn-id: https://svn.eduke32.com/eduke32@5139 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:30 +00:00
hendricks266
f15199cb79
Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.
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This involves some refactoring.
git-svn-id: https://svn.eduke32.com/eduke32@5138 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:10 +00:00
hendricks266
c26149fd1f
Defs: Expand use of check_tile().
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git-svn-id: https://svn.eduke32.com/eduke32@5137 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:51 +00:00
hendricks266
5678b690a2
Fix an OOB in the cheats menu when running with the v0.99 GRP.
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git-svn-id: https://svn.eduke32.com/eduke32@5136 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:37 +00:00
hendricks266
27e83829c9
Correct the month used in automatic names of savegames created by the "save" CON command.
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git-svn-id: https://svn.eduke32.com/eduke32@5135 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:20 +00:00
helixhorned
8834dfbc7d
SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.
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NONUSBACKSLASH is what is generated for the key between the LShift and 'Z'
here. The aliasing with the actual ',' key is as with the SDL1.2 build.
Fixes the issue reported in
http://forums.duke4.net/topic/8029-cant-bind-key-anymore/
git-svn-id: https://svn.eduke32.com/eduke32@5134 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:09 +00:00
helixhorned
52e2ff4be1
Makefile.common: for Clang, add -Wno-missing-braces.
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Because we get spammed otherwise, regarding initializations of 'vec3f_t'
and 'vec3d_t' variables.
Update: actually, it also happens for GCC builds for me.
git-svn-id: https://svn.eduke32.com/eduke32@5133 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:08 +00:00
helixhorned
f74b38bcd8
Mapster32/C++ build/non-Lua: probably fix a crash in showsectordata().
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Reported in
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__220722
I could not reproduce it, but it is thinkable that 'searchsector' could have
been out-of-sync with the 'sectnum' local. (For example, the former one could
have been -1, triggering the crash.)
git-svn-id: https://svn.eduke32.com/eduke32@5132 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:07 +00:00
helixhorned
25402be9f2
Fix freeze on pitch 0 sound playback introduced in r4616.
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Reported in
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__220954
Now, PitchTable[] in initialized with the same values as pre-r4608.
git-svn-id: https://svn.eduke32.com/eduke32@5131 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:06 +00:00
helixhorned
ab2d73ce3d
LunaCON: update docs and comments in lunatic/test/event_chaining.con
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git-svn-id: https://svn.eduke32.com/eduke32@5130 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:05 +00:00
helixhorned
87cae94dab
polymost.c: fix an out-of-bounds access in polymost_dorotatesprite().
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To reproduce, lower the OSD, for example.
git-svn-id: https://svn.eduke32.com/eduke32@5129 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:04 +00:00
hendricks266
8d906d6d48
Amend previous commit.
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git-svn-id: https://svn.eduke32.com/eduke32@5128 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:56:36 +00:00
hendricks266
1ab930ea28
Defs: Add "undefinetile" and "undefinetilerange".
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git-svn-id: https://svn.eduke32.com/eduke32@5127 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:28 +00:00
hendricks266
e6f429e2ab
Clear the player's quote timer for each MAIN_LOOP_RESTART.
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git-svn-id: https://svn.eduke32.com/eduke32@5126 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:14 +00:00
hendricks266
4d3cbc64f1
Disallow "autoload" as a choice for the game dir in the Win32 startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@5125 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:01 +00:00
hendricks266
5c69ae7d11
Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
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git-svn-id: https://svn.eduke32.com/eduke32@5124 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:48 +00:00
hendricks266
392094ee94
Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.
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git-svn-id: https://svn.eduke32.com/eduke32@5123 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:26 +00:00
hendricks266
9c89246f7e
Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.
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git-svn-id: https://svn.eduke32.com/eduke32@5122 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:14 +00:00
hendricks266
4a5886f1b8
Menus: Rename "pickup messages" to "game messages".
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git-svn-id: https://svn.eduke32.com/eduke32@5121 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:01 +00:00
hendricks266
8551ae6e22
In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.
