mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
40d6aef7fc
commit
be29f098ab
4 changed files with 9 additions and 7 deletions
|
@ -98,6 +98,7 @@ enum
|
|||
HICTINT_BLENDMASK = 64|128,
|
||||
|
||||
HICTINT_PRECOMPUTED = HICTINT_COLORIZE | HICTINT_BLENDMASK,
|
||||
HICTINT_IN_MEMORY = HICTINT_PRECOMPUTED | HICTINT_GRAYSCALE | HICTINT_INVERT,
|
||||
|
||||
HICEFFECTMASK = 255, // XXX: Xcalloc() based on this value, why?
|
||||
};
|
||||
|
|
|
@ -3883,7 +3883,7 @@ static void polymer_drawartsky(int16_t tilenum, char palnum, int8_t shad
|
|||
|
||||
if (pth && (pth->flags & PTH_HIGHTILE))
|
||||
{
|
||||
if (pth->palnum != palnum || (hictinting[palnum].f & HICTINT_APPLYOVERALTPAL))
|
||||
if (pth->palnum != palnum || (pth->effects & HICTINT_IN_MEMORY) || (hictinting[palnum].f & HICTINT_APPLYOVERALTPAL))
|
||||
hictinting_apply(glcolors[i], palnum);
|
||||
|
||||
if (have_basepal_tint())
|
||||
|
@ -3966,7 +3966,7 @@ static void polymer_drawskybox(int16_t tilenum, char palnum, int8_t shad
|
|||
|
||||
if (pth && (pth->flags & PTH_HIGHTILE))
|
||||
{
|
||||
if (pth->palnum != palnum || (hictinting[palnum].f & HICTINT_APPLYOVERALTPAL))
|
||||
if (pth->palnum != palnum || (pth->effects & HICTINT_IN_MEMORY) || (hictinting[palnum].f & HICTINT_APPLYOVERALTPAL))
|
||||
hictinting_apply(color, palnum);
|
||||
|
||||
if (have_basepal_tint())
|
||||
|
@ -4661,7 +4661,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
|
|||
|
||||
if (pth->flags & PTH_HIGHTILE)
|
||||
{
|
||||
if (pth->palnum != pal || (hictinting[pal].f & HICTINT_APPLYOVERALTPAL))
|
||||
if (pth->palnum != pal || (pth->effects & HICTINT_IN_MEMORY) || (hictinting[pal].f & HICTINT_APPLYOVERALTPAL))
|
||||
hictinting_apply_ub(material->diffusemodulation, pal);
|
||||
|
||||
// fullscreen tint on global palette change... this is used for nightvision and underwater tinting
|
||||
|
|
|
@ -1568,7 +1568,7 @@ static void drawpoly(vec2f_t const * const dpxy, int32_t const n, int32_t method
|
|||
{
|
||||
if (pth && (pth->flags & PTH_HIGHTILE))
|
||||
{
|
||||
if (pth->palnum != globalpal || (hictinting[globalpal].f & HICTINT_APPLYOVERALTPAL))
|
||||
if (pth->palnum != globalpal || (pth->effects & HICTINT_IN_MEMORY) || (hictinting[globalpal].f & HICTINT_APPLYOVERALTPAL))
|
||||
hictinting_apply(pc, globalpal);
|
||||
|
||||
if (have_basepal_tint())
|
||||
|
|
|
@ -129,12 +129,13 @@ pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int3
|
|||
* effects are applied to the palette 0 texture if it exists
|
||||
*/
|
||||
|
||||
const int32_t checktintpal = (hictinting[si->palnum].f & HICTINT_APPLYOVERALTPAL) ? 0 : si->palnum;
|
||||
const int32_t checktintpal = (hictinting[dapalnum].f & HICTINT_APPLYOVERALTPAL) ? 0 : si->palnum;
|
||||
const int32_t checkcachepal = (hictinting[dapalnum].f & HICTINT_IN_MEMORY) || ((hictinting[dapalnum].f & HICTINT_APPLYOVERALTPAL) && si->palnum > 0) ? dapalnum : si->palnum;
|
||||
|
||||
// load a replacement
|
||||
for (pthtyp *pth = texcache.list[j]; pth; pth = pth->next)
|
||||
{
|
||||
if (pth->picnum == dapicnum && pth->palnum == si->palnum &&
|
||||
if (pth->picnum == dapicnum && pth->palnum == checkcachepal &&
|
||||
(checktintpal > 0 ? 1 : (pth->effects == hictinting[dapalnum].f)) &&
|
||||
(pth->flags & (PTH_CLAMPED + PTH_HIGHTILE + PTH_SKYBOX)) ==
|
||||
(TO_PTH_CLAMPED(dameth) + PTH_HIGHTILE + (drawingskybox > 0) * PTH_SKYBOX) &&
|
||||
|
@ -171,7 +172,7 @@ pthtyp *texcache_fetch(int32_t dapicnum, int32_t dapalnum, int32_t dashade, int3
|
|||
if (!tilestat)
|
||||
{
|
||||
pth->next = texcache.list[j];
|
||||
pth->palnum = si->palnum;
|
||||
pth->palnum = checkcachepal;
|
||||
texcache.list[j] = pth;
|
||||
return pth;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue