raze/polymer/eduke32
2015-04-24 00:10:00 +00:00
..
build Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen. 2015-04-24 00:08:46 +00:00
jit
package Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot. 2015-03-30 05:57:11 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc
source Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu. 2015-04-24 00:10:00 +00:00
_clang-format
Android.mk More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
eduke32.sln
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
Makefile Build tools: Fix build. DONT_BUILD. 2015-04-08 22:45:14 +00:00
Makefile.common Makefile.common: for Clang, add -Wno-missing-braces. 2015-04-11 13:53:08 +00:00
Makefile.deps
Makefile.msvc