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git-svn-id: https://svn.eduke32.com/eduke32@5120 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:50:44 +00:00
hendricks266
25dc8e2fc4
Build tools: Fix build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5119 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-08 22:45:14 +00:00
hendricks266
c24e5f51cd
Add events for the remaining player-related HUD display functions:
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EVENT_DISPLAYSPIT - loogies from the SPIT projectile
EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNUCKLES - knuckle crack idle animation
EVENT_DISPLAYSCUBA - scuba gear
EVENT_DISPLAYTIP - tip hand
EVENT_DISPLAYACCESS - access cards / keycards
git-svn-id: https://svn.eduke32.com/eduke32@5118 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:30 +00:00
hendricks266
0b1d786f35
Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.
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git-svn-id: https://svn.eduke32.com/eduke32@5117 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:11 +00:00
hendricks266
48358dae19
Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.
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git-svn-id: https://svn.eduke32.com/eduke32@5116 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:52 +00:00
hendricks266
0bc349fde2
C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
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git-svn-id: https://svn.eduke32.com/eduke32@5115 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:37 +00:00
hendricks266
f68829c08a
Don't print quotes when not in-game.
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This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.
git-svn-id: https://svn.eduke32.com/eduke32@5114 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:20 +00:00
hendricks266
3a081603ae
Prevent a crash in mdloadskin() caused by an oversight in r5107.
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git-svn-id: https://svn.eduke32.com/eduke32@5113 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:06 +00:00
hendricks266
d5e3262a74
Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.
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git-svn-id: https://svn.eduke32.com/eduke32@5112 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:27 +00:00
hendricks266
9cf7da4366
Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].
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git-svn-id: https://svn.eduke32.com/eduke32@5111 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:15 +00:00
hendricks266
d49987d3cb
C-CON: Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.
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git-svn-id: https://svn.eduke32.com/eduke32@5110 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:03 +00:00
hendricks266
47ddef2521
Restore an insptr++ when executing "endswitch".
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git-svn-id: https://svn.eduke32.com/eduke32@5109 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:39:49 +00:00
hendricks266
75801f2e68
Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
8282a7e846
Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
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git-svn-id: https://svn.eduke32.com/eduke32@5107 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:11 +00:00
hendricks266
806bbe6d71
CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
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git-svn-id: https://svn.eduke32.com/eduke32@5106 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:51 +00:00
hendricks266
257e271162
C-CON: Really fix get/setprojectile.
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git-svn-id: https://svn.eduke32.com/eduke32@5105 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:37 +00:00
hendricks266
0c6de5da3a
Re-apply r5053, which got lost in r5079.
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git-svn-id: https://svn.eduke32.com/eduke32@5104 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:21 +00:00
hendricks266
fe17d41b14
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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git-svn-id: https://svn.eduke32.com/eduke32@5103 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:35 +00:00
hendricks266
5c5019d9d8
weapons.con.sample: Update to use the hudpal member so that fogpals and custom makepalookup definitions display properly.
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git-svn-id: https://svn.eduke32.com/eduke32@5102 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:09 +00:00
hendricks266
f347a52e24
Defs: Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.
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git-svn-id: https://svn.eduke32.com/eduke32@5101 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:52 +00:00
hendricks266
df7a257ce5
C-CON: Fix a mistake in r5086 that broke get/setprojectile.
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git-svn-id: https://svn.eduke32.com/eduke32@5100 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:37 +00:00
hendricks266
0adcc4a3f7
C-CON: Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().
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git-svn-id: https://svn.eduke32.com/eduke32@5099 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:24 +00:00
hendricks266
8a9fb41d5f
CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
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git-svn-id: https://svn.eduke32.com/eduke32@5098 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:05 +00:00
hendricks266
c784fdb21c
C-CON: Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.
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git-svn-id: https://svn.eduke32.com/eduke32@5097 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:45 +00:00
hendricks266
a096b579da
Fix a typo in r5090.
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git-svn-id: https://svn.eduke32.com/eduke32@5096 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:29 +00:00
terminx
e544488283
Fix Polymost issue reported at http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__220265
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git-svn-id: https://svn.eduke32.com/eduke32@5095 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 21:42:19 +00:00
hendricks266
598011d59a
OS X: Fix build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5094 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 20:39:02 +00:00
hendricks266
0805a0ed45
CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.
