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CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.
Background: AMC TC initializes per-player variables from this event. git-svn-id: https://svn.eduke32.com/eduke32@5235 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 13 additions and 2 deletions
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@ -2601,7 +2601,8 @@ Receives zero, checks for non-zero
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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These events get passed a value of 0 for `RETURN`, and after finishing, check
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it for being non-zero, in which case some hard-coded behavior is suppressed:
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it for being non-zero, in which case some hard-coded behavior is suppressed or
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additional behavior is enabled:
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`AIMDOWN`, `AIMUP`, `CROUCH`, `DISPLAYSBAR`, `DISPLAYWEAPON`, `DOFIRE`,
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`DRAWWEAPON`, `FIRE`, `HOLODUKEOFF`, `HOLODUKEON`, `HOLSTER`, `INCURDAMAGE`,
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@ -2620,6 +2621,9 @@ it for being non-zero, in which case some hard-coded behavior is suppressed:
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If non-zero, the ``fire'' or ``use'' shared key bits are cleared
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(respectively).
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`ENTERLEVEL`::
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If non-zero, run the event for the remaining players.
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[float]
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Game considers post-event `RETURN` an index
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@ -2029,7 +2029,14 @@ int32_t G_EnterLevel(int32_t g)
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// variables are set by pointer...
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Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
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VM_OnEvent(EVENT_ENTERLEVEL, -1, -1);
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for (TRAVERSE_CONNECT(i))
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{
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const int32_t ret = VM_OnEventWithReturn(EVENT_ENTERLEVEL, g_player[i].ps->i, i, 0);
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if (ret == 0)
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break;
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}
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OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1,
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MapInfo[mii].name);
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