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git-svn-id: https://svn.eduke32.com/eduke32@5093 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:31:11 +00:00
hendricks266
a90f47c1ea
C-CON: Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.
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git-svn-id: https://svn.eduke32.com/eduke32@5092 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:52 +00:00
hendricks266
91a7a3aa00
C-CON: Remove the restriction that prevents userdef access when the current player is not myconnectindex.
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git-svn-id: https://svn.eduke32.com/eduke32@5091 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:39 +00:00
hendricks266
bd0f05a706
C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
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git-svn-id: https://svn.eduke32.com/eduke32@5090 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:25 +00:00
hendricks266
a14109da20
C-CON: Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.
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// valid
definevolumename 3 <text>
// invalid
definevolumename 3
<text>
git-svn-id: https://svn.eduke32.com/eduke32@5089 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:28:09 +00:00
hendricks266
49c85f644d
C-CON: Add quick access for the remaining structures without it.
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git-svn-id: https://svn.eduke32.com/eduke32@5088 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:57 +00:00
hendricks266
5c8a2e3ea6
C-CON: Enumify quick structure access.
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git-svn-id: https://svn.eduke32.com/eduke32@5087 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:42 +00:00
hendricks266
4682da7a22
C-CON: Factor fast struct access and get<struct> out into single functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5086 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:25 +00:00
hendricks266
feef0ded2d
C-CON: Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().
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git-svn-id: https://svn.eduke32.com/eduke32@5085 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:08 +00:00
hendricks266
ab58a33ec6
Menus: Add a Cheats menu to options.
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It's old-school.
git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
hendricks266
6d04da0b49
Menus: Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.
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git-svn-id: https://svn.eduke32.com/eduke32@5083 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:48:34 +00:00
terminx
203b795cc9
Additional fix for building with newest MSYS2 packages. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5082 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:34:01 +00:00
terminx
a9c32b758d
Build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5081 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:33:57 +00:00
terminx
c9ce545ab8
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
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Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)
git-svn-id: https://svn.eduke32.com/eduke32@5080 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:55 +00:00
terminx
9cb68410a0
Engine memory reductions/optimizations:
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-faketilesiz[MAXTILES] removed in favor of simple faketile[(MAXTILES+7)>>3] bitfield
-h_xsize/h_ysize (tile size overrides from .def) are now uint16_t instead of int32_t
-hudmem[2][MAXTILES] removed in favor of adding a hudmem ptr to mdmodel_t
-tilefromtexture performance improvements
-more tsectortype/twalltype usage in various engine functions that read but never write
-continued Polymost cleanups and refactors. Please report any odd rendering errors.
git-svn-id: https://svn.eduke32.com/eduke32@5079 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:48 +00:00
terminx
d718d354c1
Fix building on case-sensitive filesystems on OS X, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5078 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:43 +00:00
terminx
eee8d14a8b
Minor kplib optimizations, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5077 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:40 +00:00
terminx
110b713a64
Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5076 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:36 +00:00
terminx
aa4d98982c
Large batch of Polymost changes, including:
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-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars
git-svn-id: https://svn.eduke32.com/eduke32@5075 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:33 +00:00
terminx
93d8d2dbdb
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5074 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:27 +00:00
terminx
7732db71af
int64_t -> uint64_t in swap64bit(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5073 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:25 +00:00
terminx
112652c5b9
Polymer tsectortype usage. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5072 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:21 +00:00
terminx
8cc2cd8585
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@5071 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:18 +00:00
terminx
fa55f368c9
Remove unused buffer to fix warning, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5070 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:15 +00:00
terminx
f4e5e39634
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5069 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:12 +00:00
terminx
8fc08a71fa
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.
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git-svn-id: https://svn.eduke32.com/eduke32@5068 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:08 +00:00
terminx
7845f5e2fe
"Stylistic changes"
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Translation: I made some stuff const because I felt like it.
git-svn-id: https://svn.eduke32.com/eduke32@5067 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:05 +00:00
terminx
c725da4829
More Android changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5066 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:01 +00:00
terminx
61f35b827a
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
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git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
hendricks266
201e353771
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
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git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266
6e64696605
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".
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git-svn-id: https://svn.eduke32.com/eduke32@5063 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:40 +00:00
hendricks266
27777f96c3
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@5062 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:27 +00:00
hendricks266
ddf7720451
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.
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git-svn-id: https://svn.eduke32.com/eduke32@5061 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:08 +00:00
hendricks266
2f0f38b6e6
cache1d: Add support for loading SSI files.
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git-svn-id: https://svn.eduke32.com/eduke32@5060 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:49 +00:00
hendricks266
8a2b19dd50
cache1d: Allow loading GRP files from within other GRP files.
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git-svn-id: https://svn.eduke32.com/eduke32@5059 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:35 +00:00
hendricks266
496f4582d6
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".
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git-svn-id: https://svn.eduke32.com/eduke32@5058 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:18 +00:00
hendricks266
a81be01914
Modify the modern mini-HUD so that:
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1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
git-svn-id: https://svn.eduke32.com/eduke32@5057 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:26:59 +00:00
hendricks266
97025d9fc7
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.
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git-svn-id: https://svn.eduke32.com/eduke32@5056 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:36 +00:00
hendricks266
74b264dcb1
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.
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git-svn-id: https://svn.eduke32.com/eduke32@5055 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:11 +00:00
hendricks266
92afedcb11
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
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git-svn-id: https://svn.eduke32.com/eduke32@5054 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:38 +00:00
hendricks266
30669ab8ce
Defs: When undefining a model, reset the angadd of its HUD settings to zero.
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This fixes weapons not being displayed in Vaca+.
git-svn-id: https://svn.eduke32.com/eduke32@5053 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:23 +00:00
hendricks266
f2a2e1d8b3
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
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git-svn-id: https://svn.eduke32.com/eduke32@5052 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:40:08 +00:00
hendricks266
1f93451ea0
Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
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¿Por qué no los dos?
git-svn-id: https://svn.eduke32.com/eduke32@5051 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:39:51 +00:00
hendricks266
6ed8f27e77
Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.
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git-svn-id: https://svn.eduke32.com/eduke32@5050 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:59:03 +00:00
hendricks266
362a782820
In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.
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git-svn-id: https://svn.eduke32.com/eduke32@5049 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:49 +00:00
hendricks266
9403200a07
Reset totalclock to zero for each MAIN_LOOP_RESTART.
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git-svn-id: https://svn.eduke32.com/eduke32@5048 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:36 +00:00
hendricks266
f821434195
CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
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EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.
WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.
git-svn-id: https://svn.eduke32.com/eduke32@5047 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:24 +00:00
hendricks266
ef28cac919
CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
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From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.
git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
hendricks266
35bee70ee6
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.
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git-svn-id: https://svn.eduke32.com/eduke32@5045 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:47 +00:00
hendricks266
c86bd80dd7
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
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git-svn-id: https://svn.eduke32.com/eduke32@5044 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:28 +00:00
hendricks266
d7409a5a95
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".
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git-svn-id: https://svn.eduke32.com/eduke32@5043 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:13 +00:00
hendricks266
d5ed8aa728
Restore the shade of a tiled MENUTILE to 8, rather than 16.
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git-svn-id: https://svn.eduke32.com/eduke32@5042 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:57 +00:00
hendricks266
7d701ae7e2
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
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git-svn-id: https://svn.eduke32.com/eduke32@5041 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:45 +00:00
hendricks266
9079be2e27
Fix a compiler warning with USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@5040 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:29 +00:00
hendricks266
b61908cbf3
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
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git-svn-id: https://svn.eduke32.com/eduke32@5039 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-04 02:15:15 +00:00
hendricks266
7984d8d6b5
Amend previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5038 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 08:15:28 +00:00
hendricks266
17906349b4
BSD: Build system fixes/improvements. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
helixhorned
97c944a505
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5036 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:40 +00:00
helixhorned
3ecc8a6962
engine.c: style-cleanup getzrange(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5035 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:36 +00:00
hendricks266
5953541075
Menus: Fix assorted issues in MENU_NETOPTIONS.
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git-svn-id: https://svn.eduke32.com/eduke32@5034 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:35 +00:00
hendricks266
697e7d0936
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
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enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
hendricks266
afccb6d735
CON: Extend undefinevolume so that it also undefines all levels in the specified volume.
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git-svn-id: https://svn.eduke32.com/eduke32@5032 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:54 +00:00
hendricks266
31c9d21b06
CON: Rename "cutscene" command to "startcutscene".
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git-svn-id: https://svn.eduke32.com/eduke32@5031 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:39 +00:00
helixhorned
f5254f2114
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@5029 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:17 +00:00
helixhorned
06f0c0c06b
Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5028 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:15 +00:00
helixhorned
a9b965498f
Lunatic: update files from LuaJIT. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5027 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:14 +00:00
helixhorned
11f81070f2
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5026 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:11 +00:00
helixhorned
d508ff2694
menus.c: fix two unused-variable warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@5025 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:04 +00:00
helixhorned
b1347517ee
Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
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The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
git-svn-id: https://svn.eduke32.com/eduke32@5024 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:02 +00:00
terminx
559f75ff54
Remove a couple of Android-specific menu items I accidentally left enabled on PC.
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git-svn-id: https://svn.eduke32.com/eduke32@5023 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-21 23:15:27 +00:00
helixhorned
702f80cc17
gamedef.c: tweak g_keywdate[] entries.
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git-svn-id: https://svn.eduke32.com/eduke32@5022 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:28 +00:00
helixhorned
1bfdd54f81
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
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That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5021 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:26 +00:00
helixhorned
850206ef62
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
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This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
helixhorned
f541b96213
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
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This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
git-svn-id: https://svn.eduke32.com/eduke32@5019 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:57 +00:00
helixhorned
7742d5a40a
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5018 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:56 +00:00
helixhorned
a1a79b001e
Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
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- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5017 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:53 +00:00
helixhorned
326ba366e9
Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
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Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.
git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:54 +00:00
helixhorned
b367d57845
gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
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- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5015 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:53 +00:00
helixhorned
120746322b
Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."
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This reverts r4975. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5014 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:49 +00:00
terminx
5e0bed4c39
MSVC build fix.
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git-svn-id: https://svn.eduke32.com/eduke32@5013 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:12 +00:00
terminx
cde502d511
Fix Mapster32 mouse cursor in GL
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git-svn-id: https://svn.eduke32.com/eduke32@5012 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:09 +00:00
terminx
f3e8ffa714
Fix Polymer when switching from Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@5011 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:06 +00:00
terminx
1d30b86db2
Nocompress and nodownsize for skyboxes
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git-svn-id: https://svn.eduke32.com/eduke32@5010 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:00 +00:00
helixhorned
4f54c7cf88
Fix swapbufreverse(), adding precondition of count >= 4.
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Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
git-svn-id: https://svn.eduke32.com/eduke32@5009 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:04 +00:00
helixhorned
ba84b3c4b6
LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5008 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:01 +00:00
hendricks266
59fa70cc58
Amend previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5007 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 12:18:39 +00:00
hendricks266
75f2028dcc
Fix an assertion failure with NETCODE=0. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5006 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 11:50:48 +00:00
hendricks266
894407e58b
Apple: Update Xcode project and build system. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
hendricks266
8194310400
Fix build without DROIDMENU.
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git-svn-id: https://svn.eduke32.com/eduke32@5004 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:41 +00:00
hendricks266
d88a938320
Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
terminx
16991aaef7
Oops! :)
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git-svn-id: https://svn.eduke32.com/eduke32@5002 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 06:01:10 +00:00
terminx
139276e6fe
Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.
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git-svn-id: https://svn.eduke32.com/eduke32@5001 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:23:04 +00:00
terminx
40956094d5
More Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
a035d32e71
Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.
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git-svn-id: https://svn.eduke32.com/eduke32@4999 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:55 +00:00
terminx
8cc7f240d8
Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
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git-svn-id: https://svn.eduke32.com/eduke32@4998 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:52 +00:00
terminx
27e8fcbe57
